Ashen does not have to be on the board for the damage to happen, so I don't think it counts as the source of that damage. "They take 2 damage" does seem to imply that there's no real source, so it just might work.
Then again, it's rotating out, so I'll probably never need to worry about it.
As for Magical Dollhouse, you don't need damage spells to take advantage of Spell Damage, so there will be plenty of opportunities to use all three charges.
Warlock is capable of some highly defensive builds and is often the best at healing, and now it has the harp that stops fatigue damage. I can see this working, but if it does work, it will be nerfed.
I can't help but LOL that anyone would play an ARPG for the story, and even more that they would be upset about the ending.
As for loot filtering, I've found that turning off common (white) stuff is really all that's needed. That's enough to get me through an entire map before I have to head to town, which I always do immediately after landing in the next zone. Occasionally I do have to leave one or two blue items behind, but that's not a big deal. All the extra sold loot really adds up, and oh my goodness I have a lot of gold now.
It's a common misunderstanding that companies exist to make profit. Companies exist to provide goods and services. They have to make a profit to continue to exist, but that doesn't make it their purpose.
I did say "for-profit companies," so yes, that is their purpose. Here is the concise Wikipedia definition relevant here: "business entities, whose aim is to generate sales, revenue, and profit." No one would ever make the enormous effort to build a company if they didn't hope to make money. Some companies are less rapacious about it than others, and this can work in their favor if their consumers recognize and appreciate that, but pure altruism does not exist in the modern marketplace.
Why are you complaining about cosmetic stuff? If you don't want it, it does not affect you in any way.
It does not indicate "desperation." It indicates a company that is interested in making money. That is the whole point of every for-profit company ever created in the history of humankind.
Worry all you want; Hearthstone is a for-profit venture, and you're extremely naive if you ever thought free players were some sort of protected species.
I don't remember "most people" calling it a nerf. You flat-out made that shit up.
Obviously it was desirable in a deck that could take advantage of it, but it's not great for the game overall. The current Totem Shaman build, for example, has maybe one card that would benefit from spell damage.
By punishing decks that don't use burn spells, it's cutting Shaman off from minion-heavy archetypes. Strength Totem doesn't do that, because it at least works on other totems you might create, even if you are running few or no minions.
I don't think these early access cards are going to break the game. If they were good cards, it would be a different story, but it looks like they chose "trap" cards that will not be worth playing until after rotation (and maybe not even then).
I think this is a MUCH better move than destroying the meta by temporarily re-releasing un-nerfed cards as they have in the past.
Wrath of Air Totem back? Yup! We want to celebrate Hearthstone's history with this core set, and Wrath of Air Totem felt like a part of that history worth celebrating.
Why, exactly, is a bad card (that's not even a real card) worth celebrating? Should we also celebrate Angry Chicken? Both of these are iconic for being bad, nothing more.
Having both cards available in Wild will make a difference.
"Wasted" epic slot ... give me a break.
Ashen does not have to be on the board for the damage to happen, so I don't think it counts as the source of that damage. "They take 2 damage" does seem to imply that there's no real source, so it just might work.
Then again, it's rotating out, so I'll probably never need to worry about it.
Ensmallen - Most Miniaturize cards care more about a Battlecry or aura effect than Attack, so a deck built around that might work out.
Sky Mother Aviana - You don't play her until after you've got a lot of card draw in your hand.
Jade Display - Not meant to be a build-around, but like Aviana and Ensmallen, it is good in a draw-heavy archetype.
Cards like Chia Drake and Bottomless Toy Chest enable this archetype.
As for Magical Dollhouse, you don't need damage spells to take advantage of Spell Damage, so there will be plenty of opportunities to use all three charges.
Really? A Zeddy video? Please.
Factory Assemblybot
Warlock is capable of some highly defensive builds and is often the best at healing, and now it has the harp that stops fatigue damage. I can see this working, but if it does work, it will be nerfed.
Was hoping for a listing of the event tasks ...
I can't help but LOL that anyone would play an ARPG for the story, and even more that they would be upset about the ending.
As for loot filtering, I've found that turning off common (white) stuff is really all that's needed. That's enough to get me through an entire map before I have to head to town, which I always do immediately after landing in the next zone. Occasionally I do have to leave one or two blue items behind, but that's not a big deal. All the extra sold loot really adds up, and oh my goodness I have a lot of gold now.
Justicar Trueheart (at any time) + Brann followed by Odyn + Sing-Along = similar result, but arguably easier to pull off.
If they didn't want us to play both, we wouldn't have Audio Amplifier.
This would be playable if they were discovered. Random secrets are very rarely going to do anything, and the 2/2 stat line is terrible.
Between this and the newly buffed Big Game Hunter, it's going to be harder than ever to spend your whole turn just dropping a fatty.
Seems about as strong as I'd want a Neutral 10-drop to be.
I did say "for-profit companies," so yes, that is their purpose. Here is the concise Wikipedia definition relevant here: "business entities, whose aim is to generate sales, revenue, and profit." No one would ever make the enormous effort to build a company if they didn't hope to make money. Some companies are less rapacious about it than others, and this can work in their favor if their consumers recognize and appreciate that, but pure altruism does not exist in the modern marketplace.
So ... Quests confirmed? I assume they would have said "from the past" if they were from the past.
Why are you complaining about cosmetic stuff? If you don't want it, it does not affect you in any way.
It does not indicate "desperation." It indicates a company that is interested in making money. That is the whole point of every for-profit company ever created in the history of humankind.
Worry all you want; Hearthstone is a for-profit venture, and you're extremely naive if you ever thought free players were some sort of protected species.
I don't remember "most people" calling it a nerf. You flat-out made that shit up.
Obviously it was desirable in a deck that could take advantage of it, but it's not great for the game overall. The current Totem Shaman build, for example, has maybe one card that would benefit from spell damage.
By punishing decks that don't use burn spells, it's cutting Shaman off from minion-heavy archetypes. Strength Totem doesn't do that, because it at least works on other totems you might create, even if you are running few or no minions.
I don't think these early access cards are going to break the game. If they were good cards, it would be a different story, but it looks like they chose "trap" cards that will not be worth playing until after rotation (and maybe not even then).
I think this is a MUCH better move than destroying the meta by temporarily re-releasing un-nerfed cards as they have in the past.
They are not going to do it for mini-sets because you cannot pre-order mini-sets. (Also, the pre-release phase of mini-sets is only a week.)
Why, exactly, is a bad card (that's not even a real card) worth celebrating? Should we also celebrate Angry Chicken? Both of these are iconic for being bad, nothing more.