As a reminder: Cards you have obtained and disenchanted still count as "obtained" for the purposes of duplicate protection. So if you are planning to buy the Tavern Pass but do not expect to obtain a full set of Barrens cards right away, it is in your best interest to find a normal/golden Samuro now and get him into the "obtained" pool. Otherwise, you run the risk of finding him after the full-refund window has closed, and you'll only get the standard 400 for him. Get him into the pool now, and you won't see him again until you've collected all the other legendaries in the set.
Please correct me if I'm wrong, but I believe this also means that if you have the dust available, you can craft and immediately dust the normal and golden versions of Samuro (as well as golden Mankrik) during the first week if you don't want them showing up in packs after the full-refund window has closed.
EDIT: Turns out most of this was wrong/unnecessary! Only the bold part is worth knowing.
The rule is: If it can be crafted, it can be disenchanted.
Normal Mankrik comes only from the Reward Track. It cannot be crafted. It would be a HUGE mistake if they allowed you to destroy a card you cannot get back. (In this case, the golden version of Mankrik can be crafted. Do you really want to have to do that if you dust the one you get from the Reward Track and change your mind later?)
If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
I think in the new environment, getting a body along with the weapon buff will be important.
On a flavor note, I was wondering when we'd see mention of Ratchet. My personal theory was that we had not seen it because they were saving Ratchet for the mini-set. I guess it could still be that, but seeing this now makes me think maybe not. But come on, we're due for a new Gazlowe card, don't you think?
Assuming it's played alongside a deathrattle, it's already a 2-mana 2/4, so it's pretty good. Probably not terribly impactful, but at least it can take a hit in the early game.
Well, they couldn't exactly print a better Grim Patron, now could they?
Of all possible, reasonable patron iterations, this is probably as good as it gets. If you weren't around for the original, trust me, you do NOT want this card to be playable.
Great value -- and the targeted draw may be useful in decks outside the Deathrattle archetype.
As a reminder: Cards you have obtained and disenchanted still count as "obtained" for the purposes of duplicate protection. So if you are planning to buy the Tavern Pass but do not expect to obtain a full set of Barrens cards right away, it is in your best interest to find a normal/golden Samuro now and get him into the "obtained" pool. Otherwise, you run the risk of finding him after the full-refund window has closed, and you'll only get the standard 400 for him. Get him into the pool now, and you won't see him again until you've collected all the other legendaries in the set.
Please correct me if I'm wrong, but I believe this also means that if you have the dust available, you can craft and immediately dust the normal and golden versions of Samuro (as well as golden Mankrik) during the first week if you don't want them showing up in packs after the full-refund window has closed.
EDIT: Turns out most of this was wrong/unnecessary! Only the bold part is worth knowing.
The rule is: If it can be crafted, it can be disenchanted.
Normal Mankrik comes only from the Reward Track. It cannot be crafted. It would be a HUGE mistake if they allowed you to destroy a card you cannot get back. (In this case, the golden version of Mankrik can be crafted. Do you really want to have to do that if you dust the one you get from the Reward Track and change your mind later?)
I love Elementals, and I really REALLY love this lil guy!
Even works great in Priest on turn 1 to get your golden shower out early!
Good, not amazing. Better for druid than shaman, but having options is nice.
If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
*excluding Warrior shenanigans in some cases
I never say this about anything, but this feels like a good Arena card.
This is it. This is the card that enables the archetype.
Congratulations, Shaman players, you have a deck.
Very straightforward card for the dummies who like to play Murlocs.
I knew it! I knew they wouldn't leave old what's-his-face hanging with just two watch posts!
This is actually my favorite of the three, and I would consider running it without the rest of the package.
With the right secrets, you can pretty much guarantee she gets the buff, so I think she will see some experimentation at the very least.
Pretty darned good for a neutral deathrattle. May even see play outside deathrattle-focused decks.
I think in the new environment, getting a body along with the weapon buff will be important.
On a flavor note, I was wondering when we'd see mention of Ratchet. My personal theory was that we had not seen it because they were saving Ratchet for the mini-set. I guess it could still be that, but seeing this now makes me think maybe not. But come on, we're due for a new Gazlowe card, don't you think?
Super average card. I hate to say cards are filler, but this feels like filler.
I wouldn't call the card amazing, but I love this use of Frenzy.
Assuming it's played alongside a deathrattle, it's already a 2-mana 2/4, so it's pretty good. Probably not terribly impactful, but at least it can take a hit in the early game.
Well, they couldn't exactly print a better Grim Patron, now could they?
Of all possible, reasonable patron iterations, this is probably as good as it gets. If you weren't around for the original, trust me, you do NOT want this card to be playable.
Come on, guys, there's not even enough Silence in the game to make Silence Priest work, let alone Silence targets.
So glad it's not a beast or a deathrattle. (I mean no deathrattle in addition to the battlecry. Obviously this battecry can't be a deathrattle.)
There aren't really any consistent ways to rez this, so I think for now it's not great. Maybe it can become good later.
Even if you manage to get 6 armor off of this, I feel like that's going to be inconsequential in the long run.
I'm sure every class has better 5-drops.