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FortyDust

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Joined 05/29/2019 Achieve Points 1190 Posts 1897

FortyDust's Forum Posts

  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Can we nerf Murloc Raider while we're at it? I see it in some Murloc Shaman decks, and I'm so tired of seeing them play a Murloc on turn 1. I mean, how unfair is that?!

  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    It is not a bad card and does not need a buff.

  • FortyDust's Avatar
    Pumpkin 1190 1897 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From RandomGuy

    "Basically infinite" is not unique to the Warrior class right now. If it wasn't Warrior, there would be complaints about Shaman, or Rogue, or Hunter, etc. Even Warlock can "basically go infinite" right now (Plot Twist + Elek).

    The rush aura is annoying, but fine. And even then, it's really Devastator more than anything. Frankly, I think that without Mad Genius, Warrior would be bottom tier garbage. Boom is holding the whole class on his back.

    Except that in Warrior, it's not "basically infinite," it's literally, truly infinite, after playing one single 7-mana card. No combo needed, no real effort required.

    With Hagatha, the extra value is limited by the number of minions in your deck, so it's not exactly infinite.

    With Zul'jin, it's not infinite at all; it's just a recast of all previous spells. After that, it's just an upgraded Hero Power on the same level as the Justicar effect.

    The other "basically infinite" effects require specific combos that are hard to get to because they are in classes that use Health as a resource (i.e., the opposite of Warrior), so surviving long enough to use them is very tricky.

    Dr. Boom is definitely the problem, and if you believe he's carrying the whole class (which is probably true), that makes it even more of a problem. That means the Warrior class is actually fundamentally broken, and Team 5 will always have to give it these oppressively OP cards to keep it relevant.

    The real solution here is to delete Dr. Boom and rework the Warrior class so that it can be competitive when it uses reasonable cards. By "rework the class," I mean reconfigure its Basic and Classic kits, and maybe even rethink the Hero Power.

    In reply to Dr. Boom, Mad Genius
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