It's early access, honestly i always disliked it already from hearthstone
Finally, pyb at 1 mana was too oppressive.
He is so versatile, i'm pretty sure he'll find a spot at least in 1 deck, but it won't surprise me at all to see him in multiple decks like Zoe
Also this guide is really helpfull, it was needed as the champion is a bit complicated
I suggest to disenchant him (+1600, no Ed): if when they rotate him they say they are giving full dust value for him like always, just create him again (you'll end up with +1600 and Ed).
Doing this way is safer if, for some reason, they will not full dust refound him when he'll rotates
Not talking about it but at least say something about it, a single sentence like "also there would be some balance in february" or similar would have been good enough.
What i find disappointing is the few news we got, basically the only new is the champion expansion
It was a bit disappointing to be honest, they didn't talk about a balancing patch at all, and as esport they announced the seasonal tournament, which already exist.
The new champion looks really fun to play tho
I don't think the grand plaza is that big of a deal, maybe the health buff it's a bit too much, but i'd say the power of the card is all right.
Go hard on the other hand is sickening, it actually works only in 1 deck, TF go hard, because other decks even if they draw like crazy can't tutor it. The problem is that in that particular deck the card is broken.
After they have pack your bags in hand, if they play a bit smart, they lock your board while continuing to develop their's. You aren't safe if they have a single spell mana available.
TF go hard has some weakness like fearsome or big overwhelming dudes, but it ends there. It's not even possible to outhealing it with control decks like zombie anivia or some targon things because Ledros takes care of that.
What is worse is that go hard counters plaza decks, so if the plaza see a lot of play go hard will even more
You can't revert them back? luckily i've read this article before trying it, i don't like cosmetic stuffs on cards
The fact you can give overwhelm with this mechanic it's huge, it means Viktor can go with noxus as you don't need a card like Zenith Blade anymore, so it's possible to chose as second champion Draven, Vi it's still a viable choice and we have to wait for the new nox champ which probably will work with him.
I'd say Viktor got some variations in deck building, which it seems was a common worry
I'm not the biggest Swim fan, but this video it's very interesting.
Wasn't expecting fearsome not being one of the "big" of the meta, i don't know if the meta shown in the video it's NA, but i'd say in EU it's more frequent. (EDIT: i'm stupid, i just realized that the "meta" shown in the video it's only considering the decks of the 32 Americas top players... Btw the diversity it's great, more than 21 different decks just from those 32 players)
The line up FTR - fearsome - X (a deck with generally good match ups) it's great, i did bring a similar one, with Ez-Draven instead of TF go hard, because i am pretty confident with that deck and it was the only deck i was sure to bring in the tournament.
In the end i was unlucky with Ez-Draven in the very first set and i ended up 4-1, i think my line-up was all right, as i never played in a tournament and i'm happy with my result.
I'll surely watch EU tournament tomorrow, but probably i'll even watch Americas, as i find the tournament games so much more enjoyable than ladder ones
I too think that targon + PnZ will be the best combination for Viktor, but i'm pretty sure running Vi in that deck it's way better than running Zoe
She is supercool
I can see an aggro deck running Sumpsnipe Scavenger (so almost full PnZ) alongside Victor and some augment package, probably Draven as the second champion
Edit: or a midrange like this
Take a shot everytime they say "listened to player feedback" or " nearly 20% easier"
I think it's a possible very strong tech card for tournaments settings, if you target some decks.
Because there are a lot of decks that have almost every time a full hand, off the top of my head: TF go hard, FTR, anivia control, Karma decks, Vi-Heimer, on a minor extent Ez-Draven. All those decks will not gain much from drawing one card more everyturn, because they start burning them.
In ladder it seems too much of a suicide to run it
It's more important to be precise about them, since they are so expensive.
Maybe i sounded very pedantic, But i really dislike when there are misconceptions if there are people's money on the line
EDIT: (sorry i edit a lot) thinking more about it (about the being pedantic...) my terms "wanted legendary" and "random legendary" as they have different value isn't true. A legendary has always the same value, and isn't subjective.
400 dust is the value of the legendary card; when we create one, and spend 1600 dust, we are just buying the item with a loss of 1200 dust. We perceive the item has having a value of 1600 dust, but in reality the exact moment that item is in our "hand" it's value is 400 dust.
Now, if we get the random legendary we exactly want, we aren't "gaining" 1600 dust (we gain 400), in truth we aren't "losing" 1200 dust; it sounds the same, but is fundamentally different
You don't open cards you already disenchanted, so it's safe to do it
For the record i think like you too. I still have boogiemonster, gazlowe, golden mukla and golden goya. And the list goes for way too much lol
I never disenchant cards if i not have the maximum playable copies, and don't have the strenght to disenchant even bad rotated legendaries.
But this still not change the value of a card, the objective value of a card is brutally it's DE cost. That said, i wouldn't DE shifter Zerus even if they offered me 10000 dust
I still think Flux was talking about those 2 legendaries in particular, the only one that can clarify it's him at this point
This is actually true. But the same things should be said for every card in every pack of every rarity (ok let's say only epics and legendaries, because the non duplicate rule).
If we consider the value of a pack as the average value of the DE costs of the cards that are inside it, then we have to do the same for the random legendaries, because it's the same concept
I think you misinterpreted both this article and my response, i don't want to sound rude.
The average dust value of a pack is 102.something, is that from 2014 and takes in consideration everything. That it's correct, there isn't any more math needed.
In the article then the 2 random legendaries are valued, wrongly, 3200. 1600 isn't the value of a random legendary, 1600 is the value of a wanted legendary.
400 is the value of a random legendary.
EDIT: i think the mistake comes from the part when Flux says "if you only care for the legendaries", he is referring to those 2 legendaries in the bundle, not legendaries in general