If this ever becomes meta, you can counter it with the same card. Cool effect!
This has to have a way of being abused in wild
Freeze is a strong mechanic and should not be underestimated. I don't think we had neutral cards that can freeze more than one target before. Many classes already have deathrattle support cards so this can be copied, revived or triggered multiple times to freeze even more times than mage can. This could very well be a sleeper card of the set.
You don't include this in your deck, but you can discover it with Primordial Studies and then trade it for something else in your deck.
Paladin got a better Spirit Lash? I'm shocked
hello Elwynn Boar
Quote From dapperdogQuote From frosthearthDid anyone find an answer if it will work with C'Thun, the Shattered? I'm very curious about how the order of start of game effects is decided.If its the same as with the baku/genn interaction with Cthun, its entirely random.Basically, at the start of the game both cards are shuffled in at random and the one on top would proct first. So if benedictus happen to be above Cthun in the shuffling, then his effect will happen first, followed by Cthun's.
Quote From frosthearthDid anyone find an answer if it will work with C'Thun, the Shattered? I'm very curious about how the order of start of game effects is decided.
Did anyone find an answer if it will work with C'Thun, the Shattered? I'm very curious about how the order of start of game effects is decided.
If its the same as with the baku/genn interaction with Cthun, its entirely random.
Basically, at the start of the game both cards are shuffled in at random and the one on top would proct first. So if benedictus happen to be above Cthun in the shuffling, then his effect will happen first, followed by Cthun's.
Oh I didn't know about that, it never crossed my mind to try C'thun with Baku or Genn. That is one of the dumbest interactions I have ever heard of.
I don't understand the possible future direction of frost mage this and Rimetongue are trying to hint at. Summon a bunch of elemental tokens that freeze? Even if some win condition is introduced, the game plan to go wide seems a bit odd for mage.
I just used secret passage after evocation and at the end of the turn 3 random spells from those generated by evocation were shuffled into the deck, while the rest of them stayed in my hand. Looked like a weird bug.
This card is BUGGED with Kingsbane. It seems each time you re-equip Kingsbane that has silverleaf poison applied it draws 1 more card after attacking...
Easy to ping with Pen Flinger
For anyone wondering or comparing it to Darkbomb, this goes to 4 and 6 damage after upgrades.
Druid has many cheap cards that can give any minion taunt, this works as a better Seance then. I can see a greybough midrange token taunt druid emerging, but it might need more good taunt minions and a good reason to play taunts in the first place.
Compared to Self-Sharpening Sword dea, the only slight advantage this weapon has is starting with 2 attack. You can save an attack on this weapon until your next poison, potentially giving this higher durability than SSS, but the bonus damage and its consistency is still less than SSS's base damage of 1+2+3+4=10 attack. If they're trying to push some kind of poison rogue archetype, I think SSS's durability might also get nerfed with Nitroboost Poison.
If you Deathspeaker a 1/1 and cast Hysteria on it, it will clear the whole board, right?
I would really like to see nerfs to the power level of aggro to enable more control decks and old gods to be viable. Aggro DH is way stronger than it should be and face hunter isn't unbeatable but it's so annoying to face it constantly because it's still a good and simple deck. OTK control warrior has too many tools with incredible armor game, sticky rattlegores and otk, but I'm not sure what should be hit. Evolve shaman is a high-variance deck, but the evolve weapon draw became more consistent and it's sad this rng fiesta is the only option for shaman.
This card is actually very good in the right deck that can play and draw/generate a lot of cheap cards. Other than backstab, I don't think there are better removal options for rogue.
Easy to survive a turn and good with [Hearthstone Card (sethekk weilveaver) Not Found] in play for a big value turn. Unfortunately, the fact that it can also target spells in hand already discounted to 0 breaks this card for me and makes it way more clunky to build around or play efficiently.