I'm quite certain the latter is pretty new ;)
It's definitely intended to be 9 days. Although I wouldn't mind a 2-day week either, since level 5 vault already gives a random Champion.
Recently used a ton of Wildcards to craft all my missing Commons and Rares because as you will learn later in the post, I have too many of those.
All regions: 100%Collection: Missing 11 copies of various Champions.Date: July 8th, 2020Time: Started whenever Open Beta started.Wildcard: 17: Gold40: Purple77: Blue252: GreenShards: 78722
No copies, it would just summon less than 6 units. In the example you gave it would mean getting only 3 units.
Just got Manaflow Master but with single region (Noxus in my case) and 0/30 target.
I was so certain Easy Mark would be a new quest, but at least I got another as well.
The vault day should be Tuesday as usual. The change happens with patch 1.5 (the upcoming being 1.4). It was mentioned on this article.
Quote From Tuscarora87Can someone clarify the leveled-up text? "...stun the strongest backrow enemy". What's "backrow enemy"? Does this complicatedly mean you can't stun the face, just followers and champs?If you deal several separate non-combat dmg in a turn, you stun that number of enemy minions, right?
Can someone clarify the leveled-up text?
"...stun the strongest backrow enemy". What's "backrow enemy"? Does this complicatedly mean you can't stun the face, just followers and champs?
If you deal several separate non-combat dmg in a turn, you stun that number of enemy minions, right?
Units that are not attacking or blocking are "backrow enemies" (because they stay on the back). And yes, you can trigger the effect multiple times in a turn, stunning multiple enemies.
Not a big fan of the format either, but I do play some games every now and then when I just want something different. My dislike of losing rating (whether it be in battlegrounds or ranked), combined with the RNG heavy nature of the format, prevent it from becoming truly enjoyable for me.
Big Demons and control options. I'm quite confident the next expansion will be mostly something that's not Tempo-oriented for DH, they can't possibly aim for making one of the top decks even stronger, can they?
I was so certain we had the quest so I didn't pay too much attention, but I think I had Arcane Apprentice without region restrictions but 12 spells as the requirement instead of the usual 10. I'll try to keep my eyes more open in the future.
Quote From DoubleSummonNot free :( unless you know otherwise @flux
Not free :( unless you know otherwise @flux
Quote From AlfiI do not think, that this is a free skin. If you check the accompanying cardback, it says you get it when purchasing the Aranna bundle.
I do not think, that this is a free skin. If you check the accompanying cardback, it says you get it when purchasing the Aranna bundle.
It's not free money-wise, but for some reason the in-game data (or maybe just our system) wants to assign rarity to hero skins, and since they have none they get set as Free, like Basic cards. I don't think it was initially intended to even leave this thread up since it's not really a card.
I dislike getting Wildcards for similar reasons. Most of the time I'd rather take any random card of that rarity (excluding Commons and Rares).
For the Champion choice, that would be an easy Miss Fortune to me, Fizz is just annoying.
My idea drought continues so I thought I'd do what I do best: complain to other people (while also being lazy, definitely not multiquoting you all).
linkblade91 - I agree with demon that Plague Doctor is cool but that Toxins might not be fresh in everyone's memory. At first sight Dual Wielding seemed too niche but then I remembered that Kingsbane is a card… The balance seems fair in both.
MenacingBagel - Mr. Chu seems fair balance-wise but is a bit too directly inspired by Dalaran Heist for my taste. Could do well regardless. Otto is just too weird.
Demonxz95 - I definitely like Felfire Fury. It would also be nice change from all the extras and excesses that we'll undoubtedly see. The only thing that could be seen as a negative is the rather common "3-mana deal 2 to all"-nature of the card, but if it's the sweet spot (as it seems to be) then what can you do (wouldn't change it). Enchantress feels too weird to me.
grumpymonk - No strong feelings about either so they should be fine balance-wise. Health with capital H if you decide to go with that one.
Pokeniner - I think the wording is ambiguous. Does the excess damage become AoE-like or is it deal to other minions one by one until it "runs out"? If the former, it's really OP. I would've gone with "to an adjacent minion" or similar. 3-mana seems fine though.
CursedParrot - For Forced Summoning, I'm not sure how I feel about this card. I guess I fail to see the reason to run this card. Disciple of Krag'wa has balance issues in my opinion, it seems like a card that's more often than not either underwhelming or borderline broken. Kirin Tor Arcanist is interesting, and could have a better statline while still not being OP. My only worry is if the effect is too niche.
DestroyerR - Way too memey for me.
Valor1204 - It's a good idea for sure, but I think it's too risky to see any play in case you hit your opponent's 1/1 or similar. Therefore I'd like the bouncing effect more, but does it just become too similar to Rolling Fireball then?
BloodMefist - You're on a mission then? First of all, Shadow Seer is not valid since "next" was a banned word. Regardless, Doomguard is my clear favourite. I think it could use +1 Health but it's very well balanced already. If you want to nail the flavor as well, the demon in question is a terrorguard and not doomguard.
anchorm4n - I feel like flexible is not the word Blizzard would use for the effect (if I even understand it correctly). Therefore it feels too much like it's made for this competition to me.
TheHoax91 - Aldor seems very realistic. I agree it might be quite simple though. Felo'melorn feels like a broken combo waiting to happen, not sold on it.
MrRhapsody - I would have to go with the first one as the latter seems more like a ninja than a demon. But I can see your point.
KANSAS - Up to three Coins for Rogue sounds like bad things are about to happen. I'd either make it one coin altogether if it deals excess damage or at least make it only able to target enemy minions, otherwise the abundance of Lackeys seems like a balance issue to me. But I do tend to judge combo-able cards by the worst case scenario, so you might want to wait for more feedback.
meisterz39 - Seems cool, could even be cheaper in my opinion. I can already hear Demonxz95's soul screaming because of the usage of Classic watermark in a Legendary spell. If you want to go full fancy, I'd decrease the font size by 1 or 2, the text box seems quite crowded.
It depends on the effect itself, I think. If you kill Rhasa the Sunderer during his play effect, it will still go off but if you kill Devourer of the Depths, the effect also stops (as it refers to the unit itself).
Similarly, leveled-up Vladimir's Attack effect will resolve whether or not he lives to see it, whereas leveled-up Lee Sin needs to be alive in order for the effect to (quite literally) kick in (again, the latter effect is referring to the card itself, creating the dependance).
For these "unstoppable" effects, you would need to use Deny.
I was holding on to this, planning to post multiple new quests at a time but they never show up when you want to.
Welcome to Runeterra (and this site)!
I've played since open Beta so I'm not sure if they've changed something with the official launch, but after completing the tutorials you had three different pre-constructed decks: Ionia/Piltover&Zaun (with Jinx & Zed), Noxus/Shadow Isles (with Elise and Darius), and Demacia/Freljord (with Braum, Garen, Lux, and Tryndamere). During the launch celebrations, you were also rewarded with a fourth deck, Freljord/Shadow Isles (with Braum, Ashe, and Tryndamere). I haven't heard of any other preconstructed deck existing. As far as I know, the decks should be the same for everyone.
Topandito already explained upgrades: the card was supposed to be a regular copy of that rarity but randomly upgraded into a wildcard. And as they mention, chests/capsules can upgrade as well but I don't think you can see the upgrade text then (or maybe I just click through everything too fast).
I don't think there's anything special you should avoid as a new player. I fully recommend playing through all the tutorials as they teach all the mechanics but after that you're free to play what you want. Aggro is very much viable, and you've chosen a good region combination for that. Here's an example of a top tier aggro deck:
Don't feel forced to aim towards that only, especially as a newcomer you should try out different things and work with your collection.
The switching between uppercase and lowercase letters in the quest descriptions seems so random :D And I'd imagine the "+"-version of that last quest (which we already have) should give you 1500 xp.