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GameTheory345

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Joined 05/29/2019 Achieve Points 475 Posts 386

GameTheory345's Comments

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Just an FYI: the Sunken Sentinel from Azsharan Sentinel is a 5 mana 5/6 Divine shield, Taunt and lifesteal minion.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Immune means permanent divine shield and permanent stealth. Immune minions cannot be target at all by your opponent. Think more along the lines of the keyword Protection in MtG. You essentially cannot interact with your opponent's immune minion directly; only cards that don't need a target can actually affect immune minions (e.g. Twisting Nether).

    It definitely could be made a lot clearer, but at least it didn't cost you the win.

    In reply to Immune Keyword
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    At the very least this doesn't hit you for 500 damage a turn. This one scales pretty slowly and doesn't actually do anything on the turn it's played.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    The way this card is worded indicates that we're probably going to see more cards that generate this curse card for your opponent (we still have quite a few Warlock cards left to see). If one of them is decently cheap, the damage could add up when paired with Tamsin Roame

    Also, depending on the curse cards we see, it's possible that this package could see play for burn in Murloc Warlock.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    I'm pretty sure this card means that "every curse that is added to your hand deals 1 more damage than the previous one". So the first curse always deals 0 damage per turn. The second curse that is added to your hand deals 1 damage per turn, the third deals 2 and so on.

    I find it very unlikely that the damage of this card ticks up every turn it's in your hand, because if that was the case, it would be worded as such.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    But then they would say something like "this deals 1 more damage every turn this is in your hand". I think this wording indicates that we're going to see more cards that generate this specific curse card.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    I don't understand how people come to the conclusion that the meta becomes solved from the theorycrafting stream alone. Hearthstone has millions of players that play matches all day, and it still takes weeks for the meta to settle. The theorycrafting stream is (I think) 20 streamers who can play for a total of (I think) 6 hours. 

    Not to mention, streamers are going to play "cool" decks with new mechanics, not whatever they think is going to be meta. On top of that, they are forced to run at least 10 cards from the new expansion. 

    Even moreso, I don't get how theorycrafting streams kill the hype of the expansion. Seeing all the new cards in action just makes me want to play them even more. I honestly can't empathise with this argument.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    She was a human before she allied with Azshara and got transformed into what she is now. She doesn't technically have a race afaik.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Is it really? Shaman has 3 fire spells, out of which only the new 1 mana fire spell gains any benefit from the +2 spell damage. As for the nature spells, there really aren't many great ones after rotation (barring whatever is going to be in the coreset), but so long as there are at least a couple cheap ones, getting a 1 mana discount on them all is just ok. 

    The Frost part actually seems quite influential, since every Shaman deck will effectively have 4 copies of Windchill, and presumably at least a couple other frost spells.

    It feels super solid, but not completely broken. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Not really, Shaman can make pretty good use out of Multicaster. This just gives you a bit more benefit for building around it.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Your original statement is meaningless, which is why nobody is arguing against it. You literally ignored two of the three effects of this card, and your only comment is that it's uncreative. It's like saying Zilliax is uncreative because it's a 5 mana taunt.

    Why should anybody even care that it's uncreative? Not every card needs to be super flashy with some new mechanic. 

    And obviously you'll see creative custom cards, it's not like Blizzard is a paragon of innovative card design with the most creative minds on the planet. You say that as if custom cards are supposed to be less inspired than officially printed cards. It's like saying the Mona Lisa is just a painting of a random woman; I've seen more creativity out of Marvel comic books.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    Pretty hard to draw 5 when Paladin is only going to have 3 different mechs after rotation, and one of them is Goliath, Sneed's Masterpiece

    It's true that we haven't seen the core set which may include a bunch of mechs, but given that Paladin is losing a lot of the support for aggressive strategies (i.e. Hand of A'dal) and we're probably going to see more Holy support, a deck that can consistently get 5 cards off this seems like a pipe dream. I think it's more likely that this card is going to be used to tutor specific sunken cards, and maybe it can synergise with Paladin's colossal minion.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    You're right, that completely slipped my mind. Oh well, hopefully there's another way to get some big mechs sunken into your deck

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    This is one thing I love about Hearthstone: because they established that they don't necessarily need to be extremely specific in a card's text, they are free to use words and sentence structure that make it so much more flavourful. 

    As a matter of fact, the word "scan" works perfectly here, since you don't actually look at the bottom 5 cards of your deck. It's like a sonar, where although you may be scanning multiple different objects, you'll only get readings of the ones your sonar is tuned to detect.

    That said, Paladin has access to a grand total of a whopping 3 mechs thus far: Popsicooler, Goliath, Sneed's Masterpiece and that new dredge card. With the fact that we're seeing a lot of Holy synergy, I have a feeling there isn't going to be a Mech Paladin deck, but rather that this is to tutor a specific sunken mech minion.

    I feel that it's also worth noting that the Mage colossal minion is a mech, and that Ambassador Faelin shuffles it to the bottom of your deck. I wonder what other spicy interactions we may see in the coming reveals.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    I think one key aspect people are sleeping on is that the card says "summoned", not "played". That means cards that generate more pirates like that 5 mana boat spell counts towards this.

    Also, I've just realised that Golakka Glutton is still in standard and some of the colossal minions are beasts. 

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    But we also don't know how slow the meta will be after rotation.

    Back in DoD, Rogue could afford to run expensive payoff cards like Heistbaron Togwaggle and Galakrond while still being called a "tempo" deck. With the cards that have been revealed so far, it does look like we're heading towards a much slower, more value-oriented meta, one where a card like this could really shine.

    Also, Blizzardis clearly pushing Pirate Rogue this expansion. Surely they've learned from Freeze Shaman from KotFT and print more than 2 cards to support the archetype.

  • GameTheory345's Avatar
    Island 475 386 Posts Joined 05/29/2019
    Posted 2 years ago

    I know this isn't how it works but I like to imagine it destroys copies of minions in your collection

    Also, 9 mana Priest board clear. It felt strange not having one for so long.

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