Effect: sets minions in your deck to X/X+1 where X is the minion's cost.
Flavor Text: Lives high in the mountains, yet somehow spiritually still feels like he would be most at home in a pit.
Art: Joel Bisaillon on DeviantArt.
Edit: "Hearthcards -> Download full-sized card -> Imgur" yielded a weirdly huge pic to insert into forum post. "Download half-sized card" is the current post, but still seems too big. What am i doing wrong? It's my first time...
Yeah, this guy is infuriating when played with Brann and duplicated and played for free through armor. Card itself is fine, Brann, Anubrekahn and Guff are the problem.
I would like to see the Manathirst decoupled from the Battlecry, so it would deal (8x2)+8 instead of (8+8)x2 with Brann. Nerfs exactly Druid and nothing else, so if/when Druid becomes statistically too powerful then it's an easy band-aid. Not sure if it's warranted right now, haven't seen the winrates.
Could also replace cry with rattle for getting next stages, but that's a whole different can of worms... And druid would STILL be able to get multiples of him through Hedge Maze and even tutor with the 7/6 tree... So nevermind.
I'm curious if this singled out Nemsy will be one of the least purchased bundles ever. Skin is not that great and the community is really vocal about Nemsy oversaturation (heh, food).
Does Caria really deserve a nerf? Did the pros abuse her too hard? In BIG DH she is perfectly mediocre unless you hit exactly Xhilag (1/6-7 chance) exactly on curve and even then it's far less backbreaking than the actual metadecks are capable of on turn 5-6 :( As a guy who unpacked Caria as my free Alterac leg and golden Xhilag i am very emotionally conflicted at the recent changes carousel.
Looks to me like Gwent-lite. Placing cards with power scores onto three lanes. Looks great, some cool ideas, cards are beautiful. Could be fun for a bit, but i doubt it's gonna have much staying power for me personally. The short games are definitely the main selling point aimed for mobile market and with the Marvel licensing and advertisement power i can see this game going far.
Or is it 3 turns as in your current, opp's next, then your next? Given the deathrattle "location" one i would expect these cards to count the opponent's turns as well...
Why do they split the playerbase by alliance/horde with the legendaries and the whole theme, but then only offer the alliance half a bundle skin? And it's the same character as the legendary! Seems quite boneheaded. There should either be: a) 2 skins in the bundle, b) 2 different bundles with different skins, c) a neutral/unrelated character as the bundle skin, d) even if it's a faction-aligned skin, it at LEAST should not be the same character as an already important legendary faction leader card. HOW did they land on this decision i will never understand.
All 5 LoE legs deserve diamond treatment, but how could you possibly distribute those? Achievement points is one possible way. I think all of EVIL and LoE will inevitably need to be diamond. Perhaps Lazul is still a bit weak and in need of some lore love, but the rest... Hearthstone built them up as very important characters and i'm certain that in time they shall all become pillars of HS-spcific lore deserving of diamondification.
Dungeon runs were indeed poggers. The encounters themselves were probably the best of all the roguelite modes, but i would like to see some of the improvements from the follow-up expacs. Especially Bob's Tavern for card removal.
There's probably a way to rebalance and repackage most of K&C, Witchwood, Rumble, Heist and Tombs into a single 'uuuuge pile of solo content, and update that ONE mode every year or so with new buckets from fresh sets. That would be incredible.
This barrage of stuff available with gold is a brilliant move by Blizzard to drain the savings of collectors who don't spend $$$ to hopefully lead them to falling behind on packs and miniset and maybe lead them to $$$ purchases once more.
You scared me with the title of this article. I opened my ~30 classic packs when in a Q&A Dean said that there's no reason not to open them right then. Thankfully i already have the Hall of Fame cards, so it doesn't matter.
Just like last time with Carousel Griphon i am disappointed that they gave Trolden a completely standard boring card to reveal rather than something even remotely thematic to his craft. Best thing to do would be a clip of some dev testing where something goes wrong or at least just a funny/random/meme card.
In the long run this will probably be a bad decision for game health. But the reasoning "we want to keep playing these classic decks" is very solid and hits Blizzard right in their own "familiarity" spiel. I'm happy for Anyfin Paladin, but the boar could go in my personal biased opinion.
Of all the reverts i mostly disagree with Warrior Mercenary (no need for the buff), shaman Elementalist (bad design idea) Rogue Galakrond and DQA (good nerf idea). Charge is scary but fun, Undertaker is scary, but legendary, and all the others should be decently balanced in wild whilst providing a taste of their formeg glory.
Sure, let's meme.
Effect: sets minions in your deck to X/X+1 where X is the minion's cost.
Flavor Text: Lives high in the mountains, yet somehow spiritually still feels like he would be most at home in a pit.
Art: Joel Bisaillon on DeviantArt.
Edit: "Hearthcards -> Download full-sized card -> Imgur" yielded a weirdly huge pic to insert into forum post. "Download half-sized card" is the current post, but still seems too big. What am i doing wrong? It's my first time...
Yeah, this guy is infuriating when played with Brann and duplicated and played for free through armor. Card itself is fine, Brann, Anubrekahn and Guff are the problem.
I would like to see the Manathirst decoupled from the Battlecry, so it would deal (8x2)+8 instead of (8+8)x2 with Brann. Nerfs exactly Druid and nothing else, so if/when Druid becomes statistically too powerful then it's an easy band-aid. Not sure if it's warranted right now, haven't seen the winrates.
Could also replace cry with rattle for getting next stages, but that's a whole different can of worms... And druid would STILL be able to get multiples of him through Hedge Maze and even tutor with the 7/6 tree... So nevermind.
It bothers me that the keywords are in the wrong order.
Hippogryph, Amani War Bear, Fizzy Elemental
UPD: the reveal source is japanese, so maybe the order is alphabetized based on localization?
I'm curious if this singled out Nemsy will be one of the least purchased bundles ever. Skin is not that great and the community is really vocal about Nemsy oversaturation (heh, food).
Does Caria really deserve a nerf? Did the pros abuse her too hard? In BIG DH she is perfectly mediocre unless you hit exactly Xhilag (1/6-7 chance) exactly on curve and even then it's far less backbreaking than the actual metadecks are capable of on turn 5-6 :( As a guy who unpacked Caria as my free Alterac leg and golden Xhilag i am very emotionally conflicted at the recent changes carousel.
There's a video with two full games explained by BBrode, in the very first article.
Looks to me like Gwent-lite. Placing cards with power scores onto three lanes. Looks great, some cool ideas, cards are beautiful. Could be fun for a bit, but i doubt it's gonna have much staying power for me personally. The short games are definitely the main selling point aimed for mobile market and with the Marvel licensing and advertisement power i can see this game going far.
Draw 3 cards, cheat 3 mana for 2? Cool.
Or is it 3 turns as in your current, opp's next, then your next? Given the deathrattle "location" one i would expect these cards to count the opponent's turns as well...
Why do they split the playerbase by alliance/horde with the legendaries and the whole theme, but then only offer the alliance half a bundle skin? And it's the same character as the legendary! Seems quite boneheaded. There should either be:
a) 2 skins in the bundle,
b) 2 different bundles with different skins,
c) a neutral/unrelated character as the bundle skin,
d) even if it's a faction-aligned skin, it at LEAST should not be the same character as an already important legendary faction leader card.
HOW did they land on this decision i will never understand.
Remember Weasel Priest? I 'member. And now it has a win condition. Great meme, definitely gonna try it.
The random pilgrims in the video have taunt, rush, bubble, lifesteal and poison. There may be more options possible.
All 5 LoE legs deserve diamond treatment, but how could you possibly distribute those? Achievement points is one possible way. I think all of EVIL and LoE will inevitably need to be diamond. Perhaps Lazul is still a bit weak and in need of some lore love, but the rest... Hearthstone built them up as very important characters and i'm certain that in time they shall all become pillars of HS-spcific lore deserving of diamondification.
Dungeon runs were indeed poggers. The encounters themselves were probably the best of all the roguelite modes, but i would like to see some of the improvements from the follow-up expacs. Especially Bob's Tavern for card removal.
There's probably a way to rebalance and repackage most of K&C, Witchwood, Rumble, Heist and Tombs into a single 'uuuuge pile of solo content, and update that ONE mode every year or so with new buckets from fresh sets. That would be incredible.
I don't care about power level, get NZoth back to 10 please. Looks super weird now.
Doesnt buff itself anymore.
1500 for just the hero with no cardback? Scam.
This barrage of stuff available with gold is a brilliant move by Blizzard to drain the savings of collectors who don't spend $$$ to hopefully lead them to falling behind on packs and miniset and maybe lead them to $$$ purchases once more.
You scared me with the title of this article. I opened my ~30 classic packs when in a Q&A Dean said that there's no reason not to open them right then.
Thankfully i already have the Hall of Fame cards, so it doesn't matter.
Just like last time with Carousel Griphon i am disappointed that they gave Trolden a completely standard boring card to reveal rather than something even remotely thematic to his craft. Best thing to do would be a clip of some dev testing where something goes wrong or at least just a funny/random/meme card.
In the long run this will probably be a bad decision for game health. But the reasoning "we want to keep playing these classic decks" is very solid and hits Blizzard right in their own "familiarity" spiel. I'm happy for Anyfin Paladin, but the boar could go in my personal biased opinion.
Of all the reverts i mostly disagree with Warrior Mercenary (no need for the buff), shaman Elementalist (bad design idea) Rogue Galakrond and DQA (good nerf idea). Charge is scary but fun, Undertaker is scary, but legendary, and all the others should be decently balanced in wild whilst providing a taste of their formeg glory.