Blizzard have halved the XP gained from PVE for the Rewards Track. Before the new expansion we can gain 168 xp in 30 minutes (without the Pass), now it's 84 xp. This stealth nerf is so bad that people need to know...
Pretty good, but right now we don't have a strong deathrattle deck and dh haven't enough support with this theme. In wild can be abused with strong deathrattle
This card can be dangerous. In standard Secret Paladin need this one so bad and can protect it, meanwhile Hunter can have some synergy but the new card are more pointed to the beast. Secret Mage probably don't need this since the secret cost 3 mana
A card for Druid and Shaman, specially Druid. Shaman will use this taunt in a control deck probably, but Druid have also the option to use it in a token deck, since some spell have the Nature tribe
Super strong since the effect don't require to play the element in that turn. So this turn 1 can enable on turn 2 to play some 3 mana element like Arid Stormer. If we will see more elemental in next expansion, this will be soo good
In standard don't have synergy, but in wild we can avoid easly the battlecry. In that spot 4 mana for a 5/10 taunt is insane. Let's see if in next expansion we will get same rez or card that will cheat this summoning
Ok, maybe there is hope:
(Added 12/7) There is currently a bug reducing the intended experience
gain in the Mercenaries mode. The team is investigating the issue.
From https://us.forums.blizzard.com/en/hearthstone/t/220-known-issues/76017
Blizzard have halved the XP gained from PVE for the Rewards Track. Before the new expansion we can gain 168 xp in 30 minutes (without the Pass), now it's 84 xp.
This stealth nerf is so bad that people need to know...
Pretty good, but right now we don't have a strong deathrattle deck and dh haven't enough support with this theme. In wild can be abused with strong deathrattle
This card can be dangerous. In standard Secret Paladin need this one so bad and can protect it, meanwhile Hunter can have some synergy but the new card are more pointed to the beast. Secret Mage probably don't need this since the secret cost 3 mana
Good antiagro card since it can stall the board in the first turn of the game. If the meta will be made-up of agro deck, this card will shine
In arena will shine since on turn 3 you can trade all X/2 minion and have a 3/2 on board. In contructed can find a spot in some token and agro deck
Since Toxicologist is in the core set, this card isn't impressive...but can fit a spot in some Warior/Rouge aggressive deck
Nice stat but the opponent will never let this minion alive. So Sunwell Initiate is great with broomstick or when we are in control of the board
A card for Druid and Shaman, specially Druid. Shaman will use this taunt in a control deck probably, but Druid have also the option to use it in a token deck, since some spell have the Nature tribe
A neutral Celestial Emissary with a better body. We must not underestimate a +2 spell power because with some spell can be a broken addition
Poor River Crocolisk. Anyway since Kobold Sandtrooper have find a spot in face deck, this card can find it too
Cool card for Murloc decks, but simultaneously with Murloc you don't want trade your board in most of the case. So probably average
I love the design and the fact that cost 2 mana...but still dosn't impact the game in a significant way
Really good and an auto-include in murloc deck. Shaman have a solid curve with murloc
Super strong since the effect don't require to play the element in that turn. So this turn 1 can enable on turn 2 to play some 3 mana element like Arid Stormer. If we will see more elemental in next expansion, this will be soo good
Filler card with a good sentimental value XD
In standard don't have synergy, but in wild we can avoid easly the battlecry. In that spot 4 mana for a 5/10 taunt is insane. Let's see if in next expansion we will get same rez or card that will cheat this summoning
Great stats and will stable card in all aggressive deck in my opinion
Too inconsistent in my opinion. The opponent will play araund it with a weak minion or a hero power
I'm my opinion it can be a stable beast in some agro Hunter. The drawback in that deck is insignificant