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Hallo

Joined 07/10/2019 Achieve Points 30 Posts 3

Hallo's Comments

  • Hallo's Avatar
    30 3 Posts Joined 07/10/2019
    Posted 4 years, 8 months ago

    Cameleos

  • Hallo's Avatar
    30 3 Posts Joined 07/10/2019
    Posted 4 years, 9 months ago

    No Reno warlock support 🤔.

  • Hallo's Avatar
    30 3 Posts Joined 07/10/2019
    Posted 4 years, 9 months ago

    You hadn't hesitate when nerfing others favourite deck "Kingsbane Rogue". (by nerfing leeching poison)

    You're right. Design and balance are always a subjective thing. Which card is too powerful? Which deck archetype truly crosses the sacred boundary of fun?! It's not an exact science. In the case of Kingsbane Rogue we thought that deck invalidated most control strategies, and it was also quite a bit more popular in Wild than Big Priest has been.

    (Iksar)


    I´m sorry, but is that for real?

    Is ANYONE playing wild right now from the team on rank 24+?

    Who the … is enjoying playing Big Priest or playing agaist it?

    Baku and Genn should´ve been removed completely as I´ll be pain in the azz forever for me and for everyone playing wild…

    I´m sorry again, but this answer is one of the biggest jokes I have seen in my life.

    Like how hard is to actually nerf few broken decks/cards and actually be responsive with the Wild community and not just response to Standard players "casually" playing wild time to time? :(

    End even tho I was so excited, this just ended my hopes and dreams again and again.

    Yes, we do.

    Statistically speaking, Big Priest is pretty average. However, it's one of the most played decks. One of the easiest explanations for this is that players like playing the deck. It might not be the highest win rate strategy but it *feels* powerful to play. We would never argue that Big Priest is something that everyone loves, but I think it's pretty hard to argue that no one likes playing it. If that were true, then it would fall closer in line with other decks that have a similar win rate, cost to craft, or style of play.

    (Iksar)


    Ironically, it's probably the most hated of many Wild players.

    Unsurprisingly, some of the most loved decks are usually some of of the most hated.

    (Iksar)


    Will wild get any balance changes implemented at the next expansion launch?

    Barnes comes up as a topic of conversation a lot and it's something we've been looking at a little closer in the last week or so as Saviors of Uldum gets closer and closer to release. One of the biggest concerns we've had with changing Barnes is that the Resurrect Priest deck is a favorite of many Wild players, and taking away Barnes might make it feel like they can't play their favorite deck anymore. The spirit of Wild to some degree is that it should be a place where you can go to play your favorite deck no matter when you come back to the game. That said, there have been so many cards released that fall into the Resurrect Priest archetype that I think we could make a change to Barnes without making it feel like that deck is unable to function. We don't have any changes planned on or before the release of Saviors of Uldum, though we'll revisit this topic once the expansion releases and we have a better idea of what Wild looks like post-Uldum.

    (Iksar)

     

     

     

     

    I don't understand this Big Priest love. As a Wild and Standart player, the current developement forces me pay less money for the game. I play (and pay) since beta beta and I think the introduction of Wild and Standard was great in every way. No power creep, fresh game in standart and still own the old card usable in Wild. But since the launch they try to let the wild mode to feel bad even with disgusting methods like Naga Interaction. And after there change it because it breaks the game, they make new cards like Darkest hour, Psychmelon, or Snip-Snap knowing they have the potential to ruin wild.

    In standard they replace the core set with rubbish to get more money, ok. That seems profitable, but don't hide it behind dump statements. And YES it lets Standard feel more fresh, but thats not the reason for it.

    I don't know why they think wild players are so bad for their financials. People playing wild often have spend much time and money to get all these cards. These players won't easily jump off and still buying packs in new expansions.

    But it seems they can't give Wild a break. C'ant they understand that the winrate is indeed not the problem of Big Priest. It is what it single handetly made the Game mode in the last 1-2 Jears and its High roll aspect. It completly obliterated all kinds of controll decks, having no hard counters like Dirty Rat leaving behind a meta reducted to hyper aggresive Decks and Otk Decks (and itself obviously). The second aspect is the highroll. Hope is the only thing you have qeueing agains priest, hope they don't have Barnes. Seriously thats just sad for a game. 

    And what is the response? You say you nerfed Kingsbane because it was more popular than Big Priest, and then you say you don't nerf Big Priest because it is so popular. Because that makes it fun to play, popularaty.

    Makes sense!

    You also mentionend Kingsbane invalided control Decks as whole, there are 0 control decks in wild because of big priest.

    Maked sense!

    Big Priest is a deck that shouln't exist. And they know it. It is a skillless repetitive Highroll archtype that play kids who want to dominate others, leave them no chance with right draw, kids that have fun while saying "I drew Barnes on 4, get rekt" or "I'm the best, I completly destroyed my opponent, there was no possible answer to my board full of 2 mana 8/8". If that are the people for which you design this game and you want to destroy Wild mode, then ignore the other 75% and continue making dump decks in wild, waiting to nerf it until an other prepared dump deck can fill its place.

     

     

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