HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 4 months ago
Tribe-less Mo'arg Artificer but better since it works with every damage output, not only spells. Might see some play in control but it's stricte a combo card
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 4 months ago
Hmmm, it wasn't my intention, I don't worship them or something, it's just this guy have experience with it and I think Blizz could use some of help. Let's be honest - those lads started to do something with Access when GuideDev stated he can no longer work on it, or at least that's how it looks to me
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 4 months ago
We had an Amani War Bear for 7 mana 5/7 Taunt and Rush, this guy costs 6 mana and is 4/8 (Heh, good luck with that Shadow Word: Ruin), earlier this card would be playable, just like Bear was, these times HS is so powercrept that I simply can't see this card being run despite it being a great card. But who knows, we saw stranger things happening (Like Millhouse Manastorm being playable with Call to Arms Lol), maybe it will find a place?
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 5 months ago
Yes please, it can be discard but get rid of this consistent turn 4+ swap. I literally ragequitted few mins ago becuase Druid played Theotar with Brann and Mutanus on same turn
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 6 months ago
But Framester won't screw your turn where you drew them, just a turn later. Overload works the turn after you overloaded, unless I don't understand the card and it actually overloads mana in turn you draw it, then it will be very frustrating
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 6 months ago
Perjury looks really neat, kinda slow, yeah, but still looks fine, maybe it will push a Secret package in Rogue a bit
Scribbling Stenographer is what Gnoll should look like [costs (1) less for each card you played from other classes] I think Stenographer will see some play in Miracle Rogue
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 6 months ago
From the nerfs I hoped for:
Denathrius - from Endlessly Infuse (1) to Endlessly Infuse (2) - just to make Druids slower with OTKing you as they might still be a problem Theotar - it's too consistent as for 4 mana, I'd nerf it to 5 or even 6 mana or change effect like: "Battlecry: Discover a card from your hand to swap it with a random card from your opponents' hand" Sinstone Graveyard - honestly, this location is busted with current Rogue, I'd nerf it 3 mana, I don't know how you could nerf it instead
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 6 months ago
Hmmm, kinda mixed feelings to be honest.
Guff - I thought he'll get a harder hit than that. Getting an empty mana crystal still hurts but he still will be a viable card
Edwin - simply a buff revert, not surprised, he was op
Arcane Blast - needed nerf, a 2 mana fireball or even Ragnaros ability each turn isn't fun, glad they changed it
Nightcloak Sanctum - just like Arcane Blast, a nerf highly deserved, not because it generated skeletons but because of constant freezing it provided
Hunter QL - to be honest I thought it'll get a harder treatment, sure, 3 spells instead of 2 at 1st phase will slow it down but I don't think QL Hunter will disappear
Kael'Thas - hmmm... Not sure about it, I mean, yeah, other classes won't have access to doubled Denathrius but it doesn't prevent Druids from doing so as long as Guff still provides 20 mana
Starfish - that one honestly shocked me as I didn't find it oppressive. But ofc it doesn't mean it wasn't oppressive overall
School Teacher - simple survivability buff, nothing too big, it was played because of ability anyway, now it will be a bit more sticky
Alliance Bannerman - same as School Teacher - stickier on board but I don't think it will boost Paladin to a top tier deck because of better options available (Draka Rogue as an example)
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 7 months ago
Welp, that seems like start of the end for BG, these changes are complete bs, I won't be surprised if people will jump to TFT or Dota autochess, maybe not the same thing but at least they're not hidden by a paywall (Or at least TFT isn't)
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 7 months ago
It just makes me wonder why he has Karazhan-like entry theme. Not that is bad, just make me curious as the Malchezaar was the bad Demon there. Does it tease something or it's just a coincidence?
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 7 months ago
Ehhh, I loved discovering Grease Bot as a Galakrond in early game for an enormous scaling but it's understandable why it's being removed, although I'd try to nerf the stats it was giving to +2/+2 or even +2/+1 because that card was the reason why Divine Shield comps were playable, meantime parrot + frog + Baron comp is left untouched
HentaiLoverThe Cake Is A Lie 38597 PostsJoined 07/01/2019
Posted 1 year, 8 months ago
In the 2nd paragraph you wrote Watchword's instead of Witchwood's 😅
Also I wonder if they will put the rest of the Witchwood heroes into Duels, sure, Toki will be the hardest to balance, yet she was my favorite and I'd love to see her in Duels
Hawkstrider Rancher IMO might be actually a cool card in token decks
Tribe-less Mo'arg Artificer but better since it works with every damage output, not only spells. Might see some play in control but it's stricte a combo card
I have a feeling that Mograine will get nerfed to 2 damage at the end of your turns, 3 dmg is too much I guess
Ashbringer - Legendary non-collectible weapon obtained via Tyrion Fordring' deathrattle
Corrupted Ashbringer - common weapon Kappa
Hmmm, it wasn't my intention, I don't worship them or something, it's just this guy have experience with it and I think Blizz could use some of help. Let's be honest - those lads started to do something with Access when GuideDev stated he can no longer work on it, or at least that's how it looks to me
We had an Amani War Bear for 7 mana 5/7 Taunt and Rush, this guy costs 6 mana and is 4/8 (Heh, good luck with that Shadow Word: Ruin), earlier this card would be playable, just like Bear was, these times HS is so powercrept that I simply can't see this card being run despite it being a great card. But who knows, we saw stranger things happening (Like Millhouse Manastorm being playable with Call to Arms Lol), maybe it will find a place?
Maybe Blizzard should hire GuideDev for this? I mean, that guy was working alone with it for 1,5 years, he's got some experience with that
'May the best Zombeasts win!'
More like: 'May the luckier opponent win!'
Yes please, it can be discard but get rid of this consistent turn 4+ swap. I literally ragequitted few mins ago becuase Druid played Theotar with Brann and Mutanus on same turn
But Framester won't screw your turn where you drew them, just a turn later. Overload works the turn after you overloaded, unless I don't understand the card and it actually overloads mana in turn you draw it, then it will be very frustrating
So Druid got a combo enabler in form of Incarceration, it will be so annoying sooner or later
Perjury looks really neat, kinda slow, yeah, but still looks fine, maybe it will push a Secret package in Rogue a bit
Scribbling Stenographer is what Gnoll should look like [costs (1) less for each card you played from other classes] I think Stenographer will see some play in Miracle Rogue
Any idea why adventures are marked as 'Limited Time'?
From the nerfs I hoped for:
Denathrius - from Endlessly Infuse (1) to Endlessly Infuse (2) - just to make Druids slower with OTKing you as they might still be a problem
Theotar - it's too consistent as for 4 mana, I'd nerf it to 5 or even 6 mana or change effect like: "Battlecry: Discover a card from your hand to swap it with a random card from your opponents' hand"
Sinstone Graveyard - honestly, this location is busted with current Rogue, I'd nerf it 3 mana, I don't know how you could nerf it instead
Hmmm, kinda mixed feelings to be honest.
Guff - I thought he'll get a harder hit than that. Getting an empty mana crystal still hurts but he still will be a viable card
Edwin - simply a buff revert, not surprised, he was op
Arcane Blast - needed nerf, a 2 mana fireball or even Ragnaros ability each turn isn't fun, glad they changed it
Nightcloak Sanctum - just like Arcane Blast, a nerf highly deserved, not because it generated skeletons but because of constant freezing it provided
Hunter QL - to be honest I thought it'll get a harder treatment, sure, 3 spells instead of 2 at 1st phase will slow it down but I don't think QL Hunter will disappear
Kael'Thas - hmmm... Not sure about it, I mean, yeah, other classes won't have access to doubled Denathrius but it doesn't prevent Druids from doing so as long as Guff still provides 20 mana
Starfish - that one honestly shocked me as I didn't find it oppressive. But ofc it doesn't mean it wasn't oppressive overall
School Teacher - simple survivability buff, nothing too big, it was played because of ability anyway, now it will be a bit more sticky
Alliance Bannerman - same as School Teacher - stickier on board but I don't think it will boost Paladin to a top tier deck because of better options available (Draka Rogue as an example)
Yoooo, finally something new than Randomonium or Valeera's Bag of spells. NICE
Welp, that seems like start of the end for BG, these changes are complete bs, I won't be surprised if people will jump to TFT or Dota autochess, maybe not the same thing but at least they're not hidden by a paywall (Or at least TFT isn't)
It just makes me wonder why he has Karazhan-like entry theme. Not that is bad, just make me curious as the Malchezaar was the bad Demon there. Does it tease something or it's just a coincidence?
Ehhh, I loved discovering Grease Bot as a Galakrond in early game for an enormous scaling but it's understandable why it's being removed, although I'd try to nerf the stats it was giving to +2/+2 or even +2/+1 because that card was the reason why Divine Shield comps were playable, meantime parrot + frog + Baron comp is left untouched
In the 2nd paragraph you wrote Watchword's instead of Witchwood's 😅
Also I wonder if they will put the rest of the Witchwood heroes into Duels, sure, Toki will be the hardest to balance, yet she was my favorite and I'd love to see her in Duels