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Hordaki

Dragon Scholar
Joined 05/28/2019 Achieve Points 650 Posts 264

Hordaki's Comments

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    Two hours to submit your cards!

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    Figured I'd do my own Demon Hunter take on the concept. No idea what the balance on the weapon should be though.

    Feedback time:

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    linkblade91: I don't know about it. It seems too situational to build a deck around it but it could also devastate your opponent if you can get a good minion from them. I'd reduce the cost and lower the amount of copies to 2-4.

    MenacingBagel: Permanent Spell Damage is pretty scary, but I'm not a fan of doing a minion (even if it does fit the rules) because it goes against the spirit of this competition and makes it so any other no minion cards would be useless until you draw Hagara. Maybe make it a weapon that gains Spell Damage instead?

    Ozymandias: I like it, at first I thought that it would be too powerful with Altruis in standard but then I remembered you couldn't play him anyway so it should be balanced (although you might want to change the wording since normal no minion cards still give you something even if you have a minion).

    DavnanKillder: I'd raise the price of the first version to 7 (or 6 with 4/4s), since normally the card would be weak unless you hit the requirement.

    BloodMefist: I like both of these, but I'd go with Malicious out of the two.

    FenrirWulf: I'd either go with Mediation (should that be Meditation?) or go with Last Stand and change the wording to the normal "If your deck has no minions" instead.

    clawz161: Interesting idea, but the wording of the text is really off and the effect won't work in the current state since it would cancel it's own effect out. I'd change it to a spell instead and remove the Start of Game effect. Also I'd try to find artwork instead of a screenshot since I think that will lose you some points.

    anchorm4n: I prefer Light the Fuses since it still has utility even if you have minions, while the Staff of Souls is useless until you run out. If you do go with Fuses, I'd drop it down to 3 Boom Bots (or 2 with 3 Mana) since it shouldn't be too good unless you hit the requirement.

    Wailor: I like it, the major swing of the effect is balanced by the difficulties needed to pull off a wide board without having minions in your deck.

    Demonxz95. I like it. Would you summon the Totems before it deals damage? Because that would make this a better Fireball and I don't know how I feel about that.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    Reminder that there's a little less than 3 hours to submit if you haven't already!

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    Reminder that there's a little less than 3 hours to submit your card if you haven't already!

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Are we allowed to submit cards we've posted before? I made this in "Here's Some Art, Make A Card" and I think it fits this competition well, but if not I'll go back and come up with something new.

    Feedback time:

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    DavnanKillder: I like both of these cards. Nixue would be completely broken in Mage but it works since Shaman currently only has single-target freezing, and Disguised Saboteur is a really fun concept. I'd say find some more Winter-flavored art for the saboteur though since it doesn't really have Christmas flavor (it doesn't have to but I think it would help).

    Wailor: Frostbitter Raider is a hilarious card that could actually be good in certain circumstances, and the Ghost of Winterveil Past is a fun one (I'd go with the neutral one out of the two).

    BloodMefist: Good handbuff support, I like it.

    Demonxz95: You can just say "Discover a Secret and cast it" since Ring Toss did that. I like the idea, but maybe make it a secret from another class to better fit Rogue since the art isn't very Roguish.

    anchorm4n: Maybe do it as 2 damage to a random enemy for each, that would still make it good without giving Hunter too good of a board clear.

    FieselFitz: I don't think going for all three prompts works for this contest, either ditch the secret requirement or the enemy Water Elemental.

    KANSAS: Good effect, but I'd try to give it more Christmas/Winter flavor. That's not a requirement, but it wouldn't surprise me if that helps in this comp.

    DestroyerR: I like it, good flavor and cool effect.

    Demonxz95. Good effect, but pretty simple.

    linkblade91: Interesting, but I think it's a little overcomplicated and I'm not sure how your opponent would be able to get rid of the Ice Pillar.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Gotta say, I'm really liking the creativity people are bringing to this competition both here and with those already submitted.

    The Kobold Schemer comes up with new schemes for the League of E.V.I.L., while the Pupil of the Moon can potentially be reborn multiple times if you can keep it alive long enough to play a spell after it first dies.

    Feedback time:

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    DavnanKillder: There's a good idea here with M.U.R.L.O.C., but (1) it'll probably be pretty hard to take advantage of the overkill with only 2 Attack and (2) I think the flavor is confused by trying to make it both a Mech and a Murloc, I'd find new art and stick to Murloc. Sand Shark has too little health to take advantage of the overkill Adaptation, and I think the Enchanted Shotgun is too wordy.

    BloodMefist: I like Magnetron, I think the pricing is fair and the effect encourages build-around.

    Anchorm4n: Zevrad is decent, but Spell Scribe isn't valid since Dormant has been used in 4 different sets (although I do like the implementation of it).

    DestroyerR: I like it, the infinite Spellburst is offset by the work it takes to reset it.

    Wailor: I actually like the Spook-o-Raptor, I like that the later you play it the more powerful it becomes. I would recommend buffing the health to 3 and maybe a new name (may I suggest Terrordactyl or Tyrannoscarus?)

    linkblade91: This guy is very scary, especially since you can get him up to 4 Soul Fragments for 1 Mana in DH. Either limit it to Warlock or reduce the amount of initial Fragments to 1.

    Demonxz95. Not too flashy but a good effect and fits the flavor, I like it (but maybe switch the set to GA which actually had Reborn).

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    I think having it both be a Hearthstone-original character but excluding the Adventure characters really limited the options for characters. I'd probably prefer having it be updating either any Legendary from wild or any Hearthstone-original character.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    This prompt was really tough to find a good idea for, but I came up with an idea for a Nefarian card I was really proud of. Then I realized I couldn't use Nefarian so I took a day and came up with something else.

    I did the both hands to fit with the both players draw of the original Genzo, the Shark. I don't know if it really fits Genzo but the art looks close enough and I couldn't come up with other ideas so here we are.

    Feedback time (I'm reviewing the cards whether or not they fit the rules):

    Show Spoiler

    BloodMefist: I think it's a good power level, annoying for your opponent to deal with without being ridiculous. I like it.

    Wailor: The Boogeymonster is finally playable! I like it, good effect that fits the class.

    FieselFits: I'm not feeling it in the current state, since once you get to 10 mana it's a 5 mana board fill. If you're gonna use this design at least change it so it spends the unspent mana to summon the Jade Golems.

    CursedParrot: It's a good effect, but I feel like the statline really doesn't benefit it since it'll probably die on the next turn (also fix it to "random discarded card").

    bangyakunoSquash: Good effect, but the benefit is mixed by the odd requirement because now you have to have an exact amount of reduces to be usable.

    MenacingBagel: This is a cool one and a good twist on Sherazin. The only recommendation I'd give is to change the wording a bit to "It stays Dormant while you control this".

    DavnanKillder: The wording on Puppeter (Puppeteer?) Dorian doesn't clarify if it summons a silenced 1/1 copy or a 1/1 copy then silences the original. You'll have to change the name of the Face Collector to differentiate it more from the original. Queen Ashmore is the best out of the three IMO.

    DestroyerR: Baku the Eldritch is a really weird one but I think it could lead to some really interesting deck design. Flark is an issue because if you summon the wires for yourself there's nothing your opponent can really do to stop it.

    fungusABao: Kun could work well if it only affected your own minions, but after you reach a certain stat then playing him could give your opponent lethal if they have anything on board. Shudderwock could work, but why doesn't he have a Dragon tag?

    SLima: Toki is really powerful, but I think the random targets helps balance it out. Well done.

    linkblade91: I think the effect is powerful enough to warrent knocking it down to a 4/4 or 3/3.

    Demonxz95: I'd go with Captain Patches, it's a good effect and a reason to play Pirate decks. Also if you go with Whizband, change the name: that artwork is not at all whimsical.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Woohoo, triple crown! Hopefully now that I'm past finals I can be more active in giving feedback since I really appreciate getting it. Thanks everyone!

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    A Shaman variation on the Stormhammer concept of conditional durability (although I gave this one less stats since the condition is easier to achieve).

    Feedback time:

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    Pokeniner:There's an interesting idea here, but I don't know if it fits DH since (a) it's a weaker Twin Slice that can't synergize with other weapons like Twin Slice can, and (b) DH doesn't really have as much weapon synergy to make this work. Also you need to change the wording to "return this" instead of it since it sounds like you're copying the minion not the weapon.

    Wailor: I'd go with the Paladin/Priest version since it fits the flavor of the card better.

    Demonxz95: Interesting concept, although I wonder if it wouldn't fit better in Rogue than Warrior where they really value big weapons.

    linkblade91: The right one works better, but Priest aggro weapons don't really make sense to me. You could reduce the cost and attack or make it a Warlock.

    Nirast: A lot of weapons here. My favorite is Worgen Claw out of these since it's simple but effective, but The Harvester doesn't fit Druid to me (why would they want to cut down trees?) and the others are too wordy intheir current states.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Here's my idea: a rager that's actually good.

    I'll try to leave feedback later, but I have finals and those will probably keep me pretty busy.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago
    Quote From sinti

    Feels like a lot of ppl kinda forgot for their card to actually make sense in Darkmoon Faire setting. Proper watermark for the keyword is good and all, but a lot of cards dont seem to have any ties to DMF at all. Small oversight?

    I think it was more that the rules were restrictive enough already that also finding Darkmoon Faire art for the specific tribe would have been ever tougher. I had my card summon a Pavilion Duelist partially to emphasize the DF connection since the art really doesn't. I think the cards that managed to add the flavor really benefit from it, but I don't blame anyone for just focusing on the mechanics of their card.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    In a perfect world I'd have artwork of a bigger, tentacle-covered Battlebot with the current Battlebot inside, but I can't draw so this is the best I can do. This is a pretty tough competition, but I'm happy with what I came up with and I think it fits the cagefighting theme of Darkmoon Shaman cards. Not sure how much Mana it should cost though.

    Feedback time:

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    Wailor: I like the effect, but the artwork and beast tag really don't fit it.

    KANSAS: For the Zookeeper, you can change the text to "Corrupt: It costs 4 or more instead" since many of the corrupts don't restate the entire battlecry. It might be better to buff it and put the mana at 5 or 6 though, since right now the RNG could make this card way too powerful. And I think putting the frog in Warlock would work great.

    Neoguli: Yeah, that should shift to while in hand instead of this game, because otherwise you'll pretty much never get to play it unless you start with it and play next to no cards.

    Arkasaur: I like the idea, but maybe drop the cost and stats down because generally higher cost minions have much more powerful corrupt effects.

    BloodMefist: I think both of these cards are interesting. I'd probably go with the discard one though. If you do go with the double corrupt one, it might fit better in either Demon Hunter or Druid.

    FungusABao: I feel like you should lower the stat gain from the corrupted version and keep the battlecry on both, a 14/14 Taunt is still really good but sometimes you might want the battlecry more. Since it's already going to take a 10 Cost card to buff it, I think it can afford to keep the battlecry.

    TheHoax91: Demonxz95 already mentioned, but you need a corrupt mechanic. Maybe it costs less but the minions only cost 1 when it's corrupted?

    linkblade91: I like it, not much to add.

    Demonxz95: Not very flashy, but it works. Maybe specify "Spell Damage +3 instead" since right not it looks like it might add the +3 to the +1.

    DavnanKillder: Out of the 3, I like the Forge Elemental the most.

    MenacingBagel: This needs a tribe tag, maybe you could find mech murloc artwork and make it a mech?

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    I don't know which of the flavor text writers keeps working in SpongeBob quotes (Embiggen and Sword Eater) but I am here for it.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Feedback for page 2:

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    grumpymonk: I think Cho'gall is the more interesting of the two (if you go with Alex definitely drop the Battlecry to 2), but just remember that you can only submit 4 cards in an entry so you'd have to ditch one of the afflictions. I'd say just link to Cursed! in the description since it's already in the game.

    BloodMefist: I'd go with Arch-Villainy out of the two

    Wailor: Rush makes more sense than Taunt, but you could always ditch the keyword and summon four vanilla 3/3s.

    MenacingBagel: You might want to change it so you can only have 1 underbelly rat on board at a time, being able to build up a bunch of 1/10's that make you immortal seems pretty broken.

    DavnanKillder: I like the idea, but you could probably simplify the Hero Power down to just "Discover and Cast a Secret". I doubt you'd go too long with 5 secrets.

    Dreams: The battlecry is way too powerful, and seems like more of a Priest effect than Paladin. Maybe it could give your minions Divine Shield (which would synergize better with the Hero Power) and perhaps a buff like +2/+2.

    Demonxz95: I'd give you feedback but it sounds like you're going back to the drawing board anyway.

    shaveyou: Simple, but effective. Not much to say here.

    fungusABao: For Cenarius, drop the Hero Power down to 2 Armor, I think you could get pretty out of control with 3 Armor per spell. Anub'Arak is pretty weird, but interesting. also switch Attacks to attack.

    KANSAS: I like it, but I'm not sure if 2 Mana for swapping a card is really worth it, I think you could drop it down to 1 (or maybe even 0) Mana.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Strongman is normally 7 Mana, but corrupting it drops it to 0.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Why should Warrior have all the fun with menagerie at the Darkmoon Faire? Xa'rax is meant to support N'Zoth, God of the Deep by giving Hunter draw for their three most utilized minion types. The hero power also really rewards you for filling your board with different minion types (although I'm still trying to figure out the balance on it).

    (I'll try to come back and give feedback today or tomorrow).

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Here's my first idea, with the concept that the power level is radically different depending on which mode you play it in: constructed it's a decent 1-drop that can set up a turn two if you don't have any 2-cost cards, but in BG it's way more powerful due to the better hero powers you can acquire (although it's still dependent on which class you get). It also brings a DH minion to BG which hasn't happened yet.

    Feedback time:

    CursedParrot: That is way too powerful for Rank 4, even at Rank 6 Kangor's Apprentice can only summon 2 minions back. Plus with Stealth there's no hope of your opponent taking it out before you clear the rest of the board. Ditch the Stealth, rank it up, and limit the amount of Pirates (and use friendly and turn instead of ally and round in the text). I'm also not sure how useful this would be in constructed.

    Wailor: Radiant First Mate may be too powerful for BG since Divine Shields can be devastating on the wrong cards. You could always give it to a random Pirate to make it less powerful, but I'm still not sure. I think Shirvallah's Disciple would be fine at Rank 6, Rank 5 seems a little too quick.

    linkblade91: I love anything Freeze Shaman so you already hooked me with that, but it's still pretty interesting on its own since you might have to choose between freezing a bad board or losing a buff. I like it a lot.

    Demonxz95: I like the idea, but I'd prefer it to be a particular tribe since BG doesn't really use cards with broad tribe effects like this. It's not bad, but I'm not really feeling it in the current version.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    Thought I'd flip Resurrect on its head by letting you steal an enemy minion that died.

    Feedback time:

    MenacingBagel: I like it, but you might want to change the wording to make it easier to read (and also to fit better with game standards). Maybe try "Echo. Deathrattle: Deal 1 damage to the enemy hero for each Haunted Effigy that's died this game".

    Demonxz95: Good design, not much else to say.

    linkblade91. Gravedigger Spade seems fine, but the Baroness seems like she'd take too much setup to be all that useful in most situations.

    KANSAS: You should probably double the damage and raise it to 2 Mana since all of the Echo cards in-game are either 2 or 3 Mana.

  • Hordaki's Avatar
    Dragon Scholar 650 264 Posts Joined 05/28/2019
    Posted 3 years, 6 months ago

    "War. War never changes (not counting patches or expansions)."

    Two variations on the same idea: Filling the board with minions and letting them loose on each other. Prepare for War gives you control over your minions while Into the Battlegrounds turns it into, well, Battlegrounds (with alternating minion attacks from the left to the right). Which version do you prefer?

    Feedback time:

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    Wailor: I like Bastion the best out of the three, Philosopher's Stone seems too situational and Perfect Storm isn't that interesting since that effect is already in the game.

    BasilAnguis: Fun and flavorful. I like it (but you don't need to capitalize CHARACTERS).

    anchorm4n: The (0) first cost version gives you tempo, but the (1) cost version is way better in the long run (plus if you have a coin you can still get tempo out of it).

    TheHoax91: So, do you actually control your opponent (as is playing minions on their side of the board?) or just taking their cards? Because if you are controlling them then depending on the class I don't know how useful this is outside of wasting combo cards. If you are stealing their cards for yourself then this is pretty ridiculous.

    LuckyTiger151: With the current version, you're taking an entire turn to Deal 15 damage to yourself without anny immediate payoff. I would rework this so you Immediately become Archimonde and summon a board of 6/6's. Then your hero power could make you immune and summon 2 or 3 Infernals (since refilling your board each turn would be absurd) but deal 10 damage to your hero. That way you would have an overwhelming board, but if you can't finish off your opponent within 3 turns you die. That's how I would do it at least, since right now it's overly-wordy and the reward isn't really worth it since giving up a turn and half of your health is a death sentence.

    MenacingBagel: I like both cards, but I think Dark Harvest is a little cooler (the Lifesteal version anyway)

    Cg8889: Purge Evil might work better as a Rolling Fireball-esque card, a guaranteed 8 damage to all enemy minions is way too powerful.

    KANSAS: I think giving it Taunt in addition would work well.

    DavnanKillder: I prefer RAGEEEEEE!!!! out of the two, Killing Spree is good but not as interesting IMO.

    R: I would say "For the rest of the game, summon a copy of it at the end of your turn." but that might need to be a Legendary since permanent effects are generally reserved for Legendaries.

    FieselFitz: I like it, but it would probably make more sense as a minion with Battlecry than a spell. I would say to give the buff to a minion but that's already in the game. Also, put Warrior on the left since that's how Scholomance does it (you could even change the name to "Star Athlete" and it would fit pretty well into Scholomance).

    BloodMefist: I'd go with Wrath out of the two, but does it alternate summoning and damaging? Because the wording is unclear and if it does than that makes the card worse.

    Pokeniner: I think it would work better either dealt randomly among enemy minions, or heal a single minion and deal that much damage. Right now I think it's a little too OP.

    Demonxz95: I prefer Chamber of Traps out of the two.

    Linkblade91: Convergence is a really interesting card, I like it. Chains feels way more like Priest or Warlock than Mage.

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