So the range of 5 cost minions can be great like Ras Frostwhisper, or terrible like Blood Herald. It's an interesting card, that might be play in a more control or evolve archetype. Hard to evaluate till we still the rest of Shaman's arsenal this expansion.
I came here looking for a comment just like yours ; what's the (5) drop pool looking like at this time of the year? Thanks for preemptively answering my future questions :)
It's a slower version of Corpsetaker, that also nourishes your hand while buffing your king. I like this card design, where it takes back element with are familiar with, but combines it in a new unprecedented way
Its interesting, for sure, but it looks like its trying to hit all the boxes while maybe missing the marks. Warlock has plenty of removal, and voidwalkers aren't exactly expansive to start with I'm not sold on this one
Most certainly the strongest Questline so far. Tempo/Control Priest, seems viable ... sadly, as it is terribly slow, in a class that excels at long games Who needs C'thun if you have Purified Shard, or vice-vers-ça ?
If nothing else, it sees play in Arena because the Immune and the sticky body is premium.
In constructed, I feel conflicted because while Immune while attacking is nice, I just don't see it make the cut in Face Hunter.
Think they may want to steer Hunter away from Face-damage all the time. This could be a little more combo-midrange'ish oriented - but totally right on the arena part
I like the idea of Quest Line cards, but I don't like any of them ... yet? Or maybe I just have a hard time picturing their utility - color me skeptical
This doesn't do a whole lot on its own, requiring set up with Divine Shield minions, and having minions you want to buff in your hand, but it only costing 1-mana is interesting and may see some fringe play.
My thought too ; does it worth all the deck-building commitment that is implied to make it work? .. doubt
Exoensive and vulnerable to silence/transform effects. The hunter one is better with immediate effect
Almost anything is vulnerable to silence tho ... so I guess there's that. Its a slow defensive tool for a class that didn't needed to stall the game any further
I came here looking for a comment just like yours ; what's the (5) drop pool looking like at this time of the year?
Thanks for preemptively answering my future questions :)
Smells like a cheap mana-cheating tool - should see fair amount of play, unless Shamy's class identity was to change ^^
the effect is just a little bit unpredictable, unless there's only one other minion - and a weaker one too - on board
It's a slower version of Corpsetaker, that also nourishes your hand while buffing your king.
I like this card design, where it takes back element with are familiar with, but combines it in a new unprecedented way
Its interesting, for sure, but it looks like its trying to hit all the boxes while maybe missing the marks.
Warlock has plenty of removal, and voidwalkers aren't exactly expansive to start with
I'm not sold on this one
Give it a week top, after release, and someone will find a way to break the game with this
Seems very good, maybe even too good .. (1) mana!
Only (1) mana to discover and generate a card, and possibly its effect twice
5 mana 5/5, commit a slot of your board for the rest of the game
Not sure, but at least intrigued
That's a very different take on the rat pack - love'in it
You are on to something, and like Bob would say '' I like where you are going with this ''
Most certainly the strongest Questline so far.
Tempo/Control Priest, seems viable ... sadly, as it is terribly slow, in a class that excels at long games
Who needs C'thun if you have Purified Shard, or vice-vers-ça ?
Think they may want to steer Hunter away from Face-damage all the time.
This could be a little more combo-midrange'ish oriented - but totally right on the arena part
I like the idea of Quest Line cards, but I don't like any of them ... yet?
Or maybe I just have a hard time picturing their utility - color me skeptical
That's a pretty serious card - affordable flexible board clear - ouch!
My thought too ; does it worth all the deck-building commitment that is implied to make it work? .. doubt
I have been dreaming of a card like this since I have played my first Priest game.
2021, actual support for Shadowform !!
Almost anything is vulnerable to silence tho ... so I guess there's that.
Its a slow defensive tool for a class that didn't needed to stall the game any further
I want to believe that Neeru Fireblade can be viable - this may be the support it needed all along
I like how they introduced new powerful weapons that must be removed, and also some breath of fresh air in the weapon removal department
When the "Play 10 Tradeable Cards" quest will be live, it'll be a natural auto-fill around this ;)