From what the vid showed Kologarn does not take damage when he attacks the minion. Kinda like Neptulon and his arms attacking for him when he goes to attack a minion. Meaning your opponent still has to deal with that 6/10 body.
I honestly think Kologarn gave some inspiration to Colossal minions along with wanting to show the full art it. The fact that he was separated into arms and body made for a really fun encounter. I remember getting the achi back in the day for killing his arms and his body within a min of the the arms going down. Made for a hectic and fun encounter in 25 man raids before they started doing the different difficulty options for raids. They were still in Ulduar but they were optional choices for each boss, except Kologarn if I remember correctly.
Yea I was thinking from a Wild perspective this card is gonna be nuts in Priest and Rogue through mana cheats and summon spells. The fact that he is a deathrattle means he is targetable by many cards that can pull him from BFNW especially ones in Priest and Rogue.
Perma Anti-tutor for 1 mana each turn on a 4 mana 4/4 sounds ridiculous but to lose your hero power may be bad. I can only imagine some stupid combo deck in wild that allows you to use your HP over and over just so you can find the worst card for your opponent to draw each turn, pretty much negating any chance of them being able to come back. Like old school Yatagarasu in Yugioh.
Summon 3/2 Imps each turn!? Not at the end of just your turn like the other portals. This is bonkers if it procs on the opponents turn. Just the ability to give them taunt and +2 health means at the beginning of their turn you have two 3/4 taunts in the way and two more to come next turn as well. The other two abilities are just icing on the cake.
They have, and it bothered me then too. I think they were prolly sleepy too when they make these cards what with the crunch that they are subjected to when working.
I have a feeling it will, once it gets in the hands of some crafty deck builders I feel that those gizmos are gonna cause a lot of rage. Only a few vids have I seen where they attempt to utilize the Rogue's ability to copy and return Scabbs to their hand and get more gizmos which will allow them to control the board and enemy's hand a lot more often.
Since the card states that you start as a different class it would discover those class' cards. It's just like the Hero cards, once you become those heroes you are that class, even if you discovered it as a Rogue. The only way I can affirm this is when you play Tess Greymane as a hero from another class as it plays all the class cards from that class' cards you played that game.
I believe it would since the second step says "Set the cost" Instead of saying something like "For the rest of the game" or Raza's wording that states it cost 0 for "this game"
Now I can magnetize my Snowchugger with another Snowchugger! Think of the value, double freeze on the same minion!
These plagues are gonna be annoying and I am here for it.
From what the vid showed Kologarn does not take damage when he attacks the minion. Kinda like Neptulon and his arms attacking for him when he goes to attack a minion. Meaning your opponent still has to deal with that 6/10 body.
I honestly think Kologarn gave some inspiration to Colossal minions along with wanting to show the full art it. The fact that he was separated into arms and body made for a really fun encounter. I remember getting the achi back in the day for killing his arms and his body within a min of the the arms going down. Made for a hectic and fun encounter in 25 man raids before they started doing the different difficulty options for raids. They were still in Ulduar but they were optional choices for each boss, except Kologarn if I remember correctly.
Yea I was thinking from a Wild perspective this card is gonna be nuts in Priest and Rogue through mana cheats and summon spells. The fact that he is a deathrattle means he is targetable by many cards that can pull him from BFNW especially ones in Priest and Rogue.
This is bad and just another glaring issue on our government and their inability to stop corporate conglomeration.
That's really sad to hear since HotS was a favorite of mine as a healthy alternative to the toxic cesspool that is LoL.
Perma Anti-tutor for 1 mana each turn on a 4 mana 4/4 sounds ridiculous but to lose your hero power may be bad. I can only imagine some stupid combo deck in wild that allows you to use your HP over and over just so you can find the worst card for your opponent to draw each turn, pretty much negating any chance of them being able to come back. Like old school Yatagarasu in Yugioh.
That's why I said "if"
Summon 3/2 Imps each turn!? Not at the end of just your turn like the other portals. This is bonkers if it procs on the opponents turn. Just the ability to give them taunt and +2 health means at the beginning of their turn you have two 3/4 taunts in the way and two more to come next turn as well. The other two abilities are just icing on the cake.
They have, and it bothered me then too. I think they were prolly sleepy too when they make these cards what with the crunch that they are subjected to when working.
Would the name be "All of you" ?
"Repeat the last spell you've cast on a friendly minion on this" what? Card? Minion? Seriously sounds like they need to finish that thought.
Me too! It has gotten me from Bronze 10 to Plat 10 in about a day!
With the right hands you can easily complete the entire chain on curve to have Blightborn Tamsin in your hand on turn 5 which is ridiculous.
I have a feeling it will, once it gets in the hands of some crafty deck builders I feel that those gizmos are gonna cause a lot of rage. Only a few vids have I seen where they attempt to utilize the Rogue's ability to copy and return Scabbs to their hand and get more gizmos which will allow them to control the board and enemy's hand a lot more often.
Since the card states that you start as a different class it would discover those class' cards. It's just like the Hero cards, once you become those heroes you are that class, even if you discovered it as a Rogue. The only way I can affirm this is when you play Tess Greymane as a hero from another class as it plays all the class cards from that class' cards you played that game.
Odd Hunter here I come.
I believe it would since the second step says "Set the cost" Instead of saying something like "For the rest of the game" or Raza's wording that states it cost 0 for "this game"
This is a really fun deck! I swapped out one Inconspicuous Rider out for an Incanter's Flow which helped out if I cannot pull an apprentice in time.