I feel like the text on this card should be changed to "Costs (1) less for each Health your hero is missing." to reflect how it actually works. Either that or make it keep reduced cost when your hero is healed.
I'm sorry you didn't enjoy the deck, I'll admit it had a few rough matchups, and that's why I updated it. With the new changes you should expect better results.
Most people (if not all) don't create the art displayed on their cards. There is plenty to choose from on the internet, so it's just a matter of finding something that fits your design.
There's a great post by Tox that talks about the whole card creation process in case you're interested.
Kel'thuzad: Thanks TheHoax91 for pointing this out. Because your opponent's minions will unfreeze at the end of your opponent's turn, they won't remain frozen when the start of turn effect triggers again.
Leeroy: I know that there are very few chickens in the game but there's quite a few hunter cards that copy beasts, so you could use that to buff him further.
Bribe: of course you give your opponent a great card, broken even, but if the game is going to end next turn no matter what you just denied a draw for 3 mana. I think that's fair.
Feedback:
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@linkblade91 I love this card, it's got both great design and flavor. In my opinion it's already good for submission.
@Demonxz95 I like the idea of making Nefarious a rogue card with the burgle theme, but I don't like this design that much. It's basically a "Dump your Hand" effect and as you pointed out, it allows for some broken interactions with card generation.
-Al'ar of the Ice on the other hand is a card that I like a lot more.
@DescentOfDragonsOp Too swingy. You win the game if you had board presence, but lose it immediately if you didn't. Not a good use of a "For the rest of the game" effect, as it ends games fast.
@anchorm4n I'd make it a 6 mana 5/5 to stay in line with the original Sylvanas. The design is fine, just not too special.
@CursedParrot I'd try to find different art for the card, to make it unike. Your score will probably suffer if it stays that way.
@MenacingBagel Great card, but I'd reduce the stats to 5/4 or 5/3, given that all other minions will be 1/5s.
@Inconspicuosaurus Too expensive for a Tech Card, especially for Demon Hunter.
@shaveyou Out of your 2 cards, I like saraad more, but I don't think its effect is very interesting.
@Pokeniner The idea is good, but I'd make it cheaper and remove the battlecry.
@Conduit I like the 2 mana version more, but I think the wording should be: "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn."
@MrRhapsody Swamplord Loatheb is my favorite, the choose one really makes it versatile.
@KANSAS Cool card, but the stats should be 5/5.
@grumpymonk Maiev, the Warden can be too powerful with copy effects since she has stealth too. Kael'thas is cool but maybe he's too slow.
@Xarkkal I feel like Blackhand offers too much disruption against combo decks. Maybe change it so it only destroys one legendary and reduce the cost.
Also, my card from last week did pretty poorly so I'd like to receive some criticism on it.
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It's meant to be draw denial, since Coin Pouch does nothing the turn you play it.
A very versatile card.
evil
Blizz plz Hall of Fame this guy, he's too OP.
Thanks in advance.
A better Backstab. Also cool golden art.
I wish I had him golden.
Haven't seen this played since Naga Sea Witch got nerfed.
I remember playing these in miracle rogue way back in the day.
I feel like the text on this card should be changed to "Costs (1) less for each Health your hero is missing." to reflect how it actually works. Either that or make it keep reduced cost when your hero is healed.
That flavor text is on point.
Holy Wrath's best friend.
I'm sorry you didn't enjoy the deck, I'll admit it had a few rough matchups, and that's why I updated it. With the new changes you should expect better results.
Most people (if not all) don't create the art displayed on their cards. There is plenty to choose from on the internet, so it's just a matter of finding something that fits your design.
There's a great post by Tox that talks about the whole card creation process in case you're interested.
Here is what I have so far.
Edit: Regarding your feedback.
Kel'thuzad: Thanks TheHoax91 for pointing this out. Because your opponent's minions will unfreeze at the end of your opponent's turn, they won't remain frozen when the start of turn effect triggers again.
Leeroy: I know that there are very few chickens in the game but there's quite a few hunter cards that copy beasts, so you could use that to buff him further.
Bribe: of course you give your opponent a great card, broken even, but if the game is going to end next turn no matter what you just denied a draw for 3 mana. I think that's fair.
Feedback:
@linkblade91 I love this card, it's got both great design and flavor. In my opinion it's already good for submission.
@Demonxz95 I like the idea of making Nefarious a rogue card with the burgle theme, but I don't like this design that much. It's basically a "Dump your Hand" effect and as you pointed out, it allows for some broken interactions with card generation.
-Al'ar of the Ice on the other hand is a card that I like a lot more.
@DescentOfDragonsOp Too swingy. You win the game if you had board presence, but lose it immediately if you didn't. Not a good use of a "For the rest of the game" effect, as it ends games fast.
@anchorm4n I'd make it a 6 mana 5/5 to stay in line with the original Sylvanas. The design is fine, just not too special.
@CursedParrot I'd try to find different art for the card, to make it unike. Your score will probably suffer if it stays that way.
@MenacingBagel Great card, but I'd reduce the stats to 5/4 or 5/3, given that all other minions will be 1/5s.
@Inconspicuosaurus Too expensive for a Tech Card, especially for Demon Hunter.
@shaveyou Out of your 2 cards, I like saraad more, but I don't think its effect is very interesting.
@Pokeniner The idea is good, but I'd make it cheaper and remove the battlecry.
@Conduit I like the 2 mana version more, but I think the wording should be: "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn."
@MrRhapsody Swamplord Loatheb is my favorite, the choose one really makes it versatile.
@KANSAS Cool card, but the stats should be 5/5.
@grumpymonk Maiev, the Warden can be too powerful with copy effects since she has stealth too. Kael'thas is cool but maybe he's too slow.
@Xarkkal I feel like Blackhand offers too much disruption against combo decks. Maybe change it so it only destroys one legendary and reduce the cost.
Also, my card from last week did pretty poorly so I'd like to receive some criticism on it.
It's meant to be draw denial, since Coin Pouch does nothing the turn you play it.
Insane card.
Thicc
Can give Shudderwock Charge, 10/10.
Imagine if it summoned another Kodorider.
I wish I opened this card in a pack, seems fun to use.
This may find a place in standard.
That's actually some decent tempo.