First time making it to the finals! Good luck to all the other finalists, great theme and great cards overall.
Quote From Demonxz95Darkshire Librarian was made without any Quest in mind as simply a generic card, as it existed before Quests were made (as you had mentioned) and therefore was nothing to design around. The fact that it happens to work with both Quests is merely a coincidence. Darkshire Librarian is merely an example of why I won't be penalizing cards that existed before the Quests as long as they make context within the set (as it does).Since these cards here ARE designed with Quests in mind, it would make the most sense for them to be from a set where the Quest existed. Otherwise, you're designing a card around a specific card that didn't exist yet, which doesn't make sense in terms of the game's continuity.
Darkshire Librarian was made without any Quest in mind as simply a generic card, as it existed before Quests were made (as you had mentioned) and therefore was nothing to design around. The fact that it happens to work with both Quests is merely a coincidence. Darkshire Librarian is merely an example of why I won't be penalizing cards that existed before the Quests as long as they make context within the set (as it does).
Since these cards here ARE designed with Quests in mind, it would make the most sense for them to be from a set where the Quest existed. Otherwise, you're designing a card around a specific card that didn't exist yet, which doesn't make sense in terms of the game's continuity.
Well, isn't the point of making a card from a previous expansion to imagine that the card has existed in the game ever since, getting to live through all subsequent expansions and its various metas and such? In that case the idea is that the quests were designed around your card, so your card can't break them or else they wouldn't have been made in their current form. Since your card isn't actually in the game and the developers haven't taken it into consideration when making the quests, it's your job to make it look like they did. In fact, as I said earlier, I think it makes more sense to make an older card, since no card designed now would try to synergize with two different quests on purpose, but an older one will live through the release of both of them, and therefore could potentially influence their design.
Quote From Demonxz95I will try to be more lenient with watermark scoring this time around. Although your card logically should come from Saviors of Uldum or later as it's supposed to support a Quest there, I will try not to penalize you for this as long as the card still makes context within the set.
I will try to be more lenient with watermark scoring this time around. Although your card logically should come from Saviors of Uldum or later as it's supposed to support a Quest there, I will try not to penalize you for this as long as the card still makes context within the set.
I kind of disagree with your reasoning. There is no reason why the card couldn't have been released before the quests were printed. In fact, Darkshire Librarian, the card used as an example in the rules, was made 1 year before quests were even a thing. This is because Quests already tap into class identity so that they have some support when they're released. Mage had spell generation before Un'Goro, paladin had buffs, shaman had murlocs, etc.
To go even further, it doesn't even make much sense to design a card that works with 2 quests at once outside of doing it for fun or for a challenge (which is why I really like this theme) since you would never put both quests in your deck. It's more about making your card versatile to the point where you could imagine it being used in 2 different decks that both manifest class identity in distinct ways.
Here is what I have so far.
Edit: Regarding your feedback.
Kel'thuzad: Thanks TheHoax91 for pointing this out. Because your opponent's minions will unfreeze at the end of your opponent's turn, they won't remain frozen when the start of turn effect triggers again.
Leeroy: I know that there are very few chickens in the game but there's quite a few hunter cards that copy beasts, so you could use that to buff him further.
Bribe: of course you give your opponent a great card, broken even, but if the game is going to end next turn no matter what you just denied a draw for 3 mana. I think that's fair.
@linkblade91 I love this card, it's got both great design and flavor. In my opinion it's already good for submission.
@Demonxz95 I like the idea of making Nefarious a rogue card with the burgle theme, but I don't like this design that much. It's basically a "Dump your Hand" effect and as you pointed out, it allows for some broken interactions with card generation.
-Al'ar of the Ice on the other hand is a card that I like a lot more.
@DescentOfDragonsOp Too swingy. You win the game if you had board presence, but lose it immediately if you didn't. Not a good use of a "For the rest of the game" effect, as it ends games fast.
@anchorm4n I'd make it a 6 mana 5/5 to stay in line with the original Sylvanas. The design is fine, just not too special.
@CursedParrot I'd try to find different art for the card, to make it unike. Your score will probably suffer if it stays that way.
@MenacingBagel Great card, but I'd reduce the stats to 5/4 or 5/3, given that all other minions will be 1/5s.
@Inconspicuosaurus Too expensive for a Tech Card, especially for Demon Hunter.
@shaveyou Out of your 2 cards, I like saraad more, but I don't think its effect is very interesting.
@Pokeniner The idea is good, but I'd make it cheaper and remove the battlecry.
@Conduit I like the 2 mana version more, but I think the wording should be: "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn."
@MrRhapsody Swamplord Loatheb is my favorite, the choose one really makes it versatile.
@KANSAS Cool card, but the stats should be 5/5.
@grumpymonk Maiev, the Warden can be too powerful with copy effects since she has stealth too. Kael'thas is cool but maybe he's too slow.
@Xarkkal I feel like Blackhand offers too much disruption against combo decks. Maybe change it so it only destroys one legendary and reduce the cost.
Also, my card from last week did pretty poorly so I'd like to receive some criticism on it.
It's meant to be draw denial, since Coin Pouch does nothing the turn you play it.
Did the Antaen awake 2 turns later with full health? Maybe it took the damage but it had gone dormant regardless.
I really like your changes. They do a good job at bringing some of the cards in line with the current design philosophy of the game while keeping things simple enough for basic and classic. That said, the wording on some of the cards should be updated.
Heroes Never Die should read: Shuffle a copy of the three highest cost friendly minions that have died this game into your deck.
Imprison should read: Choose a minion. It goes Dormant. When you have no minions, it awakens.
I personally would like all of these to be added into the game. Hopefully next year blizzard does something similar.
The thing is that an even deck doesn't work very well with an even hero power. The idea behind Genn making your hero power cost 1 is that it gives you something to do on odd turns, where normally you wouldn't have a way to spend all your mana. Baku also has a similar dynamic, since your upgraded hero power is a strong option on turn 2, and on later even turns you can be mana efficient with 1 cost cards. Odd demon hunter doesn't disrupt this flow very much, since your hero power just acts as a 1 cost card in that regard.
You might think that it could be worth it to change the card anyways, as it would let you use your hero power on even turns without penalty, and you'd be right. Still, such a change could pose problems in the future. If at any point a new class with a 3 mana hero power were to be released, genn would bring its cost down to 2 mana and not 1, giving you 1 floating mana on odd turns. Less powerful, yes, but also not very well designed, and I think wild's high power level could deal with the extra discount relatively well.
Then again, they've almost killed odd hunter by nerfing all its good odd cards into even cards, so maybe it's not such a bad idea.