I disagree. You get the same damage, but you can control who King Krush attacks, meaning you can direct 16 damage to the face instead of hitting 2 random tokens. Not saying Dinotamer Brann is better, but both has their uses.
He was nerfed to have a limited amount of battlecries, and I believe he would stop casting if he is removed/silenced/returned to hand/transformed. This nerf was also applied to Tess Greymane.
True, but the nerf to Tess Greymane was reversed. She'll continue playing cards even after she dies.
Well, I just never left. When standard was introduced, I decided that I liked playing with all cards. It's the same with magic, I never really got into standard there either.
Very well-written, and I agree with most your points. I don't think they should completely unnerf it, but I had the same keyword change in mind as Thomback (your minions with 3 or less attack has charge). Alternatively, it could grant rush to all your minions. This would allow your patrons to run rampant on a small wide board, without having a 20+ attack Frothing Berserker roundhouse kick you in the teeth the same turn it was played.
It's in context to the effect from Spirit of the Shark, referring to the quest reward.
Another great lore article, and another great reason why OOC > Hearthpwn.
Awesome article. Lore of epic proportions has always been one of Blizzard's strengths.
I doubt it, you can't control the battlecry when you play Shudderwock.
Oh shiit, now that's value.
I doubt it, you don't want to double the amount of taunt minions for your opponent.
This feels like it doesn't really have a home, except maybe in silence priest, but that deck already had plenty of better targets.
Heart of Vir'naal, because it'll fit into my jade shaman quite perfectly.
This will 100% appear in a Mechazod tavern brawl.
No synergies? Do you mean besides all the murloc synergies? Turn 1 this, turn 2 you're pretty much guaranteed to gain value from Rockpool Hunter.
I disagree. You get the same damage, but you can control who King Krush attacks, meaning you can direct 16 damage to the face instead of hitting 2 random tokens. Not saying Dinotamer Brann is better, but both has their uses.
Without agreeing or disagreeing, I'd like to point out we have a thread for saltiness:
https://outof.cards/forums/hearthstone/hearthstone-general/27-group-therapy-need-to-blow-off-some-steam-mega-salty-heres-the-place
Oh yeah, I love quest warrior!
True, but the nerf to Tess Greymane was reversed. She'll continue playing cards even after she dies.
Well, I just never left. When standard was introduced, I decided that I liked playing with all cards. It's the same with magic, I never really got into standard there either.
That is a very nice idea. It could also open up the opportunity for blizz to sell additional skins for your pets.
Very well-written, and I agree with most your points. I don't think they should completely unnerf it, but I had the same keyword change in mind as Thomback (your minions with 3 or less attack has charge). Alternatively, it could grant rush to all your minions. This would allow your patrons to run rampant on a small wide board, without having a 20+ attack Frothing Berserker roundhouse kick you in the teeth the same turn it was played.
But as I said, very well-written.
My first thought was that this was a worse Flanking Strike, until I realized that the reborn minion would have rush as well.
Nope, doesn't work. It'll still only cast Lava Burst twice.
I'd have thought Oxana Demonslay would receive a nerf. That's the one boss I've had the hardest time beating.
Oblivitron didn't summon my Clockwork Gnome, even though it's the only mech in my hand. Clockwork Gnome was created by Shifting Chameleon from the Pet Training hero power.