Hey, I realized that you only have two 3 drops (two [Hearthstone Card (tar creepers) Not Found]). Wouldn't it be better to use Prince Taldaram and replace the other Tar Creeper?
I believe they should cycle out or rotate the basic sets for classes every year or two, so that we don't get stuck with stuff like Divine Spirit + Inner Fire for the rest of time. It would help to rotate out the bad cards in basic as well, such as Charge, or Light's Justice.
I know it has been said before many times, but you should dust it. If you ever want to use it, whether to complete your collection or deck, just craft it again at 0 net cost. If you dust it now, it is possible to get it again in a pack. Also if you dust it now, you can use the dust to create a better deck, to get more wins, to get gold, to get packs, and to come closer to completing your collection. In the end, it's just logical that you should dust it now, unless if you use it in a deck. Same with Barnes if you have him.
I don't think Extra Arms was dominant enough to be reverted to 3 mana. If the devs still wanted to nerf it, I think either only Extra Arms or [Hearthstone Card (More Arms) Not Found] should get changed, not both (Blessing of Kings, but one mana more in exchange for flexibility).
27 damage because of fatigue. The opponent draws 3 fatigue, so 1+2+3 extra damage, alongside the 21 blood damage. Still not a full OTK, but getting close.
I actually think it's better that it's minions only, because as Regis said, it can be used as a one sided volcano (with -5 damage) and it summons a body worth about 4.5 damage. If it did all enemies, then the opponent's face can tank some of the damage.
The problem with that is either
a: They still do evolve getting the same end result
b: You don't evolve because it's better than your average 8 drop.
Either way, that nerf fails. Seeing how a 3 mana 3/3 rush was played I believe that a 4-5 mana 6/6 rush would be.
(BTW if this is sarcasm, I couldn't tell. Sorry if it was.)
It shouldn't be too hard to let the deck be flat on the table on computer or on bigger tablets, from a design perspective.
Can confirm
Hey, I realized that you only have two 3 drops (two [Hearthstone Card (tar creepers) Not Found]). Wouldn't it be better to use Prince Taldaram and replace the other Tar Creeper?
I believe they should cycle out or rotate the basic sets for classes every year or two, so that we don't get stuck with stuff like Divine Spirit + Inner Fire for the rest of time. It would help to rotate out the bad cards in basic as well, such as Charge, or Light's Justice.
I know it has been said before many times, but you should dust it. If you ever want to use it, whether to complete your collection or deck, just craft it again at 0 net cost. If you dust it now, it is possible to get it again in a pack. Also if you dust it now, you can use the dust to create a better deck, to get more wins, to get gold, to get packs, and to come closer to completing your collection. In the end, it's just logical that you should dust it now, unless if you use it in a deck. Same with Barnes if you have him.
Can we just take a minute to think about how short Dr.Boom's mech suit is? It has T-Rex arms for legs!
I don't think Extra Arms was dominant enough to be reverted to 3 mana. If the devs still wanted to nerf it, I think either only Extra Arms or [Hearthstone Card (More Arms) Not Found] should get changed, not both (Blessing of Kings, but one mana more in exchange for flexibility).
The 100 damage combo doesn't work because King Togwaggle is a battlecry, effectively just killing yourself, and giving your opponent two Ransoms.
No, it's a token.
27 damage because of fatigue. The opponent draws 3 fatigue, so 1+2+3 extra damage, alongside the 21 blood damage. Still not a full OTK, but getting close.
The only problem with Myra's Unstable Element is that it also fills your hand most of the time, but then again, this is rogue.
I actually think it's better that it's minions only, because as Regis said, it can be used as a one sided volcano (with -5 damage) and it summons a body worth about 4.5 damage. If it did all enemies, then the opponent's face can tank some of the damage.
I doubt it'll work with aggro decks, especially in wild, because it takes up a card and your turn 1 play.