Druid's class identity: Crazy multi-card combos. But is it worth the hassle of Kael'thas Sunstrider + Lunar Eclipse/Bog Beam + Solar Eclipse + Survival of the Fittest?
This plus the new 8-mana summon an 8/8 isn't terrible, but feels too slow to not lock out the game.
Ever since Corridor Creeper, I try to stay optimistic about "Reduce mana cost by (1) for each...". Not sure the right balance of this and Fungal Fortunes though.
Shadow Essence out a turn earlier might help Big Priest climb out of the low tiers. I'm on the fence on if it can edge out the tight list Raza priest already has.
Druid's class identity: Crazy multi-card combos. But is it worth the hassle of Kael'thas Sunstrider + Lunar Eclipse/Bog Beam + Solar Eclipse + Survival of the Fittest?
This plus the new 8-mana summon an 8/8 isn't terrible, but feels too slow to not lock out the game.
Better Swarm of Locus, but I'm still not convinced you want to be spending 7 mana not going face.
More fuel for Knuckles OTK decks.
Too many better options at the moment.
Not seeing constructed play.
Ever since Corridor Creeper, I try to stay optimistic about "Reduce mana cost by (1) for each...". Not sure the right balance of this and Fungal Fortunes though.
8/8 Rush Beast for N'Zoth is good impact, but you do not want the un-corrupted version in your res-pool.
Shadow Essence out a turn earlier might help Big Priest climb out of the low tiers. I'm on the fence on if it can edge out the tight list Raza priest already has.
8/8 Taunt Divine Shield for N'Zoth will be very good, but you really don't want to put the un-corrupted version in the res-pool.
Would be better if it was just all minions.
3 mana 3/2 weapons are usually good. Even outside of an enhancement shaman specific build.
Doesn't make the cut in regular secret mage, but is better than Aluneth in highlander secret mage since you don't often dump your hand as quickly.
Doesn't make the cut in regular secret mage, but highlander secret mage has plenty to corrupt with and could enjoy the added value.
Doesn't make the cut in regular secret mage, but is getting me hyped to try out highlander secret mage.
Finally plugs the 4-mana hole for secret mage.
Doesn't make the cut in regular secret mage, but is getting me hyped to try out highlander secret mage.
There is some value in giving new N'Zoth one more taunt minion to resurrect. Just don't see it's utility above that.
The snail also got taunt :(
Fine for grand finale or chaining elemental dependencies, but it still seems too slow for wild.
Not used in a standard secret mage, but I'm now hyped for a highlander secret mage.