You're extremely naive if you think these nerfs only help aggro decks. Given your tone I assume you're a control player. Do you know what happens when aggro can punish rogues harder? More of them will show up.
Do you know what happens when more aggro decks show up? Control decks can start preying on them and gain more breathing room because rogues are kept in check by the aggro decks.
These balance changes seem perfect for the current meta.
Eventually Kurthrus, Cariel, Tamsin and Guff will most likely get touched too, as they're only slightly less busted than scabbs. But that's probably for another time.
Good fucking riddance to quest mage, thank you blizz.
Druid and rogue nerfs were needed. Priest unnerf probably won't achieve a thing.
Good? Quest mage becoming even more popular would be disastrous. No one wants to play against that polarizing mess of a deck.
Quote From GosphorThen people would cry about Hunter/Warrior quests
Then people would cry about Hunter/Warrior quests
Both of those decks have very clear counters. Quest hunter only has limited damage so any slow deck with heals or lifegain should be fine.
Warrior loses hard to soul rend evenlock.
So no, they shouldn't be a major reason for complaints.
False. Prior to the latest nerfs giants seedlock was the better deck as it beat ruixiang warlock, plus everything else.
Since the nerfs it's kind of up in the air which version's the better one.
Can you read the post? Questline warlock and shaman are definitely viable so what are you complaining about?
You mean vS' report pre-nerfs? Yeah that's not very relevant right now, is it?
Quote from their latest podcast (2 days ago) "However, because top 3 most played decks right now are a combo of Handlock, Quest Shaman, and Quest Mage, its winrate looks okay."
Handlock and Quest shaman are the clear best decks in the game, and definitely tier 1. With the possible exclusion of top legend where both those decks are so popular that people run polarizing hard counter decks in the forms of Garotte rogue and quest mage.
They're still a problem in standard, albeit not as much in wild.
Tier 1 right now is basically quest shaman v quest warlock v quest mage. Each with pretty polarizing match-ups.
If you're playing shaman or warlock, you can kind of concede the second you see a mage or rogue. Shaman also immediately folds to warlock.
On the other hand, if you're playing any sort of aggro deck, good luck trying to beat a quest shaman.
This all leads to quite the polarizing and unfun experience. Not to mention the whole "control is dead doomsayer talk".
And while above situation could probably be solved by a few good nerfs, most of these questlines seem like ticking timebombs. Hunter and warrior are just one or two good support cards away from becoming as problematic as their wild counterparts.
Ah yes, 'Miracle priest' the deck made to counter warlocks that ended up not even being favored into them.
Uhm, the strongest wild deck absolutely runs flesh giant?
The only reason that rogue deck has a positive winrate is because it beats warlock, which is extremely popular at the 1% bracket. The deck hard loses to nearly everything else and is extremely polarizing.
Sorry to burst your bubble but rogue really isn't in a good spot right now. Although the nerfs might make questline rogue viable again.
Yeah, this seems like a fun idea to push class diversity.
The f2p whinging is moot as they are not negatively impacted by it in any way.
I also don't understand why people care about star inflation. Rank doesn't matter anyway except high legend, for tournament qualification purposes, where stars don't exist to begin with.
Quote From CaroLol that Wild Rogue list is clearly fake, Sprint hasn't been used since HS launched 🤣
Lol that Wild Rogue list is clearly fake, Sprint hasn't been used since HS launched 🤣
Pillager rogue was already played last expansion though. Popularized by a Chinese player. It's just never been good so I don't see how it's changed now...
Quote From YourPrivateNightmareAlso, still not addressing Oh my Yogg! while adding a new secret with the miniset just to make playing around those things even harder.
Also, still not addressing Oh my Yogg! while adding a new secret with the miniset just to make playing around those things even harder.
How would you even go about nerfing OMY though? Make it so it only triggers on 3 mana or lower spells so it doesn't act as a counterspell for high cost spells?
Control warlock has a 38% winrate versus secret paladin? How does it beat them?
This really isn't a hot take as it's pretty known among the better players that paladin is the deck with the oppressive win-rate. Mage's winrate is 'just' tier 1 but ridiculously overplayed for some reason.
The reason why it's a problem is exactly as you described. Because it has a card that boosts its winrate to toxic levels if played early, much like Keleseth. Nothing wrong with the deck being strong, if it's got counters, which it does, and doesn't generally rely so heavily on drawing a single card.
And then there's the fact that people are turned away from the game simply because once every three games they'll face a mage. Even if the deck isn't the strongest, the fact that it has made standard this boring while we're only a week in isn't healthy for the game. We've had a similar scenario with Barnes in wild a few years ago. The deck's nerf is justified, even if it's not a meta tyrant.
Quote From theremonDon't know why you're downvoted. Especially in Wild, playing a 9 mana 8/8 turn 9 without anything else can be game losing (talking about its current state where Dragons cost 1).
Don't know why you're downvoted. Especially in Wild, playing a 9 mana 8/8 turn 9 without anything else can be game losing (talking about its current state where Dragons cost 1).
She's really not that powerful. In the current wild meta games never even make it to turn 9.
Renolock has enough big demons to cheat out already, and they're mostly trying to get tickatus out as fast as possible nowadays anyway.
Reno priest only gets slowed by her because it's one more card you'll have to get through after you use Polkelt before you get to the cards you want.
So the only deck I'd imagine that would really want her is reno mage (LPG variant of course).
Other than that I don't see many decks adopting her, even after the buff.
Ah, that's a relief. I was almost afraid they'd actually try to balance wild again. Good to know I can stick to standard for a little longer.
Still appreciate all the info and community interaction he's been doing though.
Quote From giantpundaWon't Murloc Warleader buff ALL murlocs on the board (yours and the enemies) like it use to? Also does Secret Keeper currently buff on anyone playing a secret and if so, will that come back too?
Won't Murloc Warleader buff ALL murlocs on the board (yours and the enemies) like it use to? Also does Secret Keeper currently buff on anyone playing a secret and if so, will that come back too?
Murloc Warleader buffs all murlocs, yes.
Secretkeeper never changed in that regard. She still gets buffed everytime a secret is played, doesn't matter if it's you or your opponent. So she won't change.
Quote From VandarenIs there a reliable way to beat those OTK hysteria warlock/priest? (Or maybe just aggro them down, since i mostly play slower deck).
Is there a reliable way to beat those OTK hysteria warlock/priest? (Or maybe just aggro them down, since i mostly play slower deck).
Aggro them down with kingsbane/secret mage, out armor them with druid shenanigans, or play combo hate (rat/illucia).