I don't think Exodia mage is going to work out.
Looks good, and it doesn't copy a single minion.
Does Druid want random beasts? Which they'll have to play? I think the answer will be no.
It is a totem, I think that's more important than its deathrattle.
Looks decent, but I'm trying to think of what deck would want or need this card? Has to have big spells, obviously, and need healing.
Drawing a blank right now.
With one spell damage minion on the board, it is a cheaper Arcane Intellect. That can't be bad.
Does Rogue have enough card draw? Blizzard says no.
Ray of Frost is better, but Rogue doesn't have Ray of Frost.
If the mana wyrms survive for a turn you can do a lot of damage. If.
1 mana 1/3 will see play.
Spell damage you can bank, we'll see if that's good enough.
You need to take care while building your deck, but this basically says draw a card from your deck and play it. That's a good effect.
Another card for my newest attempt at aggro Priest.
The variance with this card is too high. It could destroy itself or win you the game. On turn 2. I gave it four stars because I'm pretty sure this is going to get nerfed.
A fairer, but also more consistent Implosion.
It needs to be in hand, and we already know that doesn't really work.
A good card, hadn't considered the interaction with an opponent equipped with a weapon. Won't that also cost them durability, though?
Great lifesteal minion, but it doesn't have taunt so if the aggro deck can kill you that turn, they will.
Probably will be played more for the mana cheating than the ability to discover a second Murazond.
I think this will be great in a lot of Druid decks.
I don't think Exodia mage is going to work out.
Looks good, and it doesn't copy a single minion.
Does Druid want random beasts? Which they'll have to play? I think the answer will be no.
It is a totem, I think that's more important than its deathrattle.
Looks decent, but I'm trying to think of what deck would want or need this card? Has to have big spells, obviously, and need healing.
Drawing a blank right now.
With one spell damage minion on the board, it is a cheaper Arcane Intellect. That can't be bad.
Does Rogue have enough card draw? Blizzard says no.
Ray of Frost is better, but Rogue doesn't have Ray of Frost.
If the mana wyrms survive for a turn you can do a lot of damage. If.
1 mana 1/3 will see play.
Spell damage you can bank, we'll see if that's good enough.
You need to take care while building your deck, but this basically says draw a card from your deck and play it. That's a good effect.
Another card for my newest attempt at aggro Priest.
The variance with this card is too high. It could destroy itself or win you the game. On turn 2. I gave it four stars because I'm pretty sure this is going to get nerfed.
A fairer, but also more consistent Implosion.
It needs to be in hand, and we already know that doesn't really work.
A good card, hadn't considered the interaction with an opponent equipped with a weapon. Won't that also cost them durability, though?
Great lifesteal minion, but it doesn't have taunt so if the aggro deck can kill you that turn, they will.
Probably will be played more for the mana cheating than the ability to discover a second Murazond.
I think this will be great in a lot of Druid decks.