I guess we'll just forget Paladin already has Hidden Wisdom and Mage has no Secret with this trigger? Since there's a good number of cards that want you to control a Secret, this is likely better than it seems. These cards are naturally better with 1-cost Secrets than 2-cost ones, so if anything I'd say it could end up even better than Rat Trap.
Feels better in aggro decks than fatigue, honestly. Actually it's bad for aggro, but maybe if a midrange draw-heavy Warlock emerges, this will be important. I doubt it though.
Only good on a high-Durability weapon, and I feel like Ooze will be mandatory anyway, in the early meta at least. In Wild though, Kingsbane won't die so easily.
Not Defile-level of 200 IQ, but it's getting there. It's a little weird that it leaves "half" of the minion, but it costs only 2 Mana. I think it will be surprisingly decent.
Bittertide Hydra was great, and this can't be cheesed into losing. However, the attack is much less threatening. Normally I'd say silence is a joke, but Silence Priest got support in the core set, so maybe?
Something about this just seems too slow for me. The buff is very powerful and you draw a the Beast too, but it just seems like a meme and nothing more. Eh, I wish I'm wrong.
I guess we'll just forget Paladin already has Hidden Wisdom and Mage has no Secret with this trigger?
Since there's a good number of cards that want you to control a Secret, this is likely better than it seems. These cards are naturally better with 1-cost Secrets than 2-cost ones, so if anything I'd say it could end up even better than Rat Trap.
If everything is broken in Arena... Nothing is broken in Arena?
Feels better in aggro decks than fatigue, honestly. Actually it's bad for aggro, but maybe if a midrange draw-heavy Warlock emerges, this will be important. I doubt it though.
Only good on a high-Durability weapon, and I feel like Ooze will be mandatory anyway, in the early meta at least. In Wild though, Kingsbane won't die so easily.
Twin Slice was likely too good, too flexible in every situation. At least with this you need to wait if you want the full power. I like it.
It's funny, Paladin has so many Holy spells that this won't ever reliably tutor anything. Still a Crimson Sigil Runner+, that's crazy.
Great card, but not in DH. I guess that's Demon Hunter's theme this expansion, lol.
Not Defile-level of 200 IQ, but it's getting there. It's a little weird that it leaves "half" of the minion, but it costs only 2 Mana. I think it will be surprisingly decent.
Exceptionally bad. I don't know what else to say.
The boardclear that will carry Control Warrior while in standard, it's that good.
Bittertide Hydra was great, and this can't be cheesed into losing. However, the attack is much less threatening.
Normally I'd say silence is a joke, but Silence Priest got support in the core set, so maybe?
It's probably better than Felosophy? Taunts are more common than Demons, and getting more Taunts is always good, plus there's great handbuff synergy.
Looks fun, which is quite an accomplishment since it's a Freeze card, but Freeze cards want to Freeze immediately and tokens don't mean much in Mage.
Didn't expect such a simple card to be so cool, but still bad. Arena, yeah.
That's really good, essential for Murloc decks. But to be honest, Rockpool Hunter still seems better to me.
A cheaper version of Applebaum isn't necessarily as good, however it's still great for a Neutral. Maybe not amazing, but it'll be decent imo.
I could see this working out, maybe. In particular, the weapon pool only has 3 cards with this expansion - Headhunter's Hatchet, Trueaim Crescent and Rinling's Rifle.
I think there's potential in some miracle/tempo something, but will such a deck be good in the first place? Maybe.
Something about this just seems too slow for me. The buff is very powerful and you draw a the Beast too, but it just seems like a meme and nothing more. Eh, I wish I'm wrong.
If it were a Murloc, maybe there would be a chance to work out well. As is, nope.