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Jkyle42

Joined 04/23/2021 Achieve Points 190 Posts 10

Jkyle42's Comments

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 2 months ago

    Bit disappointed to see Fusion Destiny go to semi because I actually play HEROs, granted it's understandable given that they refuse to ban Predaplant Verte Anaconda do get an extra copy of A Hero Lives though, so that probably makes up for it

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 5 months ago

    It'd be nice if they managed to work more Murlocs into the set, Murloc Shaman got a massive boost in Barrens, and they've released a few Murlocs since then, but it still doesn't feel nearly complete in standard, and it's falling off again in Wild

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 7 months ago

    Thoughts on a few of the quests if the rewards go to 7:

    Final Showdown:

    The third stage could be completely removed and not impact the card at all, if anything gets directly nerfed in the deck it's probably going to be a different combo piece

    Defend the Dwarven District:

    Putting the reward to 7 severely limits it's power, given that Hunter is usually low on resources already by turn 5, if it's still an issue maybe increase the requirement for the second stage to 3 spells

    Sorcerer's Gambit:

    Just reduce the spell damage to 2

    Seek Guidance:

    Your guess on how to make this playable without making it broken or completely redesigning it is as good as mine, either it's unplayable or it's incredibly irritating, honestly wouldn't be opposed to just scrapping it and making a completely new questline with any relation to the things priest does

    Find the Imposter:

    This seems fine with the reward at 5, Spymaster Scabbs could possibly even be buffed to add a random gizmo to your hand at the start of the turn for the rest of the game as well as adding one of each on battlecry if he went to 7

    The Demon Seed:

    Don't even know where to start with this, as for the quest itself either make it 7/8/8 or reduce the rewards to 2 damage, make Blightborn Tamsin not redirect fatigue, make Crystallizer deal and gain 3, and drop Darkglare a health at bare minimum, possibly make Kobold Librarian a 2 mana 2/2 as well to reduce the massive cycling ability the deck has, would love to see Raise Dead hit, but doubt that will ever happen given that it hasn't already

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 7 months ago

    Really intent on not making wild playable it seems, the entire format is two slightly different variations on seedlock and the handful of decks that don't immediately fold to it, probably just going to leave the game until they do something about Wild, because Seedlock is getting to be almost as bad as day 1 DH, and it's been like this for almost a full month

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 8 months ago

    I know they don't typically do Wild-only nerfs, but I'd also like to see Crystallizer go to deal 3-4 gain 3-4 armour, 5 damage makes the questline way too easy to complete even if they do nerf Darkglare and once Blightborn Tamsin is down it essentially turns into a 1-mana Pyroblast with the 10-point life swing (also, as unlikely as it is, it'd be nice to see Raise Dead go to 1)

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 8 months ago

    Amazing to see something like this done for the community, hope everything goes well with the development and they can expand it to full games soon

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 8 months ago

    Odd Spell Hunter seems incredibly fun, and it was cool actually getting to write a guide for one of my decks, even if it's probably bad, was originally going to be longer, but the matchups section ended up dragging on and couldn't get through all 25 decks listed on tempostorm, so I decided to scrap it

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 8 months ago

    Not to mention that even when you do play Kurturus it has no immediate impact, it might be playable if it reduced the cost of all of your cards by 2, but playing a vanilla pile of stats that late into the game means your opponent probably kills you before you see any benefit anyway

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 8 months ago

    Runed Mythril Rod, but without backfire or (in wild) plot twist meaning there's no way to do more than one stage in a turn consistently, only affecting the cards you just drew, and impossible to do over multiple turns unlike RMR, even if you do manage to complete the quest you still need to pay 5 for Kurturus, so it's probably going to be at least turn 8 or 9, and you've already used at least 3 of your best draw cards in most cases, and even for the earlier stages skull makes the discount irrelevant and gliding early to complete a stage means you're probably down a card or two in hand

  • Jkyle42's Avatar
    190 10 Posts Joined 04/23/2021
    Posted 2 years, 11 months ago

    Great, they completely killed Crabrider, it would have been fine as a 1/3, especially if they nerfed conviction like they're inevitably going to do,  or even made it so it only got windfury if you controlled another Murloc, but instead they essentially made it a vanilla 1/4 unless you trade it off immediately

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