yeah, but it is a shame that all the support and reward cards are splitted into both mana costs, while i love the fire eater and janalai, i mordresh and the the reckless apprentice ar really good aswell
Iksar encourages people ask him about Haearthstone AND everything else, i dont see that as a problem, just get in line until you question about the game is answered (even if it takes more than 1 week), thats what i do, off topic questions like, anime, food, personl life, movies, etc, aren't out of place
i dont mind random, in tavern brawls from time to time, in fact i migth be only one that enjoys the chaos of the "servants of yogg saron" one ans similars xD , but gotta say, if ill have constructed tavern brawl, i would love to see more testing for posible new features, i had a lot of fun playing cthun decks again weeks ago, but the one i enjoyed the most was the chance to play my jade n'zoth shaman again, the one was one is one of my old favorite ones ever :D
the past constructed taver brawl felt like a test for a posible new costructed format, with specific sets viable, that would be cool, but the idea of balancing wild is more apealing for me at least, that way people could try its wacky or homebrew decks without dying that fast and those who love the degenerate broken/fast/apm stuff would still have its place to have fun in the eternal mode
i dont enjoy duels very much, but when i play i always try hunter and warrior with deathrattle stuff, and is annoying having to start a run and abandon it like 1 to 10 times cause the game doesnt fell like offering me one of the classes i wanna try, this wont help with valance issues (maybe even make it worse since everyone will be able to play the broken class every run, i watching at you priest) but for those who like 1-3 classes will be a welcome change
i would be nice and all, but lets be honest, most of people will keep playing meta decks or the ones they feel more confortable with, and those who try to follow the random class offered will just be smacked by the metta decks if the class is a bad one
i like the golden cards, but some flexibility would be apprieciated, i could see the option to claim gold instead cards, or even, why not both, is not like golden undustable cards will compromise the game economy that much
yeah, i thougth we all remembered the tavern pass issues from the very beggining, now we get more gold, but with the old version of the pass it wouldnt be the case, and the change didnt come until way after people got mad and criticized (and ranted) blizzard moves. There were packs instead of gold in the trial, and after that you would have to grind triple exp to reach avery level after 50, sure you would be earning triple reawd aswell, but it was way less flexible and the quests were worse aswell, + we would depend on "exp events" that blizzard never showed at any point, which would force players to loh in certain days otherwise they would get stuck with their progress
Edit: i thank that there are people who understood what i was talking about
is like being hated to no end after the tavern pass was out, and being forced to change it and remove a lot of packs to replace them with gold in the trial didn't make them understand that people doesnt want their gold to be reduced
Reducing the amount of gold that people gains in order to reward specific packs its a terrible idea always, at this point it should be obvious with all the Tarvern Pass hate and changes that blizzard had to say, there is no more to say, spending eficiently is not an excuse to reduce it. Blizzard already tried to remove some gold from players and they got oblitherated, and here we are with this statement we only see that the idea to do it isn't over yet, the game was expensive enough before.
And if i want to buy wild packs, i dont want packs from a random expansion that the developers think i will have fun with, if i want the gold to open a lot of pack the next set, changing it for packs from the current expansion older, or the usless "year of the X" packs because they think i will have fun with, guess what will make me less willing to play the game cause its not what i want, and what at least in the past had the chance to do.
Edit: and that applies double for those who want to play Arena, and triple for the ones who want to play duels and are forced to have specific expansion cards, packs doesn't buy you an arena ticket, and packs from a random expansion that isn't the one you need only gives you a pathetic amount of dust to craft the cards you need o unlock treassures and hero powers
most of the stats are useless, and 2 of them are even visible wihtout the "perks", you just pay for 2 extra heroes in the selection, crappy emotes, playing new heroes 3 or 4 weeks arealier than the rest for some reason that still scapes my understanding and the chance to get a screenshot in your crazy boards after games, thing than you can still do during the match anyway
yeah, but it is a shame that all the support and reward cards are splitted into both mana costs, while i love the fire eater and janalai, i mordresh and the the reckless apprentice ar really good aswell
well, sheep, F rip to my Even mage in wild xD
Iksar encourages people ask him about Haearthstone AND everything else, i dont see that as a problem, just get in line until you question about the game is answered (even if it takes more than 1 week), thats what i do, off topic questions like, anime, food, personl life, movies, etc, aren't out of place
I crafted Soulciologist Malicia in golden back in scholomance, i would love a Diamond version of her for sure
that is true, i remember the first wave of dh nerfs was like that, anthean and skull had its mana increased ingame while the patch was being prepared
i dont mind random, in tavern brawls from time to time, in fact i migth be only one that enjoys the chaos of the "servants of yogg saron" one ans similars xD , but gotta say, if ill have constructed tavern brawl, i would love to see more testing for posible new features, i had a lot of fun playing cthun decks again weeks ago, but the one i enjoyed the most was the chance to play my jade n'zoth shaman again, the one was one is one of my old favorite ones ever :D
the past constructed taver brawl felt like a test for a posible new costructed format, with specific sets viable, that would be cool, but the idea of balancing wild is more apealing for me at least, that way people could try its wacky or homebrew decks without dying that fast and those who love the degenerate broken/fast/apm stuff would still have its place to have fun in the eternal mode
this is exactly what i was thinking
i dont enjoy duels very much, but when i play i always try hunter and warrior with deathrattle stuff, and is annoying having to start a run and abandon it like 1 to 10 times cause the game doesnt fell like offering me one of the classes i wanna try, this wont help with valance issues (maybe even make it worse since everyone will be able to play the broken class every run, i watching at you priest) but for those who like 1-3 classes will be a welcome change
oh gosh no more bundles, is all i ask
i would be nice and all, but lets be honest, most of people will keep playing meta decks or the ones they feel more confortable with, and those who try to follow the random class offered will just be smacked by the metta decks if the class is a bad one
yeah cause is so interesting dying on 6-7 by 20 damage while you where was still figuring out your build
i like the golden cards, but some flexibility would be apprieciated, i could see the option to claim gold instead cards, or even, why not both, is not like golden undustable cards will compromise the game economy that much
Im not surprised to be honest
yeah, i thougth we all remembered the tavern pass issues from the very beggining, now we get more gold, but with the old version of the pass it wouldnt be the case, and the change didnt come until way after people got mad and criticized (and ranted) blizzard moves. There were packs instead of gold in the trial, and after that you would have to grind triple exp to reach avery level after 50, sure you would be earning triple reawd aswell, but it was way less flexible and the quests were worse aswell, + we would depend on "exp events" that blizzard never showed at any point, which would force players to loh in certain days otherwise they would get stuck with their progress
Edit: i thank that there are people who understood what i was talking about
yeah, its better to hurt your mmr instead for blizzard apparently
is like being hated to no end after the tavern pass was out, and being forced to change it and remove a lot of packs to replace them with gold in the trial didn't make them understand that people doesnt want their gold to be reduced
Reducing the amount of gold that people gains in order to reward specific packs its a terrible idea always, at this point it should be obvious with all the Tarvern Pass hate and changes that blizzard had to say, there is no more to say, spending eficiently is not an excuse to reduce it. Blizzard already tried to remove some gold from players and they got oblitherated, and here we are with this statement we only see that the idea to do it isn't over yet, the game was expensive enough before.
And if i want to buy wild packs, i dont want packs from a random expansion that the developers think i will have fun with, if i want the gold to open a lot of pack the next set, changing it for packs from the current expansion older, or the usless "year of the X" packs because they think i will have fun with, guess what will make me less willing to play the game cause its not what i want, and what at least in the past had the chance to do.
Edit: and that applies double for those who want to play Arena, and triple for the ones who want to play duels and are forced to have specific expansion cards, packs doesn't buy you an arena ticket, and packs from a random expansion that isn't the one you need only gives you a pathetic amount of dust to craft the cards you need o unlock treassures and hero powers
"For that reason, they prefer rewarding card packs. It removes having to do research on how to maximize your gold."
Too bad for you cause i still prefer gold over packs to use it where i want, not where you decide that "i'll get fun"
most of the stats are useless, and 2 of them are even visible wihtout the "perks", you just pay for 2 extra heroes in the selection, crappy emotes, playing new heroes 3 or 4 weeks arealier than the rest for some reason that still scapes my understanding and the chance to get a screenshot in your crazy boards after games, thing than you can still do during the match anyway