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kaladin

Joined 03/13/2019 Achieve Points 365 Posts 396

kaladin's Forum Posts

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago

    All that would need to be done is make "1/1 copy" mean "1/1 which has the same text as a minion in your deck" and not "exact copy who's stats have been changed to 1/1."

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago
    Quote From iWatchUSleep
    Quote From kaladin
    Quote From iWatchUSleep
    Quote From Zertanix

    Even now when Big priest is a huge issue, Blizzard prints Plague of Death. That show they are not really looking into ways to solve Big Priest problem and that they only care for standard where priest is arguably worst class.

     

    Plague of Death doesn't affect big priest though.

    @Kaladin on the Vargoth nerf: Just give it "Deathrattle: return this to your hand." like Anub'arak.

    The point is not to return it to your hand, but to prevent it from ever actually dying.

    Does Anub'arak actually die? Despite triggering on Deathrattle I never tested it or saw it.

    Yes.  In a perfect world, you could run a deck with Anubrak and N'Zoth and get six Anubraks. 

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago
    Quote From iWatchUSleep
    Quote From Zertanix

    Even now when Big priest is a huge issue, Blizzard prints Plague of Death. That show they are not really looking into ways to solve Big Priest problem and that they only care for standard where priest is arguably worst class.

     

    Plague of Death doesn't affect big priest though.

    @Kaladin on the Vargoth nerf: Just give it "Deathrattle: return this to your hand." like Anub'arak.

    The point is not to return it to your hand, but to prevent it from ever actually dying.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 4 years, 8 months ago

    At this point there's not much they can do.  There are simply too many minions and spells to change.  However if there were changes to be made, here's what they would need to do.

    1. Start with what a "1/1 copy of a minion" is.  It should be a separate entity entirely, its own token you could say, and not simply a full version of the minion with a debuff cast on it.  Resurrecting a 1/1 that has died should resurrect a 1/1, not a full minion.  
    2. Vargoth needs changing.  I'm not sure how, but here's one idea.  Create a new keyword for this because the text is kind of long, but basically, "If this minion would be destroyed or set to 0 health, return it to its owner's hand instead."  That way it can never die and thus never be resurrected into a loop of more resurrects.  And you have to sort of play around the hand size limit.  Might create an interesting gameplay dynamic. 
    3. Shadow Visions.  This is just my opinion but it's a bit ridiculous to have access to more than two copies of the Priest spellstone.  Shadow Visions should have a mana cap for what spells it can discover from your deck.  Alternately, instead of getting a copy of a spell from your deck, how about just getting that spell directly?  "Discover a spell from your deck" for 2-mana seems pretty damned good actually. 
    4. The resurrect mechanic in general.  Perhaps it should summon a minion that died....if it isn't already on the board. No more "resurrect 4 more Lich Kings." 

    Really, they should have never printed some of these cards but if the mechanic is to be fixed and Wild is to be saved by nerfs and not by set rotation, this is where I'd start.  

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