i m farming for Mutanos coins (just to get 300 coins to craft him). I did Xaravan on normal 15 times with a party of 4 lv30 and 2 lv25 (raising up) and i got 0 strangers..... suggested level is 25 btw...this is far worse than expected. feels like you just cant get the stranger if you have lv30 in party and you are not doing a lv30 bounty.
indeed.i kinda expected a bit more than +8 attack and 8 armor for one turn after completing the whole quest....
especially after seeing after seeing "destroying the enemy hero" or "gain +3 spell damage for the rest the game" or "your self damage deals damage to enemy hero instead" :(
uh that makes sense as well!we have some sort of new solo game mode as well coming with the next... am i right? (not sure tho xD)
that s the main reason why i asked xDcause on one hand i think it s nice as idea to have legendaries growing up... on the other hand it's kinda boring having the same 10 legendaries for the next exp (and the one after that too) so yeah... i ve no idea of what that means :D
"The mercenaries are still early-on in their experience, sort of like level 14 characters. We'll see the characters grow over the next year up to that level 60"now... this is interesting!did they say something more? does that means that each exp will have those 10 mercenaries BUT more powerfull (with the peak being in the last exp)? :3
yep it is! It still looked like a cool addition to me cause i love the new yogg xDregarding To My Side!: i may cut one :P (EDIT: i added one petting zoo for more early board instead of 1 To My Side!) (i feel like having 1 is still fair tho. After all if you get the yogg in hand ready to be played, the value from it's nice. If you think it's too clunky, you can definitely run the second spellstone which is super good as well!)regarding Rhok'delar: well tbh now, in wild, with thousand hunter spells, my beloved legendary bow is not that good like it used to. Said that, this is ofc meant to be a fun a deck, so i am still willing to run one of favourite card even if it s not good. With all of this i want to say: most of time you aint really playing Rhok'delar xDP.s. i also added Sphere of Sapience to actually help drawing Yogg (or to prevent those interaction you were talking about as well)!
sadly... as someone you played once every 3 days to get his dailies done (in casual to have fun with weird decks) and never really played ranked (so no maths for "play 1hr of ranked every day" for me), i am gonna get around level 50-55.
level 50-55 means that i am gonna get from 4200 to 5000 golds, which is more than 3400 golds less from the 8400 golds i was used to. (overall it s AT LEAST 34 packs less at the beginning of the expansion. Across all the year that s a 102 less packs)
we can then debate about getting bunch of packs during the ranking up. From my personal experience, i was hoarding golds to open as many packs i could at the very beginning of the expansion with 0 delay...
the main disappointment about this is not even that my gold income got halved, it s that blizzard always tried to avoid answering question (and so gathering feedbacks) about this new system. They hide the amounts of gold and the lack of transparency is huge.
They said that "none will lose anything" but it s now kinda clear that if you want to get the same value of the last system, you need some serious commitment and play A LOT in ranked. Maybe we are gonna see changes about this system but the time it will be needed to get back to the old system value gonna be a lot if they couldnt even admit that we were getting far less gold than we used to.
P.s. the fastest solution would probably be the doubling of the gold amount from rank 1 to 50. in that way we are gonna get 8400 gold (up from 4200) like we used to. IMHO this solution would make what blizzard said in their post true. Cause, AT THAT POINT, "no one will lose gold, and everyone will get some extra packs and actually more gold if they play a lot".
The answer to this quest tilted me even more: "Will I have about the same 10,000 gold to spend though?"
Answer: "It's impossible for me to give you exact numbers without having a ton of exact details about your specific play patterns, but yes, that's the goal"they gotta be seriously mocking us at this point. people that were usually get 8400 from their dailies will see their gold income cutted in half. (when all they needed to do was playing 1 hour every 3 days). The fact that they still think the current system "wont hurt anyone AND give people more gold and packs is a joke...
while we "let it progress" we are gonna lose gold tho... that's the problem...
absolutely yes, good point! (early reminder: the deck is for fun ofc)there are 2 reasons tho:1) i need the Reno/Zephrys most of all. Cause a refulling (or perfect card) is just helpful since you are probably running out of cards (in hand) and maybe falling a bit behind2) once you complete the quest play Shando Wildclaw/Keleseth those little beast get super huge and it s kinda funny ^^3) with the new 1 drops (compared to 1 year ago for example) you dont even lose that much value from them cause they are all really valuable... so being highlander before completing the quest is nice imho4) CONS: you lose double tundra rhino but if you draw a copy in the early game you are pretty much dead... ^^P.S. another good point would be "you can play Keleseth if you didnt draw Zephrys or Voracious Reader" : sure you cant.... but if you dont draw them you are kinda doomed tbh xDP.P.S. friendly reminder again... the deck is super just for fun... cause overall the old quest isnt that great sadly :( (the highlander aspect helps a bit tho... at least from my experience. i also LOVE highlander decks!)
Holy finally.... i was kinda sad the last exp. got 8 copies of ALL neutral epic (literally)... and 0 of some class epic (like fate weaver and toxic reinforcements)