it's the cube effect on a spell but only for priest and priest still have the divine spirit decks, that don't depends on nothing with duplicate cards, so i think it's not that good.
8 mana spend on spells on early game is a lot to ask for a 6/6 body, and on the end game will not be that effective so it's a mid game card that will only be good to discover trought another card generation resource but not put in your deck.
5 mana 3 bodys 2 with rush is really good, this card is 5 stars.
2 5/6 for 5 mana is crazy good and the invoke twice is not hard to acomplish and you will have 2 2/1 rush minions, that card will be great.
the hero power is a great removal option, so a think this is gonna be good to play and a great deck
it's too slow to be good, it can help on combo activator factor, but will not see real play on meta decks.
it's a good combo activator and you will use that card on a galakrond deck in the place of evil cable rat, so it's a decent card.
draw 3 for 3 is incredibly good, that card will be in every rogue deck even if have only 2 dragons.
i realy don't like this situational spells, sometimes you just want to deal 3 damage on a minion without the undamaged requiste
never understimate the power of a coin and on rogues it's really good, so it's gonna be a great card to put on a galakrond deck.
it's not a bad card, but silence will always put that card in check so it's prety weak.
Galakrond cards are great and will have a deck maybe tier 2 on the meta, so it's a good card with a card draw mechanic.
i like lackeys, but i don't want to put a card on my deck just to get a random lackey on hand.
all the invoke cards are great because it upgrades galakrond and triggers his hero power, so it's a good card.
it's the cube effect on a spell but only for priest and priest still have the divine spirit decks, that don't depends on nothing with duplicate cards, so i think it's not that good.
Galakrond deck will be a thing and will be strong so this card it depends only on the invoke suport cards, and is great to transform.
i think swarm paladin, will be the worst aggro deck since oddpaladin.
with the side quest it's a great card to play and will be a really pain in the ass to play against, but i like the card.
another suport to puredin and i will love to play that deck.
if that card will be good i don't know but i will try a big puredin with the dragon who puts everyone on 10 mana.
that's a great addition to the 8/8 new elemental mage card be discounted and arcane missiles are always good to use.
8 mana spend on spells on early game is a lot to ask for a 6/6 body, and on the end game will not be that effective so it's a mid game card that will only be good to discover trought another card generation resource but not put in your deck.