Most cards like this end up being good. Anything that ramps in Druid, especially in standard with smaller card pools, is always included.
Most quest decks can complete and play their reward in the same turn, the exception being priest. This card would really screw a quest priest deck.
Too much damage over the top, ignoring the board state.
Naga Demon Hunter needs nerfing to oblivion, along with Quest Hunter, they're the main culprits for either ignoring the board or it's irrelevant to them.
Quest Warrior... Quest Warrior has always been a problem as an aggro deck with infinite value. Just remove it.
Mech mage shouldn't be able to discover more sharks from all the discover cards they play.
Paladin Hero card is now super OP and needs toning down along with mech paladin.
Kazakusan needs retiring early.
If you don't agree you play one of these low IQ decks.
I feel like there wasn't a patch, I play at diamond 5 to legend for the majority of the month and I get that I don't matter as they balance around the top 1% of players but it feels exactly the same.
This weekend is still heavy on no minion mage, what are you talking about?
Quote From Alec Dawson
there’s some spicy stuff.
Just not have the card back?
I mean there must be lots of things, particularly cosmetics, that you go without as f2p?
He pops up now and then in big priest, that's still a solid deck.
I've had all the cards at one time or another but DE the useless ones. I doubt it remembers I had them and I'm certainly not crafting them again!
What is going on? Something isn't right, does Bobby know about this?
Very welcome news.
On the flip side I think it's admittance that watch towers didn't really go as planned and that is disappointing as I thought they were really interesting. Clearly Far Watch Post is too strong with 4 health but not strong enough with 3.
I think DoL is still very playable in that slot. DoL will still give things like Nagrand Slam for 7 mana.
I'll wait for the nerfs. I can't face anymore Nagrand Slam Mage...
This isn't aimed at the development as such as I'm sure they are flat out, low on resources etc but this is far too slow. You've had this amazing expansion, filled with promise around a new core set and classic mode etc to entice players back and get people hyped for a new era of Hearthstone and its been ruined by two classes being, not just slightly OP, but completely and utterly dominating the whole game.
Can you imagine being a returning player and walking into this cluster **** right now? On top of the incredible balancing issues there are glaring game breaking bugs. Blizzard used to be a sure sign of quality but that was years ago now and this expansion is just the icing on the poor quality control cake.
Look at the line ups and bugs present in GM this weekend. It's not a good look.
Again I am not aiming this rant at the devs, they appear to put their heart into the game but Blizzard as a company are shadow of their forma selves and clearly are not allowing enough time for play testing or QA.
Was anyone really arguing that Tickitus wins games? Or had a high winrate? Tickitus wins control matches for sure, everything else its a useless card.
I think its just unfun, to go into a slower game knowing that 5 to 10 cards are going to be milled is a terrible gameplay mechanic.
I need the 3rd Varden pic as a desktop wallpaper please!
I am hoping it's a health nerf, down to 3 so that it's still effective but can be removed easier. If they increase the mana cost to 3 I think it makes it a lot worse. Bad enough to drop the whole package.
The watch posts are one of the better things to come out of FitB imo. In before they nerf the 2 mana card making the whole package kinda redundant (let's face it, its tower on turn one/two thats the "problem") and therefore not giving the dust refund for Kargal as per usual...
Blizzard can easily nerf Deck of Lunacy and the no minion mage archetype will still be strong, running C'thun instead of Lunacy is still a Tier one deck imo but fairer (Refreshing Spring Water makes the deck nuts). Paladin on the other hand needs a few nerfs imo, Pen Flinger is way too strong with zero mana Librams and the Secret Weapon is too strong for a 2 drop. If it just pulled a secret maybe but to equip a 1/3 Weapon, draw a card and play a 1 mana Secret for 2 mana is too much, its so good you don't really care which secret it is. Pen Flinger needs to be minions only.
A bug I find personally annoying is when Oh My Yogg! triggers you have the animation and the sound running forever on your portrait until the game ends.
4400 dust, pretty sweet.