Too much damage over the top, ignoring the board state.
Naga Demon Hunter needs nerfing to oblivion, along with Quest Hunter, they're the main culprits for either ignoring the board or it's irrelevant to them.
Quest Warrior... Quest Warrior has always been a problem as an aggro deck with infinite value. Just remove it.
Mech mage shouldn't be able to discover more sharks from all the discover cards they play.
Paladin Hero card is now super OP and needs toning down along with mech paladin.
Kazakusan needs retiring early.
If you don't agree you play one of these low IQ decks.
Mutanus the Devourer needs to be retired. It's not good enough that a game can go on for a long time and then suddenly your opponent pulls not just Mutanus but sometimes with Brann out of their ass and just makes the whole game pointless. At least with Rat you would mostly be 'ratted' quite early and you could end the game early. Now it's just a colossal waste of time as your (usually) idiot, misplaying moron of an opponent just presses the iwin button.
You either play aggro in this mess of a game or gg and go home. I hope Microsoft step in and sack the current design team.
There is still too much off-board damage in the game. I just lost 3 straight games and took a combined 8 damage from minions attacking me, and some of that came from Lady S'theno. I took over 100 damage from weapon attacks, spells, Pufferfist and Defias Cannoneer.
This so much.
The game has always been a bit dumb but it a fun kind of dumb. Now it just caters to lowest of IQ players (because they're the majority and it makes more money) who just play whatever is in their hand with no thought to the board state whatsoever. Keywords like 'taunt' are currently worthless as the top decks right now literally don't have to think about it.
Getting quite sick of Druids having 11+ mana to play with. Not only is it broken AF, it takes ages while the gormless moron takes a whole turn to decide what to spend their never ending mana on.
Nerfs are required for Ramp Druid and Pirate Warrior (which has a more broken win-rate than Demon Hunter when it launched).
I feel like there wasn't a patch, I play at diamond 5 to legend for the majority of the month and I get that I don't matter as they balance around the top 1% of players but it feels exactly the same.
Not sure if this is salt or just exasperation but the balance patch recently that nerfed Crabrider has done nothing. Five nerfs and 10 buffs that have had so little effect that the meta is exactly the same...
I'm not even sure how that's even possible, to make that many changes and not make an impact?!?
In all honesty the early numbers are showing paladin even stronger now.
What is going on? Something isn't right, does Bobby know about this?
Very welcome news.
On the flip side I think it's admittance that watch towers didn't really go as planned and that is disappointing as I thought they were really interesting. Clearly Far Watch Post is too strong with 4 health but not strong enough with 3.
This isn't aimed at the development as such as I'm sure they are flat out, low on resources etc but this is far too slow. You've had this amazing expansion, filled with promise around a new core set and classic mode etc to entice players back and get people hyped for a new era of Hearthstone and its been ruined by two classes being, not just slightly OP, but completely and utterly dominating the whole game.
Can you imagine being a returning player and walking into this cluster **** right now? On top of the incredible balancing issues there are glaring game breaking bugs. Blizzard used to be a sure sign of quality but that was years ago now and this expansion is just the icing on the poor quality control cake.
Look at the line ups and bugs present in GM this weekend. It's not a good look.
Again I am not aiming this rant at the devs, they appear to put their heart into the game but Blizzard as a company are shadow of their forma selves and clearly are not allowing enough time for play testing or QA.
I am hoping it's a health nerf, down to 3 so that it's still effective but can be removed easier. If they increase the mana cost to 3 I think it makes it a lot worse. Bad enough to drop the whole package.
Most cards like this end up being good. Anything that ramps in Druid, especially in standard with smaller card pools, is always included.
Most quest decks can complete and play their reward in the same turn, the exception being priest. This card would really screw a quest priest deck.
Too much damage over the top, ignoring the board state.
Naga Demon Hunter needs nerfing to oblivion, along with Quest Hunter, they're the main culprits for either ignoring the board or it's irrelevant to them.
Quest Warrior... Quest Warrior has always been a problem as an aggro deck with infinite value. Just remove it.
Mech mage shouldn't be able to discover more sharks from all the discover cards they play.
Paladin Hero card is now super OP and needs toning down along with mech paladin.
Kazakusan needs retiring early.
If you don't agree you play one of these low IQ decks.
Mutanus the Devourer needs to be retired. It's not good enough that a game can go on for a long time and then suddenly your opponent pulls not just Mutanus but sometimes with Brann out of their ass and just makes the whole game pointless. At least with Rat you would mostly be 'ratted' quite early and you could end the game early. Now it's just a colossal waste of time as your (usually) idiot, misplaying moron of an opponent just presses the iwin button.
You either play aggro in this mess of a game or gg and go home. I hope Microsoft step in and sack the current design team.
This so much.
The game has always been a bit dumb but it a fun kind of dumb. Now it just caters to lowest of IQ players (because they're the majority and it makes more money) who just play whatever is in their hand with no thought to the board state whatsoever. Keywords like 'taunt' are currently worthless as the top decks right now literally don't have to think about it.
Getting quite sick of Druids having 11+ mana to play with. Not only is it broken AF, it takes ages while the gormless moron takes a whole turn to decide what to spend their never ending mana on.
Nerfs are required for Ramp Druid and Pirate Warrior (which has a more broken win-rate than Demon Hunter when it launched).
I feel like there wasn't a patch, I play at diamond 5 to legend for the majority of the month and I get that I don't matter as they balance around the top 1% of players but it feels exactly the same.
Not sure if this is salt or just exasperation but the balance patch recently that nerfed Crabrider has done nothing. Five nerfs and 10 buffs that have had so little effect that the meta is exactly the same...
I'm not even sure how that's even possible, to make that many changes and not make an impact?!?
In all honesty the early numbers are showing paladin even stronger now.
This weekend is still heavy on no minion mage, what are you talking about?
Where?
Just not have the card back?
I mean there must be lots of things, particularly cosmetics, that you go without as f2p?
He pops up now and then in big priest, that's still a solid deck.
I've had all the cards at one time or another but DE the useless ones. I doubt it remembers I had them and I'm certainly not crafting them again!
What is going on? Something isn't right, does Bobby know about this?
Very welcome news.
On the flip side I think it's admittance that watch towers didn't really go as planned and that is disappointing as I thought they were really interesting. Clearly Far Watch Post is too strong with 4 health but not strong enough with 3.
I think DoL is still very playable in that slot. DoL will still give things like Nagrand Slam for 7 mana.
I'll wait for the nerfs. I can't face anymore Nagrand Slam Mage...
This isn't aimed at the development as such as I'm sure they are flat out, low on resources etc but this is far too slow. You've had this amazing expansion, filled with promise around a new core set and classic mode etc to entice players back and get people hyped for a new era of Hearthstone and its been ruined by two classes being, not just slightly OP, but completely and utterly dominating the whole game.
Can you imagine being a returning player and walking into this cluster **** right now? On top of the incredible balancing issues there are glaring game breaking bugs. Blizzard used to be a sure sign of quality but that was years ago now and this expansion is just the icing on the poor quality control cake.
Look at the line ups and bugs present in GM this weekend. It's not a good look.
Again I am not aiming this rant at the devs, they appear to put their heart into the game but Blizzard as a company are shadow of their forma selves and clearly are not allowing enough time for play testing or QA.
Was anyone really arguing that Tickitus wins games? Or had a high winrate? Tickitus wins control matches for sure, everything else its a useless card.
I think its just unfun, to go into a slower game knowing that 5 to 10 cards are going to be milled is a terrible gameplay mechanic.
I need the 3rd Varden pic as a desktop wallpaper please!
I am hoping it's a health nerf, down to 3 so that it's still effective but can be removed easier. If they increase the mana cost to 3 I think it makes it a lot worse. Bad enough to drop the whole package.