I think it's a reference to Unicorn Priest. It's a mythical, good Priest deck that Ben Brode suggested exists many years ago when this class was in a terrible shape. It became a meme on Reddit and everyone built their own decks saying they found the combination
1. User "A" chooses a Discover card and writes its Mana Cost.
Total Mana Cost: 2
Class Changed: 0 times
2. User "B" sends a Discover card you can Discover from a card above and writes total Mana Cost of his card and all the previous ones.
Total Mana Cost: 2 + 2 = 4
Class Changed: 0 times
3. The cycle continues. If User "C" wants to change a class to have more options (Here from Druid to Warrior), does it and rises the "Class Changed" count.
Total Mana Cost: 4 + 1 = 5
Class Changed: 1 time
4. Cards "from your/your opponent's hand/deck" in this thread are cards that Users above have chosen.
5. In cards that Discover multiple cards focus only on one card it could Discover.
6. Ignore abilities like "Summon it", or "If you're holding a Dragon"
5. If there are no other Discover options or cards are repeating themselves, post a custom card to make it even more exciting!
King Crimson seems both too powerful and confusing as worded. If you negate your opponent's 3 actions, were the cards still spent? Suppose your opponent performed 2 actions and you end up negating your own flamestrike as well, does that return any minions killed to the game? etc.
King Crimson's ability is actually really, I mean, really simple. It's like instead of you playing Ragnaros and your opponent trading it and playing Grull, the only thing that happened is a 5/5 played on your battlefield side. Your Ragnaros is in your hand, an enemy minion is still alive, Grull is in your opponent's hand. These events never took place.
And these are not just your opponent's actions, but ALL actions. Of course King Crimson's enter as an action is shown after its Battlecry.
Oh and yeah, Hermit Purple reveals all the cards that are currently in enemy's hand, just like N'Zoth summons all dead Deathrattle minions.
This thread is for anyone who has over 30 legendaries and tries to have fun with a full Legendary deck.
Here, you can share your decks, list some of the legendary cards remaining in collection (if you want any help in deckubuilding) and tell us something about your strategy and personal experience.
I'll start with my Legendary Hunter, here's the code:
A total MVP of this deck (except Reno ofc) is Emeriss. When the game goes into late turns, doubling your powerful legendaries' Attack and Health made me a winner 100% of the time. In case of aggro, it often ended up badly, but there were some cases when my curve was perfect, my Barnes summoned a Legendary with a game-swinging effect and my Tinkmaster Overspark knew what he's doing.
My question is - Should I replace Genn with Justicar Trueheart? And do you think putting Jepetto Joybuzz here is a good idea?
Discussion officialy opened. THIS THREAD WILL BE LEGENDARY!
I think it's a reference to Unicorn Priest. It's a mythical, good Priest deck that Ben Brode suggested exists many years ago when this class was in a terrible shape. It became a meme on Reddit and everyone built their own decks saying they found the combination
Thought EDH stands for Even Demon Hunter lmao
Name him Foreshadowing. Make it a Priest Legendary Dragon which hints something that will happen in the future...
Total Mana: 15
Class changed: 1
Total Mana: 8 + 1 = 9
Class Changed: 1
Game Rules:
1. User "A" chooses a Discover card and writes its Mana Cost.
Total Mana Cost: 2
Class Changed: 0 times
2. User "B" sends a Discover card you can Discover from a card above and writes total Mana Cost of his card and all the previous ones.
Total Mana Cost: 2 + 2 = 4
Class Changed: 0 times
3. The cycle continues. If User "C" wants to change a class to have more options (Here from Druid to Warrior), does it and rises the "Class Changed" count.
Total Mana Cost: 4 + 1 = 5
Class Changed: 1 time
4. Cards "from your/your opponent's hand/deck" in this thread are cards that Users above have chosen.
5. In cards that Discover multiple cards focus only on one card it could Discover.
6. Ignore abilities like "Summon it", or "If you're holding a Dragon"
5. If there are no other Discover options or cards are repeating themselves, post a custom card to make it even more exciting!
Let's start!
Total Mana Cost: 2
Class Changed: 0 times
Making Freeze Shaman cards is sick itself!
Name it Despacito Spider. The rest is yours.
I don't like her art.
She looks like a hungered undead.
I thought about naming it "Imagine Dragons" but that would be too inacurate
Name this guy King Kuba and make him a 10 mana Paladin Legendary with a powerful Battlecry you would build your deck around lol
King Crimson's ability is actually really, I mean, really simple. It's like instead of you playing Ragnaros and your opponent trading it and playing Grull, the only thing that happened is a 5/5 played on your battlefield side. Your Ragnaros is in your hand, an enemy minion is still alive, Grull is in your opponent's hand. These events never took place.
And these are not just your opponent's actions, but ALL actions. Of course King Crimson's enter as an action is shown after its Battlecry.
Oh and yeah, Hermit Purple reveals all the cards that are currently in enemy's hand, just like N'Zoth summons all dead Deathrattle minions.
Stands and their abilities from JoJo's Bizzare Adventure in Hearthstone! What do you think?
Are you going to make Custom Expansion review? That's a lot of entertaining content!
Let's hope a person below me has watched Attack on Titan
Also, make it a Druid hero card!
This thread is for anyone who has over 30 legendaries and tries to have fun with a full Legendary deck.
Here, you can share your decks, list some of the legendary cards remaining in collection (if you want any help in deckubuilding) and tell us something about your strategy and personal experience.
I'll start with my Legendary Hunter, here's the code:
AAEBAR8e6wL2AqQDjgSvBLoExQTCBvgIogn4DLkN1hHDFoUX4KwCz7ECnbQChbgCz8cChtMCnOICpOcC1uwCmu4CgPMCzfQCoIADvZkD1pkDAAA=
A total MVP of this deck (except Reno ofc) is Emeriss. When the game goes into late turns, doubling your powerful legendaries' Attack and Health made me a winner 100% of the time. In case of aggro, it often ended up badly, but there were some cases when my curve was perfect, my Barnes summoned a Legendary with a game-swinging effect and my Tinkmaster Overspark knew what he's doing.
My question is - Should I replace Genn with Justicar Trueheart? And do you think putting Jepetto Joybuzz here is a good idea?
Discussion officialy opened. THIS THREAD WILL BE LEGENDARY!