KingMicahhh's Avatar

KingMicahhh

Banned
Joined 11/30/2019 Achieve Points 375 Posts 282

KingMicahhh's Comments

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 1 month ago

    good card

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 1 month ago
    Quote From ChickyChick
    Quote From KingMicahhh

     

    I think it's a bit too similar to Nirast designs

    Didn't bother to look at any of their cards. Oh well.

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 1 month ago

    I think it's a good card and that's all that matters. ☺

     

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    Lol I stayed up for this? 

    Why would you play this over a Scrapyard Colossus

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    That sounds like good changes I just put winged Guardian because there will be a lot of broken cards this expansion and overgrowth will let you place one down turn 5 a lot of the time 

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    I don't think this will see play but I love this card for Big Demon Hunter

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    Yeah I think I'll cut N'zoth for a second Winged Guardian.

     

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    Could this make Quest Druid viable next expansion? It's a 2 card combo that basically is a better Reno Jackson you get 2 6/6 minions amd 24 hp and you can potentially do it twice.

    Here's my take on quest druid:

     

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 5 months ago

    Everything seems strong until Demon Hunter hits you with 15 dmg to the face turn 7

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 6 months ago

    Decks on Hearthpwn get like 50+ upvotes but on here it's a miracle for 10.

    Why aren't there that many people here and how can we get more?

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 6 months ago

    no there is not

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 6 months ago

    Triple C'thun Triple Reno Mage

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 6 months ago
    Quote From chWolfgang

    This is a card game. One could make that argument about every game - assuming the skill of the players is near equal.

    There are many factors that decide a game and in sports too but rng is another factor that makes the outcome extremely random but most of the time the better deck will win 

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago
    Quote From anchorm4n

    There are also those who actually want to play the game and those who rope you for the first 5 turns watching netflix or doing whatever because they are pampered kids with the attention span of a goldfish.

    Sorry, I'll take my sorry self to the salt thread.

    Lol I play 2 games at once sometimes while also using my phone...idk whats wrong with me. 

    But I rope people intentionally when I see that they squelched me.

     

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago
    Quote From OldManSanns

    In general, I think you need to decide what your deck wants to be:

    1. An synergy-driven tempo deck,
    2. An elusive aggro/combo deck,
    3. An elusive midrange deck, or
    4. A wavefinder combo deck

    For #1: you're probably taking out your weaker bodies (Porofly, Conspirator, Wavefinder, Herald) and replacing them with cards like Mentor of the Stones and Flower Child.

    For #2: I think you want to shuck Targon entirely and go for an emoosive deck with Greathorn Companion and Relentless Pursuit. Let me know if you'd like me to link such a decklist.

    For #3: you'll want to extend your curve to look more like old-school elusive -- e.g., include Windfarer Hatchling

    For #4: I think you want to make an Encroaching Shadows deck circa Nolagold's theorcraft below.

    More specifically:

    • 3x Fae Guide + 3x Ghost is excesive
    • Cut 3x Hush for 1-2x Whimsy!. Remember that if your opponent's deck has more late-game value than yours, you really want to minimize the amount of reactive cards, especially ones that might only produce a stalemate
    • Consider Gift Giver and Pale Cascade

    Thanks for the criticism. I don't think I know what im doing I changed the deck but probably made it worse thanks anyway though

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago

    Do you think I should of went with a different champion than Zed? Is Fae guide too bad? Just looking for helpful criticism.

    I was thinking Fae Guide + Ghost would be good for extra damage with the non elusives but maybe its too slow and I have hush to counter other elusives. 

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago
    Quote From dapperdog

    I've been trying my way up the ladder with out of meta decks and I still don't find anything wrong with the cards you listed for nerfs.

    Voracious Reader is hardly a problem. Its been a while since I saw someone play this for a draw more than 1, a testament to how difficult it is to get value out of this card, especially in the early game.

    Secret Passage is probably the most deserving in your list, but even then it doesn't really seem like a problem card. The real problem at the moment is how rogue abuses the many stealth minions they have, and the lack of a good healing card in standard right now. That's why most hunter decks just bulldozes aggro rogue with Explosive Trap. I like how secret passage allows rogue to play stuff that until now never saw the light of day, and if nerfing it means its all back to galakrond rogue, then I'm okay with secret passage staying unnerfed until the next expansion.

    And finally Libram of Wisdom. Despite what you read in hsreplay or other stats, paladin is neither oppressive or hard to counter. If anything, its the most fair of all the classes, and any nerf to its core cards will instantly relegate paladin to unplayable for yet another expansion. On the discussion of whether libram of wisdom is broken? The real question would be would you keep this in your mulligan if you don't get to play Aldor Attendant on 1? The answer is no, and that is why it remains fair at 2 mana.

    Most people use secret passage to find lethal thats why people don't like it the ability to easily find lethal. Basically zephrys in aggro rogue

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago
    Quote From Firenza

    Context - We're three weeks into the Scholomance Acadamey Expansion. Kael'thas Sunstrider, who was broken before Day 1, has been fixed, but no other nerfs for Standard have been introduced (Mindrender Illucia was mostly for Wild).

    HSReplay has the Tier 1 decks as Libram Paladin (58.1%), Face Hunter (57.4%), Stealth Rogue (57.2%), and Aggro Demon Hunter (55.9%).

    My suggested nerfs:

    Libram of Wisdom - Change the cost from 2-mana to 3-mana. This wouldn't affect the end-game power of the card or of Lady Liadrin, but would make for a much fairer early-game and mid-game. At first I speculated on changing stats or discounts of Aldor Attendant or Aldor Truthseeker, but their stats and effects are generally balanced for the other Librams. You want wisdom? You need to study harder and longer first.

    Voracious Reader - Change the cost from 2-mana to 3-mana. There's nothing to over-think here. Make the card slower. Make it harder for a player to empty their hand on the same turn they play this. Make it come down later when the opponent can more easily deal with it. We all knew this card was too good as printed, and it's overdue for a nerf.

    Secret Passage - Change "Replace your hand with 5 cards from your deck" to "3 cards." The Soularium was an excellent legendary spell. This draws more, is more consistent, and has no down-side. It's barely RNG to use this card to search for a game-winning Eviscerate or Sinister Strike. Making this change won't alter a single deck-list in current Rogue decks, but would hopefully shave a few tenths of a percent off their win-rate.

    The problem with Libram of wisdom is late game its just too much value to deal with a free 7/7 worth a buffs every turn is impossibleto deal with.

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago

    Aggro ELuLusives
    A Runeterra Deck created by KingMicahhh. Last updated 3 years, 8 months ago
    1

    I don't even play Runeterra anymore just making this because I generally like card games.

    The idea is to use LuLu to buff cheap low-statted elusives in 4/4's and burst down the enemy.

    (Yeah yeah elusives are braindead is probably what you will say)

  • KingMicahhh's Avatar
    Banned 375 282 Posts Joined 11/30/2019
    Posted 3 years, 8 months ago

    Diamond Cards?

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