Just because current versions of priest do not utilize minions does not mean that priest cannot utilize minions. The hero power effect is insanely strong. This quest will create a brand new archetype all by itself
Priest cannot utilize minions because good early game priest minions do not exist LUL
Northshire Cleric is one of the best 1-drops in the game. Priest also got an insane 2 and 3 drop this expansion. Don't forget Auchenai Phantasm which is also a very strong early game minion, and which will thrive in a deck with healing spells and abilities. Priest has strong early game minions, and then there are the neutral minions too.
I want some of whatever it is you all are smoking because this card is hot garbage
Do you not remember how badly heal paladin and heal druid went? Paladins needed to heal 10 for their "quest" and druids needed 5. This quest requires 15. The hardest part of these quests is usually hitting yourself so you can heal at all and unlike the other two classes, you can't even punch things with your face. You'll need to play cards that hit yourself (which is bad tempo and value) and then play cards that heal yourself (which is bad tempo and value). On top of that, priest healing cards are ironically less powerful than both druid and paladin healing cards. What are you going to do? Radiance and emote?? Hero power 8 times?
I know the quest doesn't specify that the healing needs to be on your own face, but let's be real here: priests don't get to have minions on the board. That's doubly unfortunate because +3/+3 to an active minion is very different from +3/+3 to one that can't attack yet
You can try wild pyromancers but most of the time, if your deck is built around them, you need to throw them out there to clear boards. And sometimes you don't draw your circles in a timely manner. Pyro packages are big and take up a lot of card slots. If you're running that as the quest activator, it's unlikely you'll be able to fit in back up options and you're going to be sad if you're forced to play out both of them or if they're bottom deck. It also means your deck will be extremely spell heavy, which means less minions for your quest reward to buff
Priest is the only class to have cheap AoE healing, which should optimally take care of the bulk of your healing. That is one of the main reasons why Paladin has a hard time reaching its healing quota. Also, because Paladin is known for small dudes, which are bad healing targets. Priest is known for big dudes, which are good healing targets.
Ornery Tortoise and Crystallizer are the only self-harming cards which people are seriously considering for this quest, both which have good tempo (especially Ornery Tortoise).
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
The wording is so confusing, because it states that the minion is returned with full health, as if we should expect the minion to not return to full health, like reborn. Then I read the text of Reincarnate, and it says the same. Confusion lifted :D
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
That the way i get it also... and if the minion also have a deathrattle effect it trigger 3 times ... like Khartut Defender
Actually 4 times. The original triggers twice (reborn -> reborn used) and the copy triggers twice (reborn -> reborn used).
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
Definitely Corrupt the Waters. I have already started an theorycrafting thread here on this site on how to build an OTK deck in wild, using this card. I am going to play both standard and wild decks using this card.
Yes, completing the quest is not going to be difficult, and I agree that lackeys are the way to go. It is a departure from control type of deck which you originally suggested. Which is why I suggested going a midrange route.
Weaponized Wasp is a very strong card, which I want to include too. I am trying to avoid spreading too thin, because the last thing a Midrange Shaman need, are dead draws. Fire Plume Harbinger will be a useless card outside the combo, if the deck has almost no elementals. I am leaning towards a minion heavy deck, which means that Thunderhead may not fit the deck. So many options!
The typical Shaman control Decks are Big, Jade, Shudder with Doppel Gangster, NZoth, and none have enough cheap battlecry minions to complete the quest and at the same time drawing the combo pieces. I think we need to make a different Shell.
Is the OTK the only win condition? What decks do we want to beat? Do we want to be resilient vs anti-combo cards? Dirty Rat will be able to ruin our day, so should we be able to win with only part of the pieces? I think if the core cards have synergy with the rest of deck outside the OTK, then we will have a robust deck with multiple win conditions.
Since we are using a quest, we need to be able to reclaim the board since we are lagging behind on the board. Thunderhead is a good option as you suggested. We don't need to add much value besides card draw, because when the Hero Power comes online, it will provide value with our battlecry cards. Also, we do not want to clog our hands. Elemental based deck has synergy with the OTK pieces, and can win games on their own. An elemental/overload synergy based deck?
Northshire Cleric is one of the best 1-drops in the game. Priest also got an insane 2 and 3 drop this expansion. Don't forget Auchenai Phantasm which is also a very strong early game minion, and which will thrive in a deck with healing spells and abilities. Priest has strong early game minions, and then there are the neutral minions too.
Priest is the only class to have cheap AoE healing, which should optimally take care of the bulk of your healing. That is one of the main reasons why Paladin has a hard time reaching its healing quota. Also, because Paladin is known for small dudes, which are bad healing targets. Priest is known for big dudes, which are good healing targets.
Ornery Tortoise and Crystallizer are the only self-harming cards which people are seriously considering for this quest, both which have good tempo (especially Ornery Tortoise).
The question now is, what have you been smoking?
Healing is no pre-condition, the text is pretty clear and it will always buff
The wording is so confusing, because it states that the minion is returned with full health, as if we should expect the minion to not return to full health, like reborn. Then I read the text of Reincarnate, and it says the same. Confusion lifted :D
Actually 4 times. The original triggers twice (reborn -> reborn used) and the copy triggers twice (reborn -> reborn used).
If you do this on a reborn minion which has not died yet, do you get two minions, one with reborn used (and 1 health) and one with reborn still not used?
Would fit control Shaman. With Hagatha's Scheme, Rain of Toads and Earthquake you should be able to summon some big minions. Big Shaman will probably not want this card, because it is a bad target for Eureka! and Muckmorpher
Definitely Corrupt the Waters. I have already started an theorycrafting thread here on this site on how to build an OTK deck in wild, using this card. I am going to play both standard and wild decks using this card.
Yes, completing the quest is not going to be difficult, and I agree that lackeys are the way to go. It is a departure from control type of deck which you originally suggested. Which is why I suggested going a midrange route.
Weaponized Wasp is a very strong card, which I want to include too. I am trying to avoid spreading too thin, because the last thing a Midrange Shaman need, are dead draws. Fire Plume Harbinger will be a useless card outside the combo, if the deck has almost no elementals. I am leaning towards a minion heavy deck, which means that Thunderhead may not fit the deck. So many options!
The typical Shaman control Decks are Big, Jade, Shudder with Doppel Gangster, NZoth, and none have enough cheap battlecry minions to complete the quest and at the same time drawing the combo pieces. I think we need to make a different Shell.
Is the OTK the only win condition? What decks do we want to beat? Do we want to be resilient vs anti-combo cards? Dirty Rat will be able to ruin our day, so should we be able to win with only part of the pieces? I think if the core cards have synergy with the rest of deck outside the OTK, then we will have a robust deck with multiple win conditions.
Since we are using a quest, we need to be able to reclaim the board since we are lagging behind on the board. Thunderhead is a good option as you suggested. We don't need to add much value besides card draw, because when the Hero Power comes online, it will provide value with our battlecry cards. Also, we do not want to clog our hands. Elemental based deck has synergy with the OTK pieces, and can win games on their own. An elemental/overload synergy based deck?
I am trying to theorycraft a Shaman OTK deck, using Corrupt the Waters, Fire Plume Harbinger, Grumble, Worldshaker, Zola the Gorgon and Fire Elemental. Together it is possible to kill any warrior or Druid (if you can click fast enough) for 8 mana only, with only the quest completed as the setup:
The core is set, but the cards around are sub-optimal. Anyone want to help building a deck which can survive until combo completion?