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Lachlion

Joined 07/11/2019 Achieve Points 210 Posts 59

Lachlion's Comments

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    It's an underrated quest, whilst on the surface it seems like just a value card, it can easily catch your opponent off guard with a discounted spell and can be active as early as turn 5. I've had 0mana frost bolts, 2mana fireballs, multiple pyro's, or a significant chance of a board clear or freeze effect. 

    The quest is solid but fair, not OP. 

     

    And Chenvaala isn't a lone win condition, the quest/cyclone generation and Antonidas are. Chenvaala is extra pressure in the early game and it's power level is still yet to be seen. 

    Plus the Mana Giant addition adds even more pressure - Currently considering adding further giants after some play testing. 

    In reply to None
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    I'm not sure you need Eviscerate in this deck, and I agree in regards to togawoggle scheme. Just one copy could give you a late game plan, would need testing to make sure it's not pure greed but it would allow loads of Heistbaron Tog (thanks to infinite lackeys), or Kronx, which could easily push a late game win condition.

     

    Personaly, I'd remove 2x evis, and add 1x tog's scheme and 1x spirit of the shark for all those lackeys and combo's. 

    In reply to None
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    A decent target for that 8th tier clone priest deck :) 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 4 months ago

    Seems like an odd archtype to get support - thought this would be in rogue where they actually have class specific pirates in standard. Feels like future expansions and wild. Would prefer something more relevant. 

    In reply to Ancharrr
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    One humble man's suggestion - dedicate further to either the control plan, take out some of the bomb stuff and add more removal tools - then use one or two bomb cards when you start dead man's handing to accelerate their death. 

     

    Or - strip a few of the control tools and get some early tempo in, dedicate to the bomb plan and take the board by force. Warrior has some amazing 1 drops and you could consider adding finisher for once the bombs get them low

    In reply to Bombing Dead Man
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    With the 5-5 dragon gain 5 armour, seems like a strong mid-late game warrior dragon deck might work. 

    In reply to Molten Breath
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    They've confirmed that it sets the mana crystals to 10 but doesnt give you mana that turn. 

    So on turn 4 you get to tempo an 8-8, then the opponent gets 10 mana to play with. 

     

    it's like skipping to late game and having a giant - almost like a better version of the trash aviana card as you at least get tempo and isnt removable. The opponent gets to use 10 mana first, so it sounds like a card for Duel paly deck. 

    In reply to Nozdormu the Timeless
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    duplicate - increase chances of resummon each time - possible waxadred spam meme deck. 

     

    tbf though at 5 mana it's a decent stat line, whilst not necessarily consistently coming back it means the enemy will have to use a tech to kill it off in the long term. 

     

    I can see this being used, even without a dragon package, in a highlander deck 

    In reply to Waxadred
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 5 months ago

    Hero power for this one? 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    Lots of fun sponges going face instead of the Dreadsteed game. Took 4 games to complete, could easily have been less. However I found that priest gave a decent chance of getting duplicate spells, the reborn spell, and I got spirit of the dead which was decent to bolster horse numbers. trying to highroll a defile in warlock is a good shout too

     

    - out of interest what is the interaction between defile and the classic Dreadsted? when does the animation end? 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    Thanks for the response, I get that you can OTK with this deck, but to do it requires to have at least 6 health more (thinking you have spawn, a clone, then HP face 3 times for 30 damage to them, taking 24 damage in the process) meaning it's a several turn set up to make sure the enemy hasnt taken you below 24 health. I've only started playing renopriest over the last month though so maybe it's just familiarity and getting used to small decisions. As you need this health for the OTK the old quest (as in munchausen's message) sounds like it'd work well. 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    Any suggestions Vs renowock? Against aggro you survive, against fatigue you use Benedict, if you can't pull a combo with dirty rat then you can't do 30 damage in a turn

     

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    Its a nice idea, when fighting against tempo mage you tend to focus your efforts on killing anything they play to prevent value rather than going face, and just kill them when they're out of resources. 

    On your decklist you've only played three games - have you played anymore/made any changes? 

    Also are two snap freezes needed? surely a fireball or 2 would be better with just 1 snap freeze for the combo.

    I like this as a multi win condition counter to n'zoths either burning them early or otk late, will prob give it a go over the weekend 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    I find it crazy that essentially two neutral cards are shaping such a large part of the meta. I loved the wild cards initially, but i'm now thinking that Yog would have been a better choice purely due to the defender + n'zoth combo for any deck. Rogue's playing a late game control now purely because of tog's scheme - hate to shout it again but thats some bullshit class identity there.

     

    The only counter I can think of that could consistently beat it would be transforming the defender, stalling long enough for an OTK like Maly Druid, or a hyperaggro deck (basically just murlocs atm) 

    combo disrupters currently arnt consistant enough to be a counter imo. none stand up to Dirt Rat - anybody have any good suggestions? I'm thinking of making a control shaman counter build to n'zoth but very open if anybody has good alternate suggestions. 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    Really enjoying the shake up, loads of variations of each "new" archtype currently making matches less predictable. I've found evolve shaman to be insane, you can highroll and win on turn four. 

    Control warlock is fun, but can't keep up with ressurect priest in the long game even with 3 n'zoths. Has potential but I'd like to find a good closer for that matchup. 

    Strangely I've found big shaman to still be decent, might have been good matchups but it can out heal tempo mage, hex karhut defenders and pressure through control's removal. 

    I'd like to see deathrattle rogue do something, it's time in the sun has dissappeared but Anka is a hell of a card. I'd love it see a meta with it in. 

    And big warrior needs to come back - I've tried a few variants, you'd think with so many ways to cheat out minions that it'd be decent. I'm finding that there's to many clunky draws and cant figure a good minion recipe yet. Please let me know if you find any success with big warrior!

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    imo it's better played in a more combo style. When playing against it you can just remove threats as they come, as long as you can put high health minions down or heal then this mage deck is shutdown. the combo style is harder to play around, can destroy your board, put you on low health and build a board in one fat turn. 

    In reply to Apxvoid's Tempo Mage
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    I've seen loads of quest rogue since the expansion came through. From what i've seen the weapon is now really useful as there seems to be an increase in more mid-range decks but it can't deal well with n'zoth decks (which are prominent currently) and struggles to close games. 

    How've you been finding it? 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 6 months ago

    I'm not overly sold on Siamat, I feel he's an amazing filler card for highlander decks . I reckon that replacing with ragnaros is going to increase winrates more. 

    As the others have said though, Octosari is best for highlander warrior for the refills - will likely be a safe craft as it's the latest expansion (around for ages) alongside the highlanders, so any deck that needs a refill late game that's low on card draw will likely use octosari. 

  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 7 months ago

    I've been playing around with Big Warrior also - I've ended up cutting vargoth due to feeling it's a "win more" card. 

    If you have in hand then it's often just a turn 4 soft taunt, if you're lucky you might pull it off gather your party or dimensional ripper but I've found that a big minion or using Blatant Decoy instead is just better. 

     

    Also Ysharg is a great addition to this deck, and being even you could even use sylvanus or ragnaros. 

    Mountain giant is an interesting idea, but would be anti-control right? against aggro you're using cards to stabilise the board until your minions come out - most of the time you're hand sitting is vs control. Also if you pull out your deck, sure it's nice but a fat effect would be nicer. 

    I love you're deck - using it as evens is great, I've tried and havnt managed to make it work better than non-even big warrior. I'd just add more crazy wild legendary minions if possible. 

    In reply to Even Recruit Warrior
  • Lachlion's Avatar
    210 59 Posts Joined 07/11/2019
    Posted 4 years, 7 months ago

    6k dust, I'd definetly get Edwin and probably Octosari too. Edwin is a must that is nearly always in each rogue meta deck. Octosari is starting to see a fair bit of play to allow aggro decks to focus on killing the enemy, with a fat refill for when they're out of cards late game AND it's come out on the latest expansion so will be around for a while. 

    "Money is worthless until you spend it"

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