StrifeCro's deck looks nice and I think it could use the "deals double damage to the nexus" ally. Together with some buffs and Overwhelm it quickly becomes very deadly.
I'm currently climbing a lot with it. It's susceptible to stun decks, but everything else is fair game or just get's owned very quickly. Surprise Overwhelm is very strong!
I've built a more Value oriented version and it works much better.
The non-temporary buffers give a good boost to the self healing units, early control works very well and Anivia + Vlad have lots of late game damage in store.
Both of you are correct: It would increase consistency, but I'm limited in the cards and wildcards I have. I think that will change this tuesday though with the next 3 Diamond chests.
Until then I was also testing what works well and how the meta looks. It's even possible that Braum won't make the cut since he didn't perform very well in the deck...
LOL! YGOPRO had it way shorter even before runeterra was conceived.
I didn't say that Runeterra introduced short animation times for triggers. It's just very obvious that HS has very slow trigger animation times (champions animations excluded) once you've played Runeterra.
But runettera also have long animation times (Draven axes, champion level ups.. Etc)
I saw on reddit it's being addressed though (riot response ce)
agree, they have to do something with those champion animations. But I meant stuff like self damaging is just instant, where "Armani Berserker" needs FOREVER
I'll play it with the free tokens for sure, but I most likely won't get more than 2-3 wins, if even. It's just something I don't even try to get into, so I'm also not getting better >.<
I really love that you can look at the full card art in the game when you click on the eye at the bottom after a right click on a card. It's so pretty stuff!
ah sorry, I was way too negativ than I meant it too.
Like I said: It can be fun! I just don't think in the current form it's competitive (which it doesn't have to be if it is fun :) )
nope. The three out of ten times it actually works it's fun, but other than that it just gets stomped.
Love the idea, love to play it, hate the winrate :D
Really enjoy this one!
well said
StrifeCro's deck looks nice and I think it could use the "deals double damage to the nexus" ally. Together with some buffs and Overwhelm it quickly becomes very deadly.
I think Inspiring Mentor will have the highest impact. No longer buffing hp is big
also check out this one:
https://lor.mobalytics.gg/decks/bot56belnis88n3dlhe0
I'm currently climbing a lot with it. It's susceptible to stun decks, but everything else is fair game or just get's owned very quickly. Surprise Overwhelm is very strong!
I don't think this will work out for them. I understand the idea.
Different question though: Are there refunds on Champion nerfs in LoL?
I've built a more Value oriented version and it works much better.
The non-temporary buffers give a good boost to the self healing units, early control works very well and Anivia + Vlad have lots of late game damage in store.
Both of you are correct: It would increase consistency, but I'm limited in the cards and wildcards I have. I think that will change this tuesday though with the next 3 Diamond chests.
Until then I was also testing what works well and how the meta looks. It's even possible that Braum won't make the cut since he didn't perform very well in the deck...
It seems to just be "trigger" animations though, so everything that is a icon on the bottom of a minion.
I didn't say that Runeterra introduced short animation times for triggers. It's just very obvious that HS has very slow trigger animation times (champions animations excluded) once you've played Runeterra.
agree, they have to do something with those champion animations. But I meant stuff like self damaging is just instant, where "Armani Berserker" needs FOREVER
After playing Runeterra this was one of the things annoying me the most when coming back to Hearthstone. Excited about that change!
We're missing some people to talk about Runeterra on the OOC Discord, so hop over! :D
I'm currently leveling with this deck. It's really fun and has some great combo potential in addition to good survivability to early aggro.
Enjoying the game a lot so far!
That's why upgraded Katarina is so dangerous, you can attack 3 times a turn.
I'll play it with the free tokens for sure, but I most likely won't get more than 2-3 wins, if even. It's just something I don't even try to get into, so I'm also not getting better >.<
I really don't enjoy draft formats, so I would happily trade the token 😄
I really love that you can look at the full card art in the game when you click on the eye at the bottom after a right click on a card. It's so pretty stuff!