sometimes you can't kill Apprentice on 2 turn and it can turn into really big board and full hand for mage on 3
give card which can fit in situation or for future needs good very good
only one card which i like in this set of hero power hunter
dragon is mostly slow mid and i don't understand that card needed for it or not
i say" i say something about every card after reveal" it little hard because 1/3 of card good and you can say something special about it
3 rush minion is not much and it summon not play so you get 4 mana minion almost for free
hero power synergy meh
i think game have better secret synergy like Masked Contender in standart and Mad Scientist in wild
draw and target removal for hunter nice really nice
i don't really believe in card that synergeze with hero power
most of time hero power used to cover some tempo lose that card provide lot of face damage but it 3 turn tempo advantage for enemy
sometime secret bow solo win the game that the same but for dragon expect secret
mini ragnaros for hero power usage
i want Genn back in standart without it that card not so scary
good card but not for hunter
big druid i don't believe in it
early game token generator i don't remember correctly but old token druid don't have good second turn so here it is
i really don't like card which can loop itself to play agains it
nice stat and create dragon most of which have decent stats
2/2 for 1 mana and sometime it can save you face or can snipe frustrating minion from enemy side of board
unnerfed wild growth for dragon
drawing 2 card for agro strategy and most of time it free or 1 mana and arcane intellect see play at 3 mana
buffing deck is deck if you remember Keleseth it can be winning move in starting turn
for extra 1 mana pay for you minion you make it 2 mana extra stat so it can be really crazy
easy to complete with decent reward
cheap card which generate cheap card it really nice
sometimes you can't kill Apprentice on 2 turn and it can turn into really big board and full hand for mage on 3
give card which can fit in situation or for future needs good very good
only one card which i like in this set of hero power hunter
dragon is mostly slow mid and i don't understand that card needed for it or not
i say" i say something about every card after reveal" it little hard because 1/3 of card good and you can say something special about it
3 rush minion is not much and it summon not play so you get 4 mana minion almost for free
hero power synergy meh
i think game have better secret synergy like Masked Contender in standart and Mad Scientist in wild
draw and target removal for hunter nice really nice
i don't really believe in card that synergeze with hero power
most of time hero power used to cover some tempo lose that card provide lot of face damage but it 3 turn tempo advantage for enemy
sometime secret bow solo win the game that the same but for dragon expect secret
mini ragnaros for hero power usage
i want Genn back in standart without it that card not so scary
good card but not for hunter
big druid i don't believe in it
early game token generator i don't remember correctly but old token druid don't have good second turn so here it is
i really don't like card which can loop itself to play agains it
nice stat and create dragon most of which have decent stats
2/2 for 1 mana and sometime it can save you face or can snipe frustrating minion from enemy side of board
unnerfed wild growth for dragon
drawing 2 card for agro strategy and most of time it free or 1 mana and arcane intellect see play at 3 mana
buffing deck is deck if you remember Keleseth it can be winning move in starting turn
for extra 1 mana pay for you minion you make it 2 mana extra stat so it can be really crazy
easy to complete with decent reward
cheap card which generate cheap card it really nice