Seems a bit slow for Questline Mage or the fabled Big Mage to me. Too unreliable while throwing spells everywhere pel mel. I think if stars align and if there are a really good spread of linear spells this can be awesome.
My fingers are crossed they will release a "Foreign Studies" or something where you can discover a non-Mage spell class card
This is so far my personal favorite underdog card. I'm dying to see this one work. What works against it is a complete reliance on early game minions or some very less-occuring spell that you are ok taking a stat loss with. But oh my, oh my, Wouldnt it be fun to cast a 5 mana Iceblood Tower and see the fireworks go off.... That's the dream and if the meta is slow enough it might be real. In Arena avoid at all cost- it means your picks get worse by one card you aren't even sure to pull. (No thank you to 6 mana 1/3 draw 2, make those cards bad...)
This will be a deck people play just for the fun factor which is awesome.
Yup. I'd draft this. Optimally a 2 mana draw two with upside. It shouldn't take long to find a turn to hit something for two. I'll trust my opponent has good cards.
I think this is a must-pick in Arena every time. Because it's fun af. Is it good? Hell naw, your 6 mana Claw Machine is probably equally as good as whatever 4 mana 6 drop from a random class so eliminating the need to play a 5/5 do nothing 5 drop. Not to mention weird cards you might get stuck in hand. Awesome meme power love it
As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O
Good night to have insomnia with these card reveals coming in....
But I can't say I care for this one. Too awkward, too slow. The beauty of defile was its two mana cost. Got no chance. Even an avoid at all costs in Arena cuz it's like a shittier Dragonmaw Scorcher.
Get lucky on 5 and cause a perfect chain reaction? I'm not buying it!
Actually strikes me kind of cool and balanced. Lion's Guard is hated for the times it goes off but the truth is it often gets stuck in hand as a card you wish you didn't draw. Pretty much same story here. Go underdog stories if you can draw this on time!!
I'd say Coerce is better because of the trigger issue. This card, whatever it's name's gonna be, has a bigger upside... But it's too finicky where Coerce is much easier to cast. They're both rly good and if an endgame exists both could see play in a deck.
This could very well be our new Arena overlord. The applications are fantastic with a very high skill check.
Could really be that swing you need when the smartass opponent trades you perfectly and has 7 attack on board ....
Compare to Dreadlord which often doesnt live a turn anyway: upside of bigger stats for the one turn use of dealing 1 to all enemy minions. Yup...draft it!
Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.
I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.
Mediocre is the word. At ten mana it's likely going to be a 13/13 rushing div shid taunt which is excellent naturally.
In truth, you're going to have to play it sooner many times. At 5 mana this can work out to a 3/3 divine shield rush taunt..... Which is kind of pathetic. Maybe you get lucky skip the dreaded taunt and get a 5/5 div shield rusher. That's still just good, not amazing and not guaranteed at all.
Do you get the rush? Don't you...? How badly did you need it to? It's probably not that great but pick it in Arena and think of it as a very late game card.
Look who gets freeze XD. What's not to like? One more mana to hold up the rest of them. that's quite a discount on a famously played Mage card. I think we are in for seeing a lot of this.
Awesome flavor and if games go long enough can be a contender. This is iffy in Arena because it is not a card you want stuck in your hand the early turns reviving some 2 mana beast, if that. This obv has some oomph to it tho.
Hilariously bad in Arena I agree. In wild I wish this was strong enough to make work in a deck with Duel and Call to Adventure bc those are such fun to play but whom are we trying to kid? Get rdy to die to the demon pit of predictable decks there with this. In standard? Rly doubt it but will be tons of fun. Inconsistent.. weirdo... Fun....
Arena... Is gonna say no (so constructed as well). We don't like cards that tend to get us in a bind when synergies don't work and you're stuck with a lousy 1/6 that you're forced to play with no upside. Avoid at all costs.
I mean honestly it just doesn't do anything. At best you're going to get a 3 mana 2/6 or a 3 mana 3/6 most of the time. Nice stats when it's timely, sure. Imagine drawing this in the late game though.
Big thumbs up, Blizzard for the very obvious yet awesome card.
It's a board clear.... Oh wait I'm playing druid o.O !!!!
Seems a bit slow for Questline Mage or the fabled Big Mage to me. Too unreliable while throwing spells everywhere pel mel. I think if stars align and if there are a really good spread of linear spells this can be awesome.
My fingers are crossed they will release a "Foreign Studies" or something where you can discover a non-Mage spell class card
This is so far my personal favorite underdog card. I'm dying to see this one work. What works against it is a complete reliance on early game minions or some very less-occuring spell that you are ok taking a stat loss with. But oh my, oh my, Wouldnt it be fun to cast a 5 mana Iceblood Tower and see the fireworks go off.... That's the dream and if the meta is slow enough it might be real. In Arena avoid at all cost- it means your picks get worse by one card you aren't even sure to pull. (No thank you to 6 mana 1/3 draw 2, make those cards bad...)
This will be a deck people play just for the fun factor which is awesome.
Yup. I'd draft this. Optimally a 2 mana draw two with upside. It shouldn't take long to find a turn to hit something for two. I'll trust my opponent has good cards.
Pretty... Cool. Neat flavor.... For my Galakka Glutton that is.
I think this is a must-pick in Arena every time. Because it's fun af. Is it good? Hell naw, your 6 mana Claw Machine is probably equally as good as whatever 4 mana 6 drop from a random class so eliminating the need to play a 5/5 do nothing 5 drop. Not to mention weird cards you might get stuck in hand. Awesome meme power love it
As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O
Seems weak but an alright pick in Arena
Good night to have insomnia with these card reveals coming in....
But I can't say I care for this one. Too awkward, too slow. The beauty of defile was its two mana cost. Got no chance. Even an avoid at all costs in Arena cuz it's like a shittier Dragonmaw Scorcher.
Get lucky on 5 and cause a perfect chain reaction? I'm not buying it!
What in the.... O.o : l o.O. < First reaction.
Actually strikes me kind of cool and balanced. Lion's Guard is hated for the times it goes off but the truth is it often gets stuck in hand as a card you wish you didn't draw. Pretty much same story here. Go underdog stories if you can draw this on time!!
I'd say Coerce is better because of the trigger issue. This card, whatever it's name's gonna be, has a bigger upside... But it's too finicky where Coerce is much easier to cast. They're both rly good and if an endgame exists both could see play in a deck.
This could very well be our new Arena overlord. The applications are fantastic with a very high skill check.
Could really be that swing you need when the smartass opponent trades you perfectly and has 7 attack on board ....
Compare to Dreadlord which often doesnt live a turn anyway: upside of bigger stats for the one turn use of dealing 1 to all enemy minions. Yup...draft it!
Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.
I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.
Mediocre is the word. At ten mana it's likely going to be a 13/13 rushing div shid taunt which is excellent naturally.
In truth, you're going to have to play it sooner many times. At 5 mana this can work out to a 3/3 divine shield rush taunt..... Which is kind of pathetic. Maybe you get lucky skip the dreaded taunt and get a 5/5 div shield rusher. That's still just good, not amazing and not guaranteed at all.
Do you get the rush? Don't you...? How badly did you need it to? It's probably not that great but pick it in Arena and think of it as a very late game card.
My face is already dead?
SO COOL!
Look who gets freeze XD. What's not to like? One more mana to hold up the rest of them. that's quite a discount on a famously played Mage card. I think we are in for seeing a lot of this.
Awesome flavor and if games go long enough can be a contender. This is iffy in Arena because it is not a card you want stuck in your hand the early turns reviving some 2 mana beast, if that. This obv has some oomph to it tho.
Hilariously bad in Arena I agree. In wild I wish this was strong enough to make work in a deck with Duel and Call to Adventure bc those are such fun to play but whom are we trying to kid? Get rdy to die to the demon pit of predictable decks there with this. In standard? Rly doubt it but will be tons of fun. Inconsistent.. weirdo... Fun....
Arena... Is gonna say no (so constructed as well). We don't like cards that tend to get us in a bind when synergies don't work and you're stuck with a lousy 1/6 that you're forced to play with no upside. Avoid at all costs.
I mean honestly it just doesn't do anything. At best you're going to get a 3 mana 2/6 or a 3 mana 3/6 most of the time. Nice stats when it's timely, sure. Imagine drawing this in the late game though.
I wish my girlfriend was this flexible!
Ah, who am I kidding... I play hearthstone afterall..