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lMarcusl

Joined 06/03/2019 Achieve Points 390 Posts 387

lMarcusl's Comments

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    There's no way people aren't gonna make an OTK with this.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    Compare this to Thing from Below. 4 mana more, no taunt, +3/+3 in stats. Sure it's a Totem, you can use totem-specific spells on it but still...that ain't a great comparison to a card that came out ages ago.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    That is...weird. No. 1 what the hell is Paladin doing getting cards from other classes? Priest? Sure. Rogue? Absolutely. But Paladin?? No. 2 you're playing Pure Paladin yet your value wincon will be non-Paladin legendaries? Doesn't seem very Pure (also there will be like no synergy between your deck and what you discover). No. 3 faaack is this slow. It's a war golem until you pay an extra 3 mana to discover. And while we all wish our discovers consisted of 7+ mana cards, the result might be you get a 4 coster at best on your discover and then you start really wondering why the hell you bothered playing this card. Granted, in Standard the range of discovers is going to be more limited, so depending on the class-specific Legendary pool your odds might get better, but still, that's a lot of mana investment for unreliable results.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    This might be pretty grody in Wild. It's no fuss for a Mage to splurge out 2-3 secrets early on. If even one stays up by turn 4 it's bad news when this hits the board.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    I have to say, I really like the diverse support classes are getting this expansion. Rogue is getting some funky miracle/spam support plus hefty secret support to build on top of undersupported archetypes from the past, Pally is going back to its roots with Silver Hand Recruits, a playstyle that hasn't seen success in a long while, Mage is getting a brand new mechanic with skellies... I like it. Here's hoping none of this ends up disgustingly overpowered so that we can actually experiment with these things, rather than get mauled from day 1 by the same 2-3 broken decks.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    Fuck that weapon scares me. So excited to face that stupid all-1-drop Odd DH in Wild again...

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    I mean, I'm happy DH is being given something new to do, given how limited the class has been so far (especially in Wild). I just wish it was something that has a future. I very much doubt they're gonna be printing relics after this, this feels more like a Jade situation. And in that case, this whole package is going to live and die with this expansion, and DH is gonna be back to square one.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    Ey'sor is pretty damn busted. It just so happens to be by far the best card in a deck that is currently pretty much unplayable. I've won more games with Totem Shaman off of the back of Ey'sor than any other card. If it sticks one turn it's devastating, if you hold it back a bit, drop it, Lightning Bloom, then copy it with Totemic Reflection/Splitting Axe, it takes over the game on its own.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    I've been burned by Board Priest attempts far too many times to put stock in this anymore. High Priest Amet couldn't do it, Stormpike Aid Station couldn't do it, this can't do it either. Sure, you can make it a straight up combo kill but the dream of a board-centric Priest is just never becoming a reality.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 10 months ago

    I'm a bit confused. Out of all these minions, the only one that really has anything going for it in the game as it is currently is Sparring Partner, as he will be considerably easier to find than Defender of Argus. The others....Yrel only provides in-combat buffs, making her fairly worthless beyond maybe a bit of a midrange push that transitions into menagerie. I see no applications for Tipper and Silverback, no idea why Silverback is even being introduced. Kooky Chemist...maaybe you can make something happen with Naga (apply Spellcraft buffs, and swap stats to make them permanent), he has very minor use on cleaves (+2 attack on hydra, a worse Virmen Sensei, +3 attack on Foe Reaper, about equal with Metaltooth given the health loss), negative synergy with demons (you want that big butt on Battlemasters, not glass cannons).

    This all smells a bit like the Taunt package they introduced, then gradually wiped. Except this doesn't even have any internal synergy with each other or most anything else in the mode.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 11 months ago

    Oh wow, finally! So excited to not touch this.

    In reply to Heroic Brawliseum
  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 11 months ago

    Disagreed. If you start with the Mini-Myrmidon you can have persistent, free scaling from turn 3, which no other tribe has. With that line of play, you're also mostly safe from damage on turns 1 and 2 as the Mini-Myrmidon only loses to exactly 1 minion (Scallywag), and either ties or beats the rest. So an early play that is quite logical immediately follows into permanent scaling that will keep you afloat until you get the Shoal Commander, which, funnily enough, seems to also come earlier than it should. Compare this to Prized Promo Drake + Tarecgosa. Dragons get this scaling engine at Tier 4 + 4 where Naga get it at tier 2 + 3, in addition to already having the buff target potentially prebuffed from previous turns, while Dragons sit on fuck-all for scaling outside of Chromawing until they reach Tier 4.

    No other tribe can get a surefire-keep scaling target plus a free (as in, no need for repeated investment) targetable scaling engine going before tier 3. Even Demons have to keep buying demons AND paying health to scale Wrathweaver. Most tribes get it around tier 4, Quilboar at tier 3 (Bannerboar). Meanwhile in Naga-land you can just sit on your hands and the Spellcrafts just keep piling up every turn....

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 11 months ago

    Wat? They left Lava Lurker on 2? Are they mental? That needs to be at least a tier 3, possibly a 4.

    Also the butchering of Murlocs and Quilboar didn't seem warranted, the Tier 6's seemed to just about make them competitive. Obviously Nagas are taking a hit, but cutting endgame Murloc scaling in half does not seem a commensurate change.

    Also Pirates are still a joke and have been for ages, even after the introduction of the new minions (Peggy, avenge, etc.), surprised they're not getting anything.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 11 months ago

    Props on the article but...you're out of your mind if you think Lightbomb at 5 is reasonable. Even in Wild that's be offensive (I run it in Wild Questline Priest, a meme deck, and it destroys). It's a more predictable and generally more powerful boardclear than Mass Hysteria, it deserves to be more expensive as a result.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 1 year, 11 months ago

    Holy crap I must have blocked this brawl out of my mind. It's so MINDNUMBINGLY BORING! Seriously, who came up with this, played a game of it and said: "Yeah! That's exactly what I was going for!". I'd rather play classic+basic set HS than this.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 2 years ago

    I don't think it is, 3/4/3 sounds much better. If the Questline was an infinite value option for a midrange deck, it would be fine. The issue is it fits into aggro and comes out at around the time the deck slowly starts running out of steam. If it just came way too late for Aggro to even be a consideration, the effect would be perfectly fine. An Odd Warrior could use it as an inevitable finisher (similar to DMH), for instance, with doubled effect from Brann or Zola. There's no threat of that deck aggroing anybody down, hence it can have infinite value.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 2 years ago

    I...don't understand how that preserves the combo whatsoever. You pay 3 mana (!!!) to draw no cards and create a 4 mana 1/1 boar and a 1 20/20 darkness, assuming you already have them in hand. Where's the combo? I don't think that effect would see play in Priest even if it was 0 mana.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 2 years ago

    I wouldn't mind if they blanket applied this to everything, period. Nothing should summon an identical copy, just copy of the base minion. They could bundle that with the Vivid Nightmare change I suggested. Getting kinda sick of infinite Shudderwocks all the time.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 2 years ago

    For the Wild variant of the deck I'd honestly leave Switcheroo untouched and I'd change Vivid Nightmare instead. Generally, the fact that the card copies the attack has not been particularly relevant in decks that used it in the past, the reason they used it was to copy deathrattles or persistent effects such as Nazmani Bloodweaver or Malygos and such. If you can't copy the boar for the 20 dmg punch, you're left with a 20/20 charge that then requires further shenanigans with Divine Spirit + Inner Fire, which will usually give the opposing deck enough time to either Rat the pig, aggro or combo out the opponent, or otherwise interfere with the gameplan. Then it might be manageable.

    Personal bias but I'd actually hate for Switcheroo to get nerfed in cost. I don't care for the swapping effect at all, but the ability to tutor out two minions out of your deck for the cost of an Arcane Intellect is pretty neat, previously only offered by Insight. I've been using it in Nazmani Bloodweaver + Gadgetzan Auctioneer Priest to discount Prophet Velen, copy it and Mind Blast the opponent to death. Sloppy combo but fun.

    Sadly that wouldn't really help Standard, not sure what the Standard-legal options are there to counter the rush dragons. If it is counterable the meta can adjust and counter the deck into oblivion. Can't speak on that though.

  • lMarcusl's Avatar
    390 387 Posts Joined 06/03/2019
    Posted 2 years ago

    Totally not putting this into a Smokescreen deck, nuh uh.

    In reply to Swiftscale Trickster
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