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LogicalTroll

Joined 05/29/2019 Achieve Points 130 Posts 11

LogicalTroll's Comments

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 1 year, 11 months ago

    Invalid Deck ID


    m7ThxE8.png (1600×900) (imgur.com)

    All I have to say is that unlike other high role decks this is way more consistent TBH, having your combo ruined because you drew Boar or Darkness happens to you; but that number is quite minimal.

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Btw your remark about early game for dragon priest: a 2/3 on 1 and a 2/4 taunt on 2 are not enough?

    Have you ever played against secret mage & mech pally with Dragon Priest? I have. When Big Priest was the go to deck for Priest in Wild I was running Dragon Priest. Had mixed success with  it. Mixed means exceptional result from Rank 10 to Rank 5 not so much after Rank 5. 

    After Savior of Uldum it has become way harder to tutor Dragon Priest. From my sig I hope you have already guessed that I am a Priest main. I play nothing other than Priest. 

    I have tried every type of Priest decks from the conventional one to non conventional OTK, New quest Priest to mogu cultist priest to resurrect priest, king kobold etc etc. I am speaking from my experience. It's not that I am projecting out of thin air.  

    Currently I am running a version of my highlander, Nzoth quest (awaken of the maker) priest. I made it to rank 5 at the very first day & after that I have been stuck at rank 3 for the past 24 days. It's continuous rank 5 - rank 3 back & forth for me. Previous season Rank 2 was my best & that was it. Gave it all the push but remained stuck there. 

    For past 24-25 days I have been playing 30-40 games each day but still no effect. So it's like I have almost played  600 games this season with a 46% win rate. Tried various decks to extended period with various tweaks but couldn't make them work. 

    Also lately I haven't faced a single Priest deck on wild ladder on EU server. Can't say what's going on in US & Asia server, but here is EU Priest is almost non existent after Rank 5. True story. 

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Not having a clear cut identity is what getting priest into the problem in wild. 

    We know that Blizzard's first priority is standard & wild will always be a red headed stepchild to them. So in the context of card design they will always prioritise cards that will work outright in the standard format, while its utility in wild is always an after thought. 

    So with each expansion release we are seeing Priest constantly getting its identity changed. For a while it was resurrect which was not well supported & then came the buff one. But with the recent talk with them shifting divine spirit to HOF & Priest once again getting its identity removed, buff priest will not be well supported in the future either. The benefit of having clear identity is that some other classes are seeing their new cards getting trickled down to their Wild decks. Like secret Mage, battlecry shaman or thief rogue, taunt warrior, kun aviana otk druid, mech pally etc. 

    Many of the previous priest archetype that didn't work in the past got no support (like shadowform), So now majority of them have made the entire collection to be filled with dead cards that won't get any support in the future. Many popular archetype didn't receive any support in future expansion either like Dragon priest, resurrect priest, death rattle priest etc. So once a strong deck is now losing its relevancy while weak deck being dead for eternity. While other classes are getting support from their standard set, Priest is getting nothing. Also they completely killed big priest quite successfully. 

    Priest was quite bad against aggro & now days with this excessive aggressive environment in wild  it is getting shafted again. some of the deck like mech pally or secret mage have gotten to hard to counter. Attrition & control two of the strongest aspect of Priest gameplay are getting fizzled out as well. 

    In the current situation I think Pirest has lost its relevancy in wild & won't be viable anytime soon.

     

    Un-nerfing Raza will be a positive step ( not much but still a positive) but I don't think Blizzard will do that. 

     

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    The best moment for me is to get bloodlust from Zephyr to finish off  murloc shaman in wild. The irony. 

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Team 5 should think about changing the mechanic to be honest. I know that the end goal of new quests or new hero cards are to produce new archetype, But sometimes the overlap between them is so strong that the temptation of running both oft hem in the same deck becomes irrepressible. Not creating an artificial barrier would produce better results in my opinion. 

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    That's discouraging to be honest, But I would still love to try this deck to see how it would fare. It would be my first priority after the launch of SoU. 

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    If you can then I say Activate the Obelisk has nice synergy with Awaken the Makers . The theoretical death-rattle deck will also be flexible. With all these cheap deathrattle & reborn minions, like Grandmummy you will have an early decent game & later when Amara, Warden of Hope will activate obelisk you will have a strong hero power for the late game which will help you keeping your minion to stick on your board. You can also run Raza & Reno for the highlander flavour. 1 mana Obelisk eye will be pretty damn good. Also Reno can help you activate Obelisk on a single turn so you don't have to keep waiting for Amara to activate. 

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    First of all, It's a perspective,an interpenetration not an argument. Now let me dissect your points. 

    "1. Less legendary cards is less content." 

    - Not necessarily. The change in rarity doesn't translate to less content when it's quite apparent that other rarity of cards of remained same. The total number of legendarily haven't been  decreased. They have just been distributed among the classes while in the past they would have confined to neutral pool. 

    Now there's an argument can be represented in favour of more class legendaries that they provide more ways to play & sometimes they bring a total different archetype into the table. Neutral legendaries, no matter how unique they are, lack the flavour that a class legendary usually possesses. 

    2. You don‘t consider the meta whatsoever. Most players craft the cards, they want to use and the number of „usable“ legendarys is not allways relatet to the total amount of legendarys.

    Dust is a very valuable thing in the game which is very hard to acquire for F2P players (unless they are infinite arena players, but the reality is very few are). For a F2P player when you invest your dust into a card you have to make that decision very wisely while thinking about long term. It's very hard for a F2P player to craft a legendary in a whim.sometimes meta changes all of a sudden making great cards bad over night. For a F2P players it is very hard to keep up the momentum if they go into this cycle of crafting & disenchanting. It's not a viable option cause return from disenchantment is only 1/4th. You are losing a major chunk of your hard earned dust with very little return. Sometimes you just don't know what kind of obscure legendary will sudden become viable (e.G: Black Knight at the very beginning of KFT launch) . SO you always have to keep that in mind that any card have the potential to be viable in any meta. Also there is this case of wild where you need a huge pool of cards in your repository. So anyone with an intent of playing wild have to keep that in mind that crafting all of your cards should be the ultimate goal. Obviously you have to priorities which card you will craft first. But for a F2P player especially if you have started just now, you priority should be a long goal. 

    Of course you can climb legend with a meta deck at the very first month you have started playing, but if you want to maintain that consistency so that you can achieve at least rank 5 in every season then you have to think about the long goal. 

    3.  You artificially limit your access to multiple decks and playstyles by sticking to one class and wasting your dust on random neutral cards that may not even synergise with your class.

    Confining yourself to a single class can be both limited & flexible strategy simultaneously.

    Drawback is that you won't be playing any other classes & the archetypes they have to offer. But on the other side it gives you the flexibility of playing both Wild & Standard format to a very deep length. You are facing problem in standard meta then shift to wild for laddering. Wild is appearing too hard then go back to the standard ladder. Building you collection for  some specific decks will never give you that flexibility. Also it gives you the option of experimenting, trying your own decks. That deck can be both competitive but also fun. Also playing meta decks can become grinding & monotonous in a very quick succession. 

     

    At the end of the day a F2P Player has only two choices

    1. Either invest into competitive meta decks for multiple classes which will hinder your deck experimentation, trying multiple formats in the long term. 

    or

    2. Invest into a single class where you can taste almost everything this game has to offer to some extent. A huge problem is that the class you have selected can face a slump & then you will be in slump too & it can happen quite often. 

    But no matter how much you try you will be a few step behind to able to access everything this game has to offer without spending anything. It's not impossible but quite a daunting task. So pick your poison. 

     

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago
    Quote From NightCrawler
    Quote From LogicalTroll

    I have all of the priest cards & almost half of the Neutral collection (with entire adv: CoN,BRM, LoE, ONK) 

    All you've proven here is that it's less pricey to meet an arbitrary goal you've set for yourself.  

    Are you an HS player or an HS collector?  Because even almost all of the most pay to winnest players don't have a full priest collection.  Most players, nevermind f2p players who need dust, would have dusted those mindgames and lazuls long ago to craft relevant cards for one or maybe two other classes (preferably some more known for cheap, competitive decks such as rogue or hunter) for the same amount of dust you have in your collection.  Mind you, I'm not saying playing one class is not a valid f2p option (in fact, it's one I used back when I was f2p), only your specific method of crafting everything in a class.

    If you want to roleplay or challenge yourself with alternate goals, that's your own business but it means your collection and experiences shouldn't be used as a baseline when it comes to collection management because it's highly usual, not representative of f2p collections on a whole and sets a very poor example for aspiring f2p players who actually want to play the game rather than collect cards, as you do

    I know that different people might have different experience with this new system but for me this new breakdown was more favorable.

     

    As I have already said, this is coming from a personal experience & clearly an opinion that shouldn't be considered as fact. Some of us play it for fun cause very few of the hearthstone playerbase would ever make it as a professional let alone be at the top. I think it's better to be realistic. 

     

    I am not saying that I am writing the golden rulebook of playing hearthstone or my experience is the be all end all. People have approached this game in different manners, even the streamers streaming the game bring lots of variety on the board. I am just sharing my experience & how it have affected my experience with the game. 

    No wonder different people with different approach will feel different. 

     

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

     

    This is a chart that shows how much dust you will need to craft your collection expansion wise. (From classic to Rise of Shadows) 

    This is a breakdown of neutral cards per expansion wise 

    This is a breakdown of cards of a class( in this case it is druid) expansion. There have been some fluctuation in classes where some of the class cards went to HoF or Hunter was the only card which received 2 legendaries in TGT (Which takes all total hunter legendaries to 20, for others it is 19) but more or less they are quite same.

    Expect 8 of more charts like this. 

     

    This is a dust wise breakdown of cards of a class per expansion(in this case:druid) 

    .f you have noticed a pattern then you will that after MSG, Blizzard have reduced the number of neutral legendaries, instead increased the number of class legendaries by 1 (From JtUG).

    As a F2P player from open beta I found this new trend more suitable. I have consolidated my attention to a single class (priest) & only craft Priest & neutral cards. After MsG I found it much easier to fill my collection than before. 

    I have all of the priest cards & almost half of the Neutral collection (with entire adv: CoN,BRM, LoE, ONK) 

    This is the current numbers of neutral cards I need to complete my neutral collection

     

    From this chart you can see that I fared much better from Ungoro than I did before & I am filling up my neutral collection much quicker than before & because of no duplicate legendary rule it has become more easier if you only concentrate on a single class.

     

    I know that different people might have different experience with this new system but for me this new breakdown was more favorable. 

     

  • LogicalTroll's Avatar
    130 11 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Another refuge from hearpwn. Same username I had there. @Fluxflashor good luck mate. I hope it will be popular like how big Hearthpwn was. 

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