Deep sigh. Spent the last year dealing with dragon breath and holy nova and arcane explosion. Was so looking forward to not having them in standard and now this...
I don't normally play wild but I think the whole wild community is losing their minds over this. Good card for standard, won't be everywhere at the beginning, but when those secrets start becoming a problem, this will start popping up
Meh kind of effect. We saw near the same thing with shaman but with spells. I think warrior will use it to better results but still there are better things to be doing bthan just another 4/4
Turn six, this and broom. You own the board and regained a few secrets. If there is one more paladin secret coming, which given this there should be, secret pally is going to be a thing again
Yeah, hunter needed this card. I doubt any archetype wouldn't run this card. It's just that good at all key states.
Deep sigh. Spent the last year dealing with dragon breath and holy nova and arcane explosion. Was so looking forward to not having them in standard and now this...
Good.solid card for priests that represent the class without being another convincing infiltrator
I don't normally play wild but I think the whole wild community is losing their minds over this. Good card for standard, won't be everywhere at the beginning, but when those secrets start becoming a problem, this will start popping up
All of this. I don't like that it is dh that gets the new mechanic, but I like the use of adding new and unique mechanics to each class
Going to be a staple in almost any hunter deck as they needed a draw mechanic
Meh kind of effect. We saw near the same thing with shaman but with spells. I think warrior will use it to better results but still there are better things to be doing bthan just another 4/4
Needs a lot of support to be a viable archetype but here's to deathrattle dh I guess.
Good early game card to let you take control. Does it attack one minion twice if it is the only minion on their side?
Welp. Dude paladin is dead. Long live hp mage. Jokes aside, looks fun. Will see play for token and board based control
Ok. I see why the hero power package was included in mage. Good payoff with a reasonable requirement. May be nerf material if burn mage too stronk.
Turn six, this and broom. You own the board and regained a few secrets. If there is one more paladin secret coming, which given this there should be, secret pally is going to be a thing again
Good control card. Would see play now because of the pocket meta we're in, but need to see the barrens meta to see if truly good
I missed kazakus so much, I refused to get my hopes up about seeing him instandard again. Day one craft if nothing else but for memories and meme
Highlander or meme
Good as an early play but loses all value beyond turn 4
I can see zoo wanting something like this , but it still feels slow to get proper use.
Good idea but the practical applications seem disappointing considering the current line up of cards.
Good card design w
Such.a good card design and flavor wise.