Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion.
Meh card. Not even good in Arena. I can't see any Frost deck that would give up a card slot to out this in. Now, if it's randomly generated or summoned, it will be alright.
Crazy good. A neutral, Frost specific tutor is amazing. If ANY Frost spells become too good, this is an auto-include. Important to note that some classes like Warrior only have a couple of Frost spells, so this always hits what you want and it has a body itself.
Might see fringe play with the new Inner Fire type card, but the benefit of Stat swap cards is to surprise the opponent and clear their board more easily. This doesn't have that element and is made more for comboing something.
Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.
Really really strong card that freezes your opponents board and gains stats. This will almost always get to attack as the opponent needs spells to remove.
Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion.
Not even good in Arena. Way too expensive and slow to be useful, and the benefit of the card is miniscule.
Meh card. Not even good in Arena. I can't see any Frost deck that would give up a card slot to out this in. Now, if it's randomly generated or summoned, it will be alright.
Crazy good. A neutral, Frost specific tutor is amazing. If ANY Frost spells become too good, this is an auto-include. Important to note that some classes like Warrior only have a couple of Frost spells, so this always hits what you want and it has a body itself.
Really weak. At best a 4 mana 6/6 and that's still kinda weak to what could go in its place. Are a filler card.
Might see fringe play with the new Inner Fire type card, but the benefit of Stat swap cards is to surprise the opponent and clear their board more easily. This doesn't have that element and is made more for comboing something.
Cursed Disciple 2.0. This might be better with it being a mana cheaper, though still will only see play in Arena.
Good for anti-aggro and I'm Arena. Reminds me of Twilight Flamecaller.
Arena cars for sure. Has above average stats, but needs Rush to be useful.
Snipe but Neutral, and also very easily played around.
Good in Arena, amd for hitting certain Honorable Kill breakpoints in a deck that requires them.
Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.
Garbage. Compare Stockades Prisoner to this and I'd rather not play this.
This is neat. Really good in Arena, but not very good in constructed as the 3 damage it represents is too low to really be a nuisance.
Good in very specific decks, but otherwise filler that won't even see play in Arena.
Busted. 1 mana draw with a bonus to freeze something.
Kind of meh, but disrupting your opponent is usually fun so this will be good to discover.
Really really strong card that freezes your opponents board and gains stats. This will almost always get to attack as the opponent needs spells to remove.
This, along with Windchill, are what will make Freeze Shaman viable.
Slow, but possibly a top 2 or 3 best Objective card. Sees play in Freeze Shaman and nothing more.