Strong tech, mostly in wild.
Slow hunter card. New spell archetype? Don't think so. We will see others cards
Strong card if control DH will be available.
Solid card. Easy to trigger
Good card. Nice sinergy with the new legendary.
Strong finisher. The core set will help
Wrong class? Priest had one similar in the past, never see play. Dh maybe will do a better use of it.
Seems strong. DH always nice legendary card
If secret paladin will get back, this one will carry it. Nice mechanic.
Old mechanic. Could be strong in the right deck, if you don't draw the big spells before.
Cards that cost 4 are quite strong. Little disappointing from this kind deck building.
Good card, hunter happy to play it, even without draw support
Strong card.we will see if it will be played, druid has many strong minions and sometimes they are not played.
Solid card. It will be played
In shadow form, to make damage could help. For healing not really, unless you discover it when you need.
Bad zoo card, you never reach turn 10 for the value.
Bad epic so far. Will see if new cards change my opinion
Fun card in big minions deck, anti-combo tech sometimes
Zoo deck? It needs to be drawn fast.
Difficult to include in a deck, random card not guaranteed. Arena card
Strong tech, mostly in wild.
Slow hunter card. New spell archetype? Don't think so. We will see others cards
Strong card if control DH will be available.
Solid card. Easy to trigger
Good card. Nice sinergy with the new legendary.
Strong finisher. The core set will help
Wrong class? Priest had one similar in the past, never see play. Dh maybe will do a better use of it.
Seems strong. DH always nice legendary card
If secret paladin will get back, this one will carry it. Nice mechanic.
Old mechanic. Could be strong in the right deck, if you don't draw the big spells before.
Cards that cost 4 are quite strong. Little disappointing from this kind deck building.
Good card, hunter happy to play it, even without draw support
Strong card.we will see if it will be played, druid has many strong minions and sometimes they are not played.
Solid card. It will be played
In shadow form, to make damage could help. For healing not really, unless you discover it when you need.
Bad zoo card, you never reach turn 10 for the value.
Bad epic so far. Will see if new cards change my opinion
Fun card in big minions deck, anti-combo tech sometimes
Zoo deck? It needs to be drawn fast.
Difficult to include in a deck, random card not guaranteed. Arena card