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Marega

Joined 05/28/2019 Achieve Points 620 Posts 872

Marega's Comments

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    but it proabbly works in terms of who came first? Loatheb first says it costs 5 more. then u get eye beam that says if this is outcast then it costs 1. loatheb effect comes first, think of it as a stack just like on MtG or LoR, effects triggered after are prioritized so they happen first and according to the cards mechanic

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    altruis the outcast got a serious nerf. playing that card in tandem with skull of guldan generated some serious board clear with face dmg. now you have to wait to turn 10 and every card discounted needs to cost 0. the other nerfs to DH dont hit it that strongly. battlefiend is more balanced now, but still a powerfull and auto include cause the opponent will still want to clear it. adept nerf is literally zero nerf same for the mage quest

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    battlefiend might get the mana wyrm treatment. which will kill the card. maybe put it at a 2\1 or 1\2 and still 1 mana

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    agreed. i think it works for pretty much every stream that is giving drops. muted sound equals u not watching

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    same here. that would have been so crazy that it would definitely cost someone their job.

    like everybody else i have some complains about DH but i would be so sad if they removed the class. Theres a future for it they just need to dial down some of the stuff

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    i think that the bare minimum standard for tribe synergy is usually at least 5

    In reply to Dragon Librams
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    the draw ability is just nuts. priestess of fury is not even included in the most aggro versions. not even the anteon or whatever its its name. now we know why they HOF leeroy.

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    Awesome. Not a fan of the sharks. I know its not a good deck but when they work they work and its hard to counter it when they keep coming

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    did shark get a buff? each time it dies it adds one shark to ur graveyard. meaning when u revive it the first time and it dies the next time u attack with an ephemeral u get 2 sharks instead of just one. maybe im wrong but its what i get from the new text

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago
    Quote From OmarComing

    I think the fact that you're playing Wild (based on the screenshot) also means that you'll have a much wider matchup spread, simply due to there being a smaller amount of players available.

    I've been playing weird decks in Standard Legend, and my rank has tanked to about 10K. So I'm facing people who are at like Gold 1 at this point. Not sure why it doesn't match me against the other weirdos at 10K, occasionally it does, but typically right now it's Gold and Platinum players. I suppose I'm closer to their MMR at this point.

    I'm also losing ranks after wins sometimes (this has happened several times actually) but I guess that's just due to the influx of other people attaining Legend? 

    kinda depends on server. in Asia the playerbase is bigger for Wild than for Standard

    In reply to Silver 8 v Legend 68
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    priest has a viable deck called Galakrond priest. if you construct it right. of course in this meta its not gonna work cause DH and Rogues are a thing. i build one that basically wins vs almost all except those 2 and its a coin toss vs Galakrond Warlock. thats why priest is more reliable on rez mechanic

    In reply to Priest Decks
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    again we should never turn a blind eye to mana cheating cards. they WILL ALWAYS be good

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    You are playing a deck cause it was recommended. Mistake number one: you are a slave of the win. I get the feeling you are playing it for the wins and you don't like the deck.

    Mistake number 2: playing a deck that relies upon what you draw. It's a green cards deck but unlike aggro its a card per turn if u draw them cause u cant even influence that since theres no card draw.

    Mistake number 3: wanting to climb with a slow deck. So im assuming u want ro reach legend independently of the pleasure u have in piloting the deck. Ive done this before and normally i just pick an aggro deck. Reason is i dont like the deck i just want to climb quickly so i choose an aggro deck. Result? It steamrolls the low to mid ranks easily but once I reach a high rank i walk into a wall. I think the main issue is since i dont like the deck i just dont put much thought into it and end up losing a lot. Funny thing is with some aggro decks that actually remember liking i didnt hit this wall cause i was making smart plays to avoid certain outcomes and play around removal

     

    The lesson of this 3rd mistake aint "bro just dont play aggro" but it is dont play something u dont like. AND if u are indeed just using a deck for climbing regardless of ur enjoyment than i seriously recommend aggro because its a lot faster. Winning or losing fast makes the climb easier.

    U chose a really slow deck to try and climb. Thats quite admirable but ultimately a mistake. The main issue is that u are relying ur climb and success on a deck. The deck doesn't play by itself (tho rez priest archetype are almost that) and thats the main problem. It was recommended so u just go with it regardless.

    U are the playing. U are the one trying to reach legend.  Not the deck. Dont make urself a slave of it. And dont make the deck your slave either. You are partners in crime treat it well treat with respect for ur opponent. Predict ur opponents play. Play around the worst possible outcome each turn. Know ur opponents deck know ur own deck and what draws could net u the win play with those odds predict the rng and u will come out on top.

    Sadly for that im not seeing a rez priest pulling it. Its a very one sided deck. Very linear deck meaning u either have the cards or u dont. Most decks have differently plays. Easy deck like the demon hunters etc rely on those broken cards but the deck works regardless of what the cards are cause u are making different plays. Rez priest is just did i drew my taunts? Do i have my removal cards. And did I drew my mass rez? The only combo is the infiltrator and grave rune. If u don't get ur cards online when u should u just lose. Also u rely on a meta not using shaman cause the highlander mage is a pain cause they run poly and zephyr can get u one. The fact that shaman and their possibility of discovering hex is off meta makes rez priest more viable. Of course rogue counters priest hard and galakron rogue is still very good.

     

    Tldr: play a good deck but one you actually like or else you will feel like you are on a job. Dont be a slave of the win or you will end up defeated by your own deck not the opponent's

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    im pretty sure it means that considering the previous showcases resulting in new champions and some cards from its region

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    nerfing it might kill the whole class. when the op thing is DH removing stuff with their face and keeping the tempo up it needs to heal back and this will hinder the class more than all the other nerfs

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    theres only one bad thing about this. rogue will be back in full force and their 70 seconds turns filled with 5 cards each with infinte lackey value

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    all of it is normal. the skull is still mana cheating at its finest, beam is also decent but the 0 cost becoming 1 cost can kill its tempo thus bringing the balance. the weapon just eliminates the healing that was absurd.

    seems balanced but will see

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years ago

    Demon Warlock counters it.

    Ironic...

  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
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