I am not sure, if this will see play in Wild Big Priest. A lot of games are over before turn 8 and you have allready more than enough revive spells there. More than you can put in your deck (if you want have enough removals against Aggro). I think a Mass Resurrection is even way better in a lot of cases for just one mana more. But maybe it is good enough to see play. We will see...
Personally I like the Alliance more - but at the end I choose the horde legy, because I play more aggro than control decks so the legy fits my playstyle more.
Often there are "special events" on a mission map, which boosts all fighters, protectors or casters. Just take 2x fighters events and the task is done. :)
I swap between Standard, Wild and Classic, so I can play a varity of decks against a varity of other decks. Only playing one game mode become kind of boring for me. In Standard I am Dia 2, in Wild Dia 9 and in Classic Gold 9 at the moment. The mode I least enjoy at the moment is Standard because of Quest Mage.
I played Pirate Warrior about a week ago in Wild and it worked pretty fine. So my first thought was "Oh well, this changes make PW in Wild very, very strong!".
But yesterday I played PW in Wild again and it felt very "meh". It was an auto loose against Quest Hunter. Quest Warlock felt like an impossible enemy too. And there were other decks too, which felt "very good" against PW.
So how good will be PW without Demon Seed? Very good, I think - but it will not be the new "S-Tier deck" which totally defines the meta, because there will be decks, which are strong against it (even without tech against pirates).
I am only a little bit afraid the new meta will look like this:
1. Quest Hunter > Aggro Decks
2. decks which are stacking armor > Quest Hunter
3. Aggro Decks > decks which are stacking armor (?)
A Warlock ban huh? Could they actually be axing Demon Seed? Or is Demon Seed getting nerfed and they're axing Mithril Rod? Hm hm hm. The buffs got me a little scared though. Mage and Hunter buffs could do terrible things if misplaced and Quest Warrior also definitely doesn't need help. Hope it's for some off meta archetypes.
My guess:
No bans for standard. Warlock quest gets banned in Wild.
On one side I want Classic to stay Vanilla Classic, because this way it stays a format "where the world is still ok" and no broken stuff is around.
On the other side I would like to play old metas from time to time. I like Classic Zoolock so far very much, but one of the best memories I have is Naxx Zoolock with Eggs and POW. I play HS since open beta but this was the time I "really learned how to play HS" because there were so many small details how you could improve your Zoolock gameplay (especially how to position your minions optimally, how to use your mana and how to trage most efficient).
I only speak for Wild:
I am not sure, if this will see play in Wild Big Priest. A lot of games are over before turn 8 and you have allready more than enough revive spells there. More than you can put in your deck (if you want have enough removals against Aggro). I think a Mass Resurrection is even way better in a lot of cases for just one mana more. But maybe it is good enough to see play. We will see...
Card text:
Dust this card to craft a viable epic card.
Personally I like the Alliance more - but at the end I choose the horde legy, because I play more aggro than control decks so the legy fits my playstyle more.
I will not buy the complete mini set. The only legy I am interested in is Mr. Smite.
For the commons and rare cards I kept a handfull of packs.
As some other users allready said: Mr. Smite could be a nerf target. He is so good I even consider to test him in 1-2 Wild decks.
Leeroy was 5 mana with 6/2 charge (+2 enemy welps) saw a lot of play in the past.
New pirate legy costs 1 mana more, has an charge aura and effectively 5 more health (because the 2 welps most of the time killed Leeroy).
I think this will be a new staple card for aggro decks at least in Standard.
Often there are "special events" on a mission map, which boosts all fighters, protectors or casters. Just take 2x fighters events and the task is done. :)
Woooow!
ÔoÔ
And it has been historically heavy on green males too.
Warcraft has always been diverse in relation to race. Humans, orcs, dwarfs, elves, trolls...
But yes, we need more diversity! When gets the hoard finally its first lesbian transgender black warchief?!
Overall I have fun with HS right now.
I swap between Standard, Wild and Classic, so I can play a varity of decks against a varity of other decks. Only playing one game mode become kind of boring for me. In Standard I am Dia 2, in Wild Dia 9 and in Classic Gold 9 at the moment. The mode I least enjoy at the moment is Standard because of Quest Mage.
Don`t worry about Pirate Warrior in Wild: It get totally fu**** by Quest Hunter!
99% auto loose.
I played Pirate Warrior about a week ago in Wild and it worked pretty fine. So my first thought was "Oh well, this changes make PW in Wild very, very strong!".
But yesterday I played PW in Wild again and it felt very "meh". It was an auto loose against Quest Hunter. Quest Warlock felt like an impossible enemy too. And there were other decks too, which felt "very good" against PW.
So how good will be PW without Demon Seed? Very good, I think - but it will not be the new "S-Tier deck" which totally defines the meta, because there will be decks, which are strong against it (even without tech against pirates).
I am only a little bit afraid the new meta will look like this:
1. Quest Hunter > Aggro Decks
2. decks which are stacking armor > Quest Hunter
3. Aggro Decks > decks which are stacking armor (?)
You hate Questline Hunter? Play a deck with lot of armor stacking. Enjoy your free wins against Quest Hunter.
Pirate Warrior is already strong in Wild. These buffs make it even stronger.
2 instead of 1 HP makes a big difference for a one drop.
Stormwind Freebooter looks like a "very good" card for me now. I will put 1 or 2 Stormwind Freebooter into the deck for sure.
I played to diamond 2 so far with Aggro-Druid.
Felt "ok" against Warlock. Not great, but not terrible either.
I am loving it! <3
My guess:
No bans for standard. Warlock quest gets banned in Wild.
Hello 1600 dust.
Always look on the bright side of nerfs. ;)
Thanks for the idea, I did it this way too. :)
On one side I want Classic to stay Vanilla Classic, because this way it stays a format "where the world is still ok" and no broken stuff is around.
On the other side I would like to play old metas from time to time. I like Classic Zoolock so far very much, but one of the best memories I have is Naxx Zoolock with Eggs and POW. I play HS since open beta but this was the time I "really learned how to play HS" because there were so many small details how you could improve your Zoolock gameplay (especially how to position your minions optimally, how to use your mana and how to trage most efficient).