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Melliflue

Joined 06/01/2020 Achieve Points 410 Posts 81

Melliflue's Comments

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 2 weeks, 6 days ago

    I am having some success with the hero power package in a dragon deck. Sing-Along Buddy plus the refresh from Popular Pixie provides a lot of bust damage (and armor gain if you need it).

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 1 month, 1 week ago

    Since minions on the board don't remember cost changes, would Shudderblock into The Azerite Murloc have a 9-cost evolve on the board?

    It always irritated me that cards like Goldshire Gnoll forgot about cost reductions when they are on the board. The text should still be active. It would have made evolve shaman far less obnoxious.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 1 month, 1 week ago

    There goes the dream :(

    I'm never sure which cost gets used by the game. I always found it weird that Grey Sage Parrot would repeat a spell that had been cast with a reduced cost, so then Hearthstone used the printed cost. Similarly The Azerite Rat can resurrect Reska, the Pit Boss or Chained Guardian even when they cost zero.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 1 month, 1 week ago

    I want to try Shudderblock in an excavate deck. It both makes getting The Azerite Murloc easier and massively boosts the effect.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 3 months, 3 weeks ago

    Paladin has too many generically strong cards. Despite being a great class for a while it was never given a bad expansion. Every expansion has at least one card that is just very strong; The Leviathan, The Countess, Sanguine Soldier, Boogie Down, Amitus, the Peacekeeper, Hi Ho Silverwing were all in different expansions, are very strong and fit into (nearly) any paladin deck. The Countess's no neutrals condition doesn't matter because paladin has so many strong cards.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 3 months, 3 weeks ago

    I also think this hits the slower paladin decks more. I thought they would take the 'Holy' tag off Boogie Down, which would indirectly nerf The Garden's Grace. It doesn't make a lot of thematic sense anyway. Is it a holy boogie in a sacred disco?

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 1 week ago

    I think they stopped caring long ago about how fun decks/cards are to play against. Aman'Thul feels unfair. Mech rogue builds big stealthed minions then gives them windfury. Demon hunter can play a dozen cards on turn 7. Reno, Lone Ranger poofs the enemy board and restricts them to a single minion the following turn. These all feel incredibly bad to play against.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 1 week ago

    I included all those cards anyway because I needed so many non-minion cards in a highlander deck. I never got to do an otk though. I did manage a turn 8 win against a control warrior and thought I would never beat that.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 1 week ago

    I tried using Elise, Badlands Savior with Rivendare, Warrider and no other minions. It was bad but when it worked, having Elise summon the other three horsemen was fun.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 2 weeks ago

    I was hoping they would change Order in the Court to order based on what the card would cost to play at the moment OitC was cast, so the cost-reducing effects of paladin's cards would see them shuffled closer to the bottom of the deck. I thought this would make it a far more interesting card to play because when you play it would affect the ordering. Play it early and put Lightray on top perhaps. Play it with an empty board to ensure Sea Giant and Prismatic Beam are close to the top.

    It would be hard to play OitC and the drawn card on the same turn so the tempo loss would still be a factor.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 2 weeks ago

    I think they should have nerfed Lightray and The Garden's Grace instead of Order in the Court. Alternatively they could change the mechanics so cards that reduce their own cost will also be cheaper in the deck and not just in hand. Then Order in the Court could shuffle Lightray to the bottom of your deck.

    It would create an interesting decision for when to play OitC. You could play it early to put Lightray/The Garden's Grace towards the top of your deck, but you lose tempo and will have dead draws for a few turns.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 4 months, 4 weeks ago

    They refunded Kargal Battlescar after nerfing the watch posts so I wouldn't be surprised if they also offered refunds for Tram Conductor Gerry.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 5 months ago

    I thought Stick Up would be rogue's best card. There are only 10 cards in the discover pool and most are very strong with quickdraw active so are still good after the 1 mana spent on Stick Up itself, for example Heat Wave becomes Consecration. The options include hard removal, aoe, healing, and minions so it is very flexible too.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 5 months, 2 weeks ago

    Is it worth playing a 4-mana 2/5 to get a 3-mana discount though? None of the excavated treasures cost 5+ so none of them make full use of the cost reduction of Tae'thelan Bloodwatcher and to play a 4-mana 2/5 I want to get a significant return.

    It feels like Tae'thelan belongs in a deck that generates a lot of cards, or at least is consistently able to generate some expensive cards. That doesn't synergise with a deck trying to excavate The Azerite Hawk.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 5 months, 2 weeks ago

    That is some serious lack synergy between Tae'thelan Bloodwatcher and The Azerite Hawk.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 8 months, 1 week ago

    Curses and plagues are unaffected by Solid Alibi. Playing mage I found plague dk to be a pain. I want to draw lots of cards to find Sif, and enough burn because I'd probably need 30 damage. The cost increase plague is very disruptive too.

    I don't think Solid Alibi is a problem when mage does not have otk potential. The same was true of Ice Block. Solid Alibi costs one card and 2 mana to stall for a turn. It doesn't clear the board at all, or develop a board for mage. Time Out! made the paladin completely immune for a turn but was never good enough. I think a class can either have otk potential or it can have buy-a-turn stall cards, but not both.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 8 months, 1 week ago

    Solid Alibi wasn't a big problem until mage was given burst damage with Sif. I think this is a quality of life nerf. I have played Sif mage and it cannot be fun to play against. I've had games with 3 Solid Alibis into a Sif otk.

    I think Lab Constructor is also a quality of life nerf. Mech rogue doesn't seem overly strong to me, but it either snowballs out of control and wins or never gets on board and loses. The latter feels awful for the mech rogue player, the former feels awful for the opponent. I am not a fan of high-roll/snowball decks like that. They so often feel decided by luck of the draw.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 9 months, 2 weeks ago

    I am not convinced it will be good. Its immediate board impact is weak. The 5 damage is the best option but then you have removed the later threat from it. Is a 6-mana 3/8 that deals 5 damage good enough in a mage deck? I think that is what it will be most of the time.

    Mage struggles to get board control so any board based deck could probably kill it without much trouble and mage's current secret pool offers no protection from existing minions. It needs a lot of support to survive a turn, and getting it to survive two turns seems near impossible.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 9 months, 2 weeks ago

    I don't like the new Deathwing because it gives permanent buffs to the opponent's board too which could make when you face Deathwing very important, especially in the early turns.

  • Melliflue's Avatar
    410 81 Posts Joined 06/01/2020
    Posted 9 months, 3 weeks ago

    My first attempt was death knight. I thought it would be like a normal dungeon run and there would be buckets to choose from. That was a terrible mistake. During the first fight I was wondering when I would draw a decent deathrattle only to find there were none.

    WIth druid, even if I get a good start I often lose when ETC drops One-Amalgam Band. I eventually won but it took about 8 or 9 attempts.

    I cannot believe how badly designed those decks are.

    In reply to Battle of the Bands
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