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Mercynary9

Joined 03/31/2019 Achieve Points 355 Posts 239

Mercynary9's Comments

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From DoubleSummon
    Quote From Mercynary9

     

    Top 5 bad cards:

    1. Bazaar Mugger: I feel someone has tested their original version of the card that has "Whenever it attacks, add a random card from another class", then suddenly, the card designer said, "WTF, THAT'S BROKEN!", so they nerfed this card... I have a really honest feeling about this since there is no way the card is implemented that way. Intentionally nerf, I'm calling it.

    2. Khartut Defender: Seriously? If the card was 3/5, it would be the LEAST PLAYABLE card out there. 3/4 means the card designer were worry to much about this card.

    3. Wasteland Scorpid: Worst packfiller out there, together with Generous Mummy in this spot.

    4. Dinotamer Brann: I don't know... I just don't like this card. (By the way, can we stop these things that does "Summon a same legendary minion that we have already known before", thanks.)

    5. Desert Obelisk: I love some memes, but this one is not a thing for me. So don't you think about playing it with Shadow of Death... if you do that, you would miss so many good things in your life.

    I must disagree with your worst list (Except the last one which is my first worst, and you put actually good cards above it)

    Bazaar Mugger is not the best card in the game but how you are calling it bad? I mean a 3/5 rush minion could cost 4 and then you pay one extra mana for the burgle effect, it's not OMG OP but the card is decent, and could fit into quest rogue.

    Khartut defender is actually a huge speed bump for aggro it's a mix between two very powerful cards but the stats are reduced to compensate I am talking about Sludge Belcher and Antique Healbot it's slightly worse than both of them but it's 6 healing, and double taunt minion it's a 3/4 because they were wary of this card being too good at 3/5 it's still decent. again it's not the best card of the expansion but it's decent.

    Brann - Hunter got so many good cards now you don't HAVE to play control to play a singelton deck, could see this card being played.. if not now then next expansion the power level is there and you could really make it work.. besides you ranked zephrys first if you believe in singelton decks hunter is probably much better than mage and druid.

     

    Ok, I'll change the worst order. Should have thought about it.

    I agree with Khartut Defender, I changed my mind when someone said it's a good neutral card. And about Brann, I had a negative thought about this card when it comes to his stat points, but never realized it cost 2 less of a King Krush. 

    Took those two cards out and replaced it.

    About Bazaar Mugger, it was not the reason should be cost 4, it's the battlecry problem, what I believe is that it should add a random card while attacking. This is why I feel the card design was changed, the card feels outclassed by other burglar cards, but I think it's there for a balance reason I guess.  Maybe Dune Sculptor and Grandmummy can be there too, but still not sure. I would never place Bazaar Muggar as worse card than all packfillers, I just added it because I'm more into class card review. Which I should have said it before.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From DestroyerR

    If you’re looking for BIG in Warlock, I’d recommend Darkest Hour lock, it’s a pretty fun deck and not even that ba

    Forgot this thing as well, will check how it goes with colossus.

    By the way, can't I quote two things in the same comment? I was able to do that in Hearthpwn if I remember correctly...

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From NightCrawler

    IMO, the "Big" support of the set isn't colossus, but Blatant Decoy.  It's like a neutral Shadow Essence, which is something the archetype needs more than the big minions themselves

    Blatant Decoy sounds cool.

    Adding more ammo to pull out more big minions, and taking away your opponent's plans with their good cheap minions, I think that will work great even if it's gonna be slow.

    Can be a great additional card for sure, I think of the classes that have a lack of pulling big minions like Paladin and Mage, these will take this card to their home, I guess. Also, I like decoy that acts like a trojan horse!

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    I almost hate the hero cards that made me left the game for some months. KoFT was a nightmare to play against Death knight cards.

    Back to topic: Big minions with an end of turn effects aren't probably the only good type of minions there, I would like to see kind of strong minions with good abilities they have, like Walking Fountain, Oondasta, etc.

    The only problem related to few numbers of good big minion out there is that legendary minions tend to have better and unique abilities (like end of turn effect) than most big packfiller minions, those packfillers are unplayable when it comes to constructed deck, and gets only chance to play with it by evolution effect: Living Monument, Faceless Behemoth. So with the Heartstone's very simple mechanic, it's most likely legendary minions only be receiving a rare unique end of turn ability. I would like to see more of them.

    At any time when Hearthstone feels completely running out of ideas after hundred expansions, there could be a decision of game designer to magically transform Hearthstone into advanced version, change the card's style entirely, making it less simplistic and complicating keywords, hope you get it. so that's the only improvement I can think to make the game better if the game wants to live longer. I think to enjoy the Hearthstone for a while now.

    So now, the brilliant fan-made card designers are only capable of making Hearthstone a new fresh way, example like what the Heartstone team did: like Battlecry, go Discover a card. Right now you still have the chance to make unique keyword before the game stole your idea. Here is why:

    I have a similar card like Dr. Boom, Mad Genius that swaps the hero power at end of turn, but didn't reveal it in Hearthpwn because I want to abandon my overpowered expansion, could have been my last card to impress some people, too bad I didn't.

    In reply to New Card Types
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From ShotgunSoul

    Big Shaman is a standard thing, and you can get multiple Colossus of the Moon through Muckmorpher, cheat spells like Eureka and shaman-style rezes.

     

    Take out a Big Bad Archmage or Ysera is now the question ...

     

    There's also Big Paladin, in which Duel can cheat it out, and there's a chance secrets can give you a second copy.

     

    Big Priest? This might be one of those cards that drives opponents crazy, if Wild doesn't get loaded up with shamans and Quest mages.

    Shaman is great with him, I feel Muckmorpher is pretty bad with him anyway, 4/4 Divine Shield into 10/1 seems pretty weak.

    Looks like Big Paladin may take the prize if I want to play a big deck. Warrior and Druid still have me though.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From GypsiHunter

    I got colossus yesterday and I’m hoping he works for something but I’m not too optimistic. Mostly I expect to use it in duel Paladin after I hit rank 5. The problem I see with big anything is that there are a ton of easy removals now. The trades are too out offavor.

    Lol,. you are underestimating of the guy who has only 2 keywords, yet both of those keywords together are actually broken if you give this guy an immediate Rush effect with The Boom Reaver, or some ways to make it a great synergy. More ways I can think of are:

    1. Send him into an early or mid game, few classes can do that already.

    2. Summon 2 copies of the best sticky minion from the Dimensional Ripper.

    I can make a deck around warrior right now, but... I have no experience in what warrior decks look like in any way.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Dat win condition.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From EndlessTides

    The issue with Wild at the moment is that it's very Aggro/Tempo oriented and that means that decks like Recruit Warrior are not that great in the current Meta. 

     I can't talk for Standard as I don't play it much anymore sadly. But I'll dip my toes in next week after the Expansion drops and see what I can do. 

    This is so true as this is what I want to hear, so thank you for telling me the real answer.

    I can wait for your deck, go for it and make Colossus of the Moon a thing!

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Mad Summoner is also a good choice against Warlock. I love that card as a tech against it, so good job in adding them.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From EndlessTides

    Funny you should bring this up. I opened a Golden Colossus of the Moon during my pack openings last night and reckon he'll slip in nicely to my Recruit Warrior in Wild.

     I love Big decks as well and still tinker with Astral Communion Druid.

     I think Warrior will be the best fit for a card like this. The Class just has so many ways to cheat out big Minions like that. The Boomship, Gather Your Party, Woecleaver, Dimensional Ripper and The Boom Reaver are all great cards to get this done. 

    I'm thinking if I can play those decks in terms of playable against other matchups nowadays. If anyone has confidence that these archetypes are playable at a good or low level, I'm ready to try it out.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Hey all,

    I've been thinking about the decks that contain an amount of big minions, because I am heavily inspired by Colossus of the Moon.

    With this card, I guess I'll look forward to any deck that is not a competitive deck either. So any cool synergy would work. I haven't played big decks for a quite long time. So I know that there are certain classes that love to go big! I could see them as:

    Shaman with Eureka! and more.

    Mage with Luna's Pocket Galaxy (and more?).

    Priest with Resurrection and more.

    Paladin with Duel! (and more?).

    Warrior with The Boomship and more.

    Druid with Jungle Giants, and Astral Communion.

    Warlock with a new Quest? Doubt it.

    Hunter and Rogue won't say yes to the big guy.


    Here is the main reason why I wanted to go BIG again :). The old Astral Communion photo I've found:

    Do you think Big warrior and druid with big archetypes could be still a great deck? Because I would play them if they are good, or...

    Is it possibly a trap? Because I honestly wanted to try these two decks.

    If you think they are not great, suggest me an alternative way to play Colossus of the Moon. Give me more surge to play this card if you can!

    EDIT: Another main reason I forgot to mention: send him in early turn or give him rush effect, and he will be at peak of his ultimate power that you shouldn't underestimate it, only a few big decks can do these ways!

    Bonus: Dimensional Ripper will give you two unremovable copies of this big minion, only its weakness is transformation effect, and he doesn't care about AoE silence either. Except Plague of Death and Plague of Murlocs, pray that control shaman won't be a common thing.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    I don't have a good feeling that Dune Sculptor will see a play, kinda very similar to Vex Crow since it doesn't feed mage what needs it: More spells.

    EDIT: I don't think I'll able to provide you some feedbacks, hope you will get a helping hand from someone else, while I'm learning how to play the rest of other classes.

    In reply to Quest mage deck
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    I think the aggressive version you mentioned could possibly be a rival to this deck because of Underbelly Angler's insane value. It might still won't fit the quest quite nicely, since murlocs won't scale well into the game with battlecry. Oh, and having less battlecries of course...

    The faster we get the quest, the more lackeys will get powerful. Double damage, double discover spell, etc.

    Also, I would like to know what the murloc version looks like.

    In reply to Quest shaman deck
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Thanks a lot for answering.

    Although the first time I see your deck, I got bothered when I saw Bazaar Mugger. I just don't like the card. Fits the theme I guess, but I will replace him anytime.

    In reply to None
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Made it for my favorite class Shaman, I think 3 expansions made my deck worse, I like the challenge otherwise.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    What about Reno Jackson?

    In reply to None
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Necrotic Geist was not a thing with Houndmaster Shaw in the past, everyone was suggesting that during the witchwood expansion. Now, this motherfucking card shows up again in the next expansion... because of a "synergy"? It is not a great card at all, believe me!

    By the way, your theorycraft deck is good. I think hunter needs some additional resources, like Hunter's Pack or sort of drawing cards, but I'm not Hunter expert.

    In reply to Quest Token Hunter
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Been actually wanted to play Big Warrior for a long time, but never sure if it's great.

    Colossus of the Moon has inspired me enough to make a deck like this around Big Warrior. That card + Dimensional Ripper or The Boom Reaver is going to feel great.

  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From MalcolmReynolds
    Quote From Mercynary9
    Quote From MalcolmReynolds

    I would remove EVIL totem. it is the worst lackey generator in the entire game. unless you are very desperate for lackeys than I would not include it.

    It does fill what Weaponized Wasp requirement need, 4 lackey generators aren't going to satisfies this best early game beast we have.

    I was considering that too, as well if rogue and hunter are going to be popular, but the wasp's need changed my mind.

    I can see that. but the totem is very slow, I think that 4 lackey generators is enough if you are willing to save one of them. if you have twice as many lackey generators as you do wasps than most of the time you should be able to get a lackey before the wasp. it is just a matter of not playing the lackey. EVIL totem just does not fit into any kind of tempo deck, and it is in tempo and aggro decks where lackeys are the most useful.

    I totally agree for totem being slow, same weakness applies to many totems.

    I know there were some arguments where you don't need a lot of activators, like dragon priest. But it feels so bad not to have them sometimes. This is why I'm thinking to add EVIL totems.

    I think having one totem should be enough to justify it. Will remove it if completely unneccessary.

    In reply to Quest shaman deck
  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    They added Khartut Defender into 3 decks... They shouldn't add those, wtf.

    Cross that, I think I changed my mind. Since it is a neutral card that has a good number of roles by itself, even with bad looking stat. I'm dumb for saying its a bad card straight away.

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