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MisterKnott

Joined 06/04/2019 Achieve Points 285 Posts 83

MisterKnott's Forum Posts

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 4 months ago

    He already has Flik. 

    Hanar is so vital to the archetype that it really isn’t worth playing without him. I’d save myself some dust and not craft Bamboozle at all if you have to. The whole point of Hanar is to diversify the secret pool so that your opponent doesn’t know what you’re playing, or so that you can fish for something like Counterspell to play at the right moment. (Turn 9 Highlander Priest with Mass Rez or Plague of Death nullified?) It leads to a surprising number of autoconcedes. 

    If you’re serious about running secrets, start with Hanar, then Togwaggle. Love Edwin to death, but he isn’t essential.

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 4 months ago
    Quote From Bluelights

    For me, it's Burglar Rogue

    Burgle also frustrates because it neutralizes hand reads. Most cards that are burgled are frankly terrible. Especially under the old Tess archetype, where you had to be extra careful to hunt for cards that couldn’t backfire. But the struggle of playing against the decks is that you seldom know what game plan the Rogue has had to steer into. 

    When I play Secret Rogue in standard, it’s now almost worth Shadowstepping Shadow Jeweler Hanar early just to set up a 3-4 secret chain on turn 6 or 7, when you might already have a taunt up to protect him anyways. About half of opponents will  simply autoconcede — not because it’s a death sentence, but because it’s too frustrating to navigate the volume of conditions that will trigger something. Cast a spell, attack a minion, play a minion... and then, unless he’s killed, it all happens again the next turn.

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago
    Quote From frenzy

    Bladestorm does look fun. But it will only remove 1 of 6 or 7 threats.

    Not if they’re tokens, even buffed ones, and all have the same health.

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago

    I’ve seen A LOT more highlander priest at Diamond 5-1, supported by the new thief cards and Murozond, as well as some of what I guess can only be called.... “Aggro for priest priest,” since they actually drop minions inside of the first 6 turns. 

    Does resurrect come out? Absolutely. But it’s better than it’s been. I think it’s just that Priest players hate the archetype as much as everyone else does, so people are on the hunt for anything new. I should just concede to all these highlanders after 10 turns or something, just to motivate them to stick with it.

    In reply to Priest Decks
  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago

    Your bonus multiplier appears at the top right hand side of your portrait before you queue. If it doesn’t show there, you’ve reached the point where you won’t get a multiplier any longer this season.

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago

    Welcome to posting! This is a LOT. Before someone wades in, it might be worth qualifying up top just what it is you’re shooting for. The Priest redesign is an attempt to take a class that maybe had lost its way a little and to give it fresh parameters. What one goal are these changes trying to accomplish? Sure, Onyxia with a wall of taunts would make her better, but if the entire collection is power creeping, everything else is better too. Maybe even just focusing on underplayed cards and improving them would create a more consistent focus. 

    One wrench in a lot of these designs, at least for another year, is Zephrys. Pulling these versions of cards instead of his current pool would produce a noticeable tilt in outcomes. Healing Touch, for instance, is already a recommendation when you’re low on health. Should you really snag an added effect too?

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago
    Quote From Arcsun

    Hey all,

    So I disenchanted the nerfed cards Imprisoned Antaen and Skull of Gul'dan like all good people do..... You would assume that with the new duplicate protection rule that the next rares I opened (I have the rest from the set) would be those cards, right?

    Except it wasn't - I got some random rares that I already have. Is this a bug, or have I misunderstood something? And has anyone else noticed this?

    Cheers 

    No, this is working exactly as intended. The new rules apply not to whether or not you have a duplicate copy but whether you have opened  that card before. (They made clear in the announcement that the duplicate counting system logs every time the card enters your possession; even if you dust the card, it's still marked as once owned by you.) This is intended to keep people from exploting exactly the dynamic you're describing. Otherwise you could create an endless loop of "dust nerfed card," "open nerfed card," "dust nerfed card," "open nerfed card," and on and on. 

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 5 months ago
    Quote From Marega

    we're missing the point that DH is easily the most played class, where everybody has pratically all the cards for it and they all synergize very well while other classes after getting the revamp hammer due to new year rotation they are on the adapting period so the decks aren't crystal clear while DH is basically already optimized

    ^ This. There are like two viable decks you can run on DH, and it’s crystal clear how they should be assembled. Meanwhile, Rogues are out there remembering how to use Secrets again. 

    I started running Big Demon DH after hitting a wall on my main, and ended up feasting on the sudden influx of other DHs running the Aggro stuff. It is admittedly a little unbalanced when you can not play a single card until Turn 6 and still wipe the floor with your opponent. Oh wait, Rez Priest..

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 6 months ago

    Had this on my mind lately, but held off posting since it felt like it was destined for Front Page treatment. Somewhat self-explanatory. I've mained either Hunter or Rogue since at least Kobolds and Catacombs, bouncing back and forth when the playstyle of one or the other becomes boring or oppressive. So I've spent a considerable amount of time recently thinking what Leeroy's imminent Hall of Faming means for the go-to closer of a huge proportion of decks. 

    I'd be interested in two questions:

    1) For those of you who can barely imagine life without Leeroy, what are you thinking of as a replacement? Reckless Rocketeer, for 1 more mana with 1 less damage, obviously isn't a worthwhile substitute. 

    2) Do you anticipate any shifts in the meta in response to Leeroy's removal? The number of times that I have either won or lost purely because Leeroy delivered the exact amount of damage required to end the game is almost hysterically high: whether the matchup is Mech Paladin or Galakrond Warrior, you can play a near perfect game and get suffocated by a well-timed Leeroy at the end. One of the interesting variables I see here is the timing of the Hall of Fame patch. With only half a week until the end of the season, a lot of more aggro decks will have to orchestrate a quick pivot within a fairly compressed window before new cards can fill the void.

    In reply to Life Without Leeroy
  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 1 year, 6 months ago

    This is the best decision tree for whatever your priorities happen to be: https://www.reddit.com/r/hearthstone/comments/fkankj/2020_hall_of_fame_craftdust_guide/

    Quote From Marega
    Quote From KANSAS

    You do get the full crafting value, so you would get 4800 dust. But if you had to lose 3200 dust to get it than you are only making profit of 1600 dust.

    then theres a profit... i have the normal Leeroy and im about to craft the gold one so i get the 1600k net dust from dusting it aftetwards

    If your only goal is to maximize dust as profit, you aren't generating any additional resources by crafting a golden version if you have the normal one. You only get the dust refund for your "highest value cards that can be included in a single deck." In your case -- and mine, for what it's worth -- that means taking no action would generate 1,600 dust for the value of the normal Leeroy, and then another 400 for the "regular" value of disenchanting it, for a grand total of 2,000 dust. Meanwhile, if you craft golden, you're spending 3,200 up front, gaining back the same 3,200, and then gaining the "regular" value of disenchanting both.... for a grand total of, again, 2,000 dust. It's the same result either way.

    Or for the mathematically minded:

    Have Regular, Craft Golden

    - 3,200 (golden craft) + 3,200 (golden refund) + 1,600 (golden disenchant) + 400 (regular disenchant) = 2,000 dust

    Have Regular, Do Nothing

    1,600 (normal refund) + 400 (regular disenchant) = 2,000 dust

     

    Now if you want the pleasure of playing with golden Leeroy for the time you have left, don't let me stop you.

     

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago
    Quote From ShadowsOfSense
    Quote From Techwood

    Well. Time has passed and it is clear that they have nerfed the animation as i mentioned. Heroes are not worth my money anymore. Case closed.

    This is a really embarrassing take, honestly. The animation isn't 'nerfed', it's broken. This clearly isn't an intentional change; only one of the layers of the animation is showing right now.

    Your initial post was equally embarrassing. Yes, China is definitely to blame for a completely innocuous animation not working. They're definitely censoring those sexy, sexy interlocking mechanical parts. Just talking about it gets me all steamy.

    A million upvotes for this take

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    I did begin to suspect that something was up with the meta when I posted a Highlander deck only to discover that its crafting cost was 20,660 dust. Most of the non-SOU legendaries weren’t a product of crafts, but just the fact that the first legendary I opened was Antonidas, the first free dragon was Alexstrasza, and I’ve weirdly rolled into the Mage legendaries in each of the last expansions. (And here I’d been hoping to play Deathrattle Rogue.) So yes, while the costs have clearly crept up, I do think that it’s slightly fitting that in a “reboot” of an old expansion the reintroduction of singleton mechanics have created a reward structure for people who have older unplayed cards sitting around collecting dust. (Pun originally not intended...

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    This feels like it was a step away from a Zephrys fail, so I’m curious if anyone else has experienced this scenario.

    Playing Highlander Mage. Opponent has 10 health. I have a Frostbolt in hand and Kalecgos on the board. After whittling down the board I have 7 mana left. There is a 2-health taunt minion in the way. 

    I play Frostbolt first on the taunt minion to use Kalecgos’s “free” cast. I run Kalecgos into face. With opponent now at 6 health, Zephrys correctly offers Fireball for lethal. (And weirdly Arcanite Reaper, in case I wanted to toy with him for another turn...?)

    My concern at the time was whether or not Zephrys “knew” about Kalecgos’s effect. Without Kalecgos, I wouldn’t have had enough mana (just 5) to play both Frostbolt and Fireball in the same turn. Had I played Zephrys right away, would he have seen the potential lethal, or would he have offered me The Black Knight? 

    I actually like the card MORE because I had to do the work, but I can see why it would be subject to possible misunderstandings. 

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago
    Quote From Synesthesy
    Quote From tony

    This is proof about how the Wild format isn't a dumpster for all the broken crap. Wins my confidence. Next time they sell a wild pack I'm ready to pony up. LOL not

    However, I can say that Standard isn't a money grabber... Except, not.

    Doesn’t Wild just mean that you’ve been giving Blizzard your money for longer?

    In reply to 1280 Armor Druid
  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    I was intrigued to scroll through HS Replay and to find that the archetype currently running in Tier 2 as “Big Spell Mage” is 99% made up of Highlander decks, where the “bigness” is simply the payoff for the slow burn of the deck.

    I’m currently flirting with a derivative of this archetype, below, that incorporates Raid the Sky Temple, which I’m calling Skylander (eh, get it?!). Despite how down everyone is on Quest Mage, no Highlander deck that I’ve seen has a Turn 1 play, and you drop enough random spells along the way to complete the quest at some point.

    The trick simply is to not rush to complete the quest, and to just play as normal. Even if you only get one or two uses out of the hero power, it’s more use than you’ll get out of a Turn 8+ ping. And although it might seem counter-synergistic with King Phaoris, you can always drop Naga Sea Witch to round the lower mana cost spells back up to 5 for beefier bodies on the next turn. Seems like this would be the thread to solicit feedback if anyone has thoughts :)

     

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago
    Quote From Alfi
    Quote From MisterKnott

    Touché. But Shiv over Swipe or whatever still holds. Cenarius could be a better option for what I described than Tirion. (Or Alexstrazsa. 

    These examples are just taken off the top of my head without the sets open in front of me. But for an AI that DOES have those options coded into its programming, the possibilities ought to be more diverse.

    You can not play him and Alexstraza on the same tur

    Still doesn’t address Cenarius. Or Shiv in the prior example.But, uh, ...Healing Touch? What do you want from me!? I’m vaguely interested in why the bulk of this thread has now been devoted to sniping at me and the OP. Are we genuinely convinced as a community that Zephrys is indeed “perfect?” 

    I’d be equally open to using this as a forum for finding out where Zephrys’s AI is restricted by human error. Perhaps the turn before lethal just isn’t the time you should use him? Great! But that doesn’t seem to be the conversation others are interested in having. 

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    Touché. But Shiv over Swipe or whatever still holds. Cenarius could be a better option for what I described than Tirion. (Or Alexstrazsa. 

    These examples are just taken off the top of my head without the sets open in front of me. But for an AI that DOES have those options coded into its programming, the possibilities ought to be more diverse.

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    I think the answer to the original scenario then is found above: Zephrys is "too" hard coded to offer lethal, since Swipe, Fireball, and Eviscerate are all literally different flavors of the same thing. (Beyond which, the OP mentioned that this happened twice, so it's actually SIX flavors of the same thing.) If the point of the "Discover" mechanic is meant to be variety, the AI should only offer one of those options, and then provide two other cards for some other scenario that the human player might anticipate but that Zephrys doesn't know.

    If others are willing to look beyond the OP's framing to the broader question, I would be interested in what other scenarios people have seen go awry. One thing I've noticed in playing against Zephrys is what seems like a fairly limited card pool. If I'm a turn away from lethal, my opponent almost always plays Tirion Fordring the same turn as Zephrys. But one thing that the AI clearly doesn't weigh -- but that the human player should -- is that I'm playing Rogue, so have numerous ways to get Tirion out of the way or to ping off his Divine Shield. Sap? Game over. Fan of Knives, Lackeys, SI:7 Agent, whatever. So I'd say there were two separate problems that the Tirion scenario draws out:

    1) Lack of awareness of opponent's class identity. The AI doesn't need to know exactly what cards I'm holding to know whether I'm more or less likely to have answers based purely on the spells available to my class (in Standard at least).

    2) General lack of options. Like I said, Tirion is produced literally every time. But objectively, even something like Khartut Defender something else might be a better option if you're a turn away from certain death. (I mean, even  in the OP's scenario, if the other player was at 1 HP, why even offer Swipe, Fireball, and Eviscerate? Why not Shiv?) 

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago

    The single biggest surprise for me is that a mechanic that theoretically slows down the game for 4-5 turns (Quests) has also coincided with the extinction of aggro decks like Mech Hunter or Murloc Shaman. 

  • MisterKnott's Avatar 285 83 Posts Joined 06/04/2019
    Posted 2 years, 1 month ago
    Quote From SamHobbs494

    I know guys, I didn't mean to be so salty here. Was the first time I even saw the quest and that happened. 

    Op I am glad you took the correct message from that post 😂. It is literally a steamroll or a get rekt deck with no inbetween.

    Not to continue derailing this thread further but, I mean, if he can heal that much through 5 turns.... isn’t that sort of on you? He played the quest so you know what his goal is. The early counter is to not make plays that produce damage without removing targets from the board entirely. Instead conserve resources to make a more concerted push. Priest is the only quest that — with the exception of Wild Pyromancer combos — is utterly reactionary.

    ANYWAY... back on topic, given all the fuss, I’ve found Deathrattle/Mechathuun Rogue to be surprisingly inert this expansion. The combo is still technically easy to execute. It’s just that I’ve typically already won by the time it would be viable.

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