I'm more bothered by how many players use them. Not everyone, but in general:
'Wow/well played' seems to mean: I'm salty because of your lucky topdecks/RNG
'Thanks' seems only to be used at the end of the game in a 'thanks, for the free win noob'
'Greetings' seems to mean: I drew the nuts and will crush you
Strangely enough, 'threaten' seems the funniest, mostly used by players who are about to lose as a way to say "I'll get you next time!''
Yeah, even though I play both BG and ranked (so seldom any problems completing the quests) I wholeheartedly agree. The problem is that on the one hand, weekly quests cost too much time to be spending in modes that you don't enjoy, but on the other hand, simply offer too much XP to ignore.
It would be great if you could select a 'primary mode': Ranked, Casual, Battlegrounds, Arena, or Duels and got your weekly quests from a pool that at least can be completed in that mode.
With that being said, rerolling 5 wins in BG, Duels, or TB (and Arena is in there too now) means that you willingly take a risk. Certainly not the best quest if you prefer constructed, but at the same time you know that the current system is what it is. So if you are rerolling a flexible quest you could end up with one of the 2 strictly-BG quests.
Just logged in (EU, after the new patch) and 2 packs were granted from outside of the game (even got a playable epic in Mo'arg Artificer). So they finally arrived for me.
Still nothing on my EU account despite having watched 2x8 hours (and double-checked account settings on both days). I had fun watching btw
I personally never auto-concede on Std ranked ladder, because well, for your rank it's obviously bad (The sole exception being at one of the rank floors and having lost your previous game). Every game you lose instead of winning requires a net of 2 more wins to get in a similar position again, which often is 10-20 more games even with a decent win rate. So why not give even the worst match-up a go for a few turns? Even in heavily unfavored matchups you often still have a 25% chance of winning if you draw the nuts or your opponent draws dead. (I do concede during the game if I am absolutely convinced that I can't win, to save time and move on.)
But if you don't care at all about your rank or play non-ranked, then there is definitely a case for it. You play for fun after all... for me, the fun in ranked std is to play my best and see how far I get, no matter how much I like/dislike my opponent's deck. But I play funky decks on wild ladder every now and then. There I auto-concede against Priest (sorry to the 3 people out there who look for a fun game with priest and don't play Rez/Raza).
Too low impact for Standard (let alone for wild)... but looks like a pretty good arena card: mediocre but playable on 2, great tempo if you can combine it with something else on 5-6, and certainly better than any other 2-drop when up in topdecking mode.
While I see your point, there are a few things we should add to the equation here:
Yeah, I wonder if the draw of the legendary minions is scripted. I only played it once and got them neatly spread out, but I can imagine that if you get 2 or 3 early on it becomes a walk in the park.
Difficulty level is probably a tough nut to crack for the design team. With a very diverse audience to cater for, they're probably looking at a level that gives casuals a chance while not making it a complete pushover for better players.
I just finished the Sylvanas fight (final boss in Anduin's chapter in the Book of Heroes) and I was absolutely blown away by it. It felt like I was raiding in WoW again, progressing to various stages of the fight with each requiring different strategies. And because of the 1 mana draw 2, you actually seem to get the resources that you need to do that pretty reliably. Very good design. Lore-wise it felt very accurate too and the whole experience of your growing army of legendaries made it just feel like an epic fight.
What probably helped too was that I killed her with no card left in my deck and when her HP started to feel overwhelming - a bit similar to downing a WoW raid boss with everyone running out-of-mana and half the raid dead when you land this final hit.
So for me, yes, it was the best PvE content that I have played in HS. What are your experiences?
I used to be kind-of intimidated by Legend card backs, or at least impressed... until I hit legend myself. Now it's the opposite effect: I am convinced that players with a legend card back are generally from the weaker quarter of the legend players who use it in the hope to intimidate their opponents.
That's about it - the spell damage thing is a trap - avoid it. The Fight trainer is also a decent keep, it's one of the few cards in your deck that actually is a decent tempo card and tempo is what you need. Don't focus too much on getting value out of it, though if you can with double air-raid on T4 it's great.
You need to get a bit of luck that the portal doesn't curve out perfectly with his better cards but it's certainly doable. Definitely the worst fight of them all though.
We have until the next full expansion. When exactly that will be, nobody knows. Historically, it has been the first week of April, so that should leave us with 12 more weeks. But the Darkmoon was released earlier than expected, so it may be that the next expansion will also be a bit earlier. However, we will still get a second wave of Darkmoon and a new game mode has also been promised before the next expansion, so lots of stuff still waiting for us. Again, nobody knows for sure, but all considered, I would be very surprised if it would be less than 10 weeks.
I still have 5 levels to think about it, but it will be either Malfurion, Valeera, or Jaina (in that order currently). I probably like Valeera the best when looking at all portraits in isolation, but the standard Valeera and Maiev are great too. Malfurion is not much behind though and a massive improvement over all other Druid portraits in my opinion. Finally, a druid that means business. However, I don't play druid that much as I don't like the current playstyle of "draw your ramp or concede". Jaina is somewhere in between - I like mage but don't have any alternative portraits, and it's a decent upgrade. Still somehow less impressive than Malfurion and Valeera.
I guess that I'm in the minority that doesn't like Gul'dan that much - his armor is too warrior-like for my taste. It is however a big improvement over his standard portrait though. But I still prefer Nimsy for my warlock.
Garrosh looks cool too but unlike Gul'dan, he has a bad-ass standard portrait that just oozes 'warrior' all over so I don't think it's actually an improvement (plus, I don't play warrior much)
I've also lost several games due to running out of time and having an important minion left in my hand, or positioning horribly. But at the same time, there are turns where you level and buy the perfect minion and you have 60 seconds left... So I simply blame myself for not being fast enough (and I'm not trying to do anything near the stuff that Dog does with Khadgar shenanigans!) and try to adopt a 90%-approach: sometimes making a suboptimal optimal decision in turns where I feel time is short to buy myself some seconds, so at least I can finish my turn.
Lots of great tips already - my own $0.02:
After years of average-ish pack openings, it was my turn to get lucky this time!
67 packs opened (F2P) and 2 golden (Yogg! and the Nameless One) and 5 regular legendaries (C'thun, Greybough, Deck of Lunacy, Grand Totem, High Exarch Yrel) - not too shabby! More so because they all seem either decent or fun/interesting, at least to me.
To everyone less fortunate: I know how you feel and hope that you'll have my luck next time.
Obviously, nobody would be happy to pay the 10 mana for it, but cheating it out with Dorian/Plot twist, Darkest hour, Meatwagons, Kobold Illusionists, and what have you is what makes every Johnny's heart beats faster!
Quote From BrandonThe Daelin fight is just "draw good cards and removal" and "have a board presence". Which is kinda hard.. WITH A DECK ALMOST FULL OF SECRETS.
The Daelin fight is just "draw good cards and removal" and "have a board presence". Which is kinda hard.. WITH A DECK ALMOST FULL OF SECRETS.
Exactly this! I got him on the 2nd try (after hanging in for a long enough time to get a good enough feel for his deck) but felt very lucky because he got a weapon and started attacking my creatures, which triggered my secrets, which added charges to my weapon. Your hero power dealing 4 damage is just not enough to deal with his hero power if you have no board of at least a few 2/3s or 3/3s in the midgame - if the boats that his HP summon stick for a turn, he just snowballs you with value and better cards in the endgame.
Yeah, I agree with you OP. It's definitely quite here, certainly on the forums. I think the reasons are that the community is smaller now than it used to be, and also more split (hearthpwn is still there). Plus OoC is in itself split between several games. Especially the forums that's bad news. When you check the latest threads on the main page - which don't exactly take central stage in the first place, you have to scroll a looong way - you see only a few posts for 'your' game. Yes, you can use a portal - but then there are only 5 posts visible, and when you click on 'more recent posts' you again get content from all games. So the interface isn't optimal either.
And forum activity feeds more activity... when nobody posts, others lose the intensive to check/post/reply. It's too bad, I like OoC best of all because it is definitely the most constructive and friendly site. But maybe that is a factor as there are less pointless posts and trolling...
While I am usually a fanboy, enjoy solo-content, and am more than willing to accept some imperfections, I was also pretty disappointed with this. If you look at the gaming experience you play 8 pretty straightforward games in a row with a pretty similar deck, where the hero power quickly outpowers most cards and no option for any deck customization. Felt pretty bland.
From the storytelling perspective, it felt like the management summary of Jaina's story with fast-forward pressed down. As a WC3 and WoW veteran, I am pretty familiar with the lore but I wonder if anyone who isn't already familiar actually got any more idea at all. Hard to judge for me, but it felt like a bunch of disjointed one-liners to me.
Though the voice acting and portraits were good...