The design of every miniset is so good. So many on-point callbacks and interesting mechanics. The small pool must really let the cream rise to the top.
On the plus side, the banner art for mini-sets is typically a zoom-in on card art, and it looks like a Warrior Fire spell to me. It's probably a dual with another class.
"Play with the cards you have" is a fundamentally flawed system in the digital age. Net decks are so readily available that they're practically expected, and you will be facing against players that have all the good cards more often than you would on a playground. Plus, we're not children, we understand how to put together a functional deck that's made of more than the cards that look the prettiest.
They really need to abandon that philosophy. It sounds cool on paper, but it just doesn't function. It's a real shame, because the game looks insanely fun. I've been enjoying Regis playing it, even more than Hearthstone. But the horror stories of the unlock system have kept me from actually playing it myself.
I think people are being too harsh on this card. Discover last isn't usually optimal, but it's not the end of the world. There's plenty of times when you play a Discover card on curve for a future turn (For example, Identity Theft, Nerubian Vizier, and Venomous Scorpid are frequently all used this way). This requires a slow matchup for maximum value where you can afford to grind out a bit of value every turn. It's too specific to maindeck, but I think this will be a solid ETC card for midrange/control Mages and a top-tier Discover itself.
It also has Divine Shield on closer inspection. Here's a list of all the static ability keywords that would make sense and all the minion types (alphabetically):
Beast -- Divine Shield
Demon -- Lifesteal
Dragon -- Poisonous
Elemental -- Reborn
Mech -- Rush
Murloc -- Stealth
Naga -- Spell Damage +1
Pirate -- Taunt
Quilboar -- Windfury
Totem --
Undead --
There are just barely more minions that logical keywords, so you do hit a cap eventually. It won't be an issue for regular gameplay, though.
The design of every miniset is so good. So many on-point callbacks and interesting mechanics. The small pool must really let the cream rise to the top.
First ever dual-tribe Totem. It also sort of powercreeps Primalfin Totem (although obviously Murlocs are better than plain 1/1s for Shaman).
This reminds me a lot of Rat Trap, which was a pretty good card for a time in Standard. Unfortunately, this payoff is nowhere near as good.
I'm disappointed that Elite Tauren Champion is not a Warrior fire spell like I predicted it would be. Pretty neat card, though.
On the plus side, the banner art for mini-sets is typically a zoom-in on card art, and it looks like a Warrior Fire spell to me. It's probably a dual with another class.
"Play with the cards you have" is a fundamentally flawed system in the digital age. Net decks are so readily available that they're practically expected, and you will be facing against players that have all the good cards more often than you would on a playground. Plus, we're not children, we understand how to put together a functional deck that's made of more than the cards that look the prettiest.
They really need to abandon that philosophy. It sounds cool on paper, but it just doesn't function. It's a real shame, because the game looks insanely fun. I've been enjoying Regis playing it, even more than Hearthstone. But the horror stories of the unlock system have kept me from actually playing it myself.
At the very worst, it's a 2 mana 3/3 Imp that deals 1 damage to your hero. It might see Imploc play for that alone.
It's a reference. One More Time and Get Lucky are both Daft Punk songs.
S tier flavor text.
As far as I understand, it removes Divine Shield from a friendly character and summons a 5/5. That can include the shield from Starlight Groove.
Obviously so they could retain the entire three-part joke in the eclipse cards' flavor texts.
Flag Runner saw play in that hyper-aggro Demon Hunter from Sunken City's early meta.
I think people are being too harsh on this card. Discover last isn't usually optimal, but it's not the end of the world. There's plenty of times when you play a Discover card on curve for a future turn (For example, Identity Theft, Nerubian Vizier, and Venomous Scorpid are frequently all used this way). This requires a slow matchup for maximum value where you can afford to grind out a bit of value every turn. It's too specific to maindeck, but I think this will be a solid ETC card for midrange/control Mages and a top-tier Discover itself.
Going Down Swinging is sending me straight back to middle school. Fel Out Boy. The flavour of this set is phenomenal.
Fel Out Boy
It's an Efficient Octo-bot.
Read Audio Amplifier's flavour text. Next-level trolling.
It also has Divine Shield on closer inspection. Here's a list of all the static ability keywords that would make sense and all the minion types (alphabetically):
Beast -- Divine Shield
Demon -- Lifesteal
Dragon -- Poisonous
Elemental -- Reborn
Mech -- Rush
Murloc -- Stealth
Naga -- Spell Damage +1
Pirate -- Taunt
Quilboar -- Windfury
Totem --
Undead --
There are just barely more minions that logical keywords, so you do hit a cap eventually. It won't be an issue for regular gameplay, though.
You can see Amalgam Band in the cinematic. It looks like it gains Rush, Poisonous, Stealth, Windfury, Taunt, and Reborn.
Heroes of the Storm was officially announced in 2011, and ETC was one of the heroes at that time.