Man, I don't think I've ever made this many cards for a comp. I really want a card where the 1 Durability matters, and I think this is it. Yeah, it's on the expensive side, and will probably rarely get as big as Doomhammer, but you also get a 1-mana large minion.
Edit: Idea that popped to mind after seeing DavnanKillder's Banishing Blade:
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DavnanKillder - Banishing Blade is cool, but the Silence is irrelevant unless the minion has Deathrattle, since you'd trade anyway. Could be Paladin.
Vengeful Axe is a simple design, but it works.
Midnight's Scythe is also a great design, but since Warlocks don't use weapons, I wouldn't go with it, or I'd make it Legendary.
DestroyerR - Soooo, random targets? Unless it won't target badly (like Shadow Word: Death your own stuff). Interesting idea, I like that you can break it whenever.
FieselFitz - Try to find different art, since that's already in the game. Preferably something round, so you can call it "Wheel of Yogg-Saron"
fungusABao - The Card of Legend is [Hearthstone Card (The Golden Monkey) Not Found] for 1 mana. Orb of eternity is just gonna get you killed. Also, you should give them classes.
linkblade91 - I really like this version. Works pretty well.
You can either use this to remove a minion immediately, of hold it to hit the enemy in the face at the end of your turn, bypassing Taunt.
Feedback:
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anchorm4n: Balanced Blade is an interesting one, as the weapon would get weaker and weaker. I feel it's a tad strong right now, with 15 total damage for 5 mana. [Hearthstone Card (Self-Shaperinig Sword) Not Found] is 10 damage for 3, but you have to work your way up to the large damage ammount. I'd make yours a 4 mana 4/1
The second Rendition of Staff of Souls looks better, I don't think it's OP. My issue is that there's no reason for the one Durability, I prefer the blade.
Demonxz95: Worgen Fangs looks ok. I already told you my opinion on Everlast.
BloodMefist: Infusion Hammer looks ok, the most obvious design for a 1-Durability weapon. I think the uncorrupted version is Xal'atoh is actually better, since you need to pay 7 mana constantly to play the Corrupt version. (assuming that's the one you get in hand).
Pokeniner: Cool design, but I don't see DH having trouble getting the Deathrattle. Still, it's basically '2 mana: Gain 2 attack this turn', so I don't know how broken it is.
Wailor: I like the Pally/Priest version better, and I like it A LOT! Really nice design.
If it weren't for the gameplay stuff, I'd say to add an option to toggle off the AUs players aren't interested in. After all, most players use those skins for themselves.
I personally LOVE alternate universes. It lets you see how a certain character would be like in a different setting (if done right). Too bad most media only focuses on gender-bent and alignment-swap (good guys are bad and vice-versa) story, and not much else. Spider-Man and some what-if comics being pretty much the only notable exceptions.
Just played the game. The foundation is solid, but I'm not sure I like the lack of retaliatory damage. If you fall behind, it's really hard to get back up. Either add retaliatory damage, or remove summoning sickness. Also, one of the decks uses archers, but they're never explained in the tutorial.
Other than that, the game has great potential. Reminds me of Duelyst from a gameplay perspective, and the dungeons would make for great PvE content, maybe something in the vein of Slay the Spire.
Two ideas I wanted to implement for a while: a minion that looses attack instead of taking damage, and a 12/4 Dragon:
Feedback:
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DavnanKillder: The text should be "Give this minion's Attack…". Interesting concept, pretty strong, but easy to deal with if you isolate the minion with the Deathrattle,
anchorm4n: I like the idea in concept, but it requires a lot of set-up, so I'm not sure it'd see play.
Wailor: I think the art for the base version exists in the game, might want to change it. I really like this one, simple, but effective and not to broken.
MenacingBagel: Warrior usually deals damage to ALL minions. Other than that, solid idea.
Neoguli: This is a little too complicated, you'd have to explain what the treasures are, or include them in the submission.
Hordaki: Not sure the design warants being a Legendary. The name isn't great, either, I'd go with Toxic Rager or something similar. Other than that, looks ok.
KANSAS: I was gonna say a Dark Bomb that leaves a 0-Attack body behind is bad, but then I remembered Totem Shaman is a thing. Name's a little off, and I'm not sure the custom watermark is warranted, but I like it overall.
Well this is interesting: The corrupted version of the card has a Battlecry instead of a sort of Combined Choose 2. Which means it summons two 2/2 Treants and draws 2 cards if you have Brann Bronzebeard on board.
Odd Demon Hunter and Odd Paladin dancing in joy.
*finally hits the bottom of the pit*
"I HAVE BEEN FALLING. FOR 30 MINUTES!"
Zoe seems nuts! I say this with every champ revealed, but this time I mean it: I wanna try this with Sea Monsters!
Did someone say "Big Shaman support"?
Man, I don't think I've ever made this many cards for a comp. I really want a card where the 1 Durability matters, and I think this is it. Yeah, it's on the expensive side, and will probably rarely get as big as Doomhammer, but you also get a 1-mana large minion.
Edit: Idea that popped to mind after seeing DavnanKillder's Banishing Blade:
Feedback:
DavnanKillder - Banishing Blade is cool, but the Silence is irrelevant unless the minion has Deathrattle, since you'd trade anyway. Could be Paladin.
Vengeful Axe is a simple design, but it works.
Midnight's Scythe is also a great design, but since Warlocks don't use weapons, I wouldn't go with it, or I'd make it Legendary.
DestroyerR - Soooo, random targets? Unless it won't target badly (like Shadow Word: Death your own stuff). Interesting idea, I like that you can break it whenever.
FieselFitz - Try to find different art, since that's already in the game. Preferably something round, so you can call it "Wheel of Yogg-Saron"
fungusABao - The Card of Legend is [Hearthstone Card (The Golden Monkey) Not Found] for 1 mana. Orb of eternity is just gonna get you killed. Also, you should give them classes.
linkblade91 - I really like this version. Works pretty well.
New idea:
You can either use this to remove a minion immediately, of hold it to hit the enemy in the face at the end of your turn, bypassing Taunt.
Feedback:
anchorm4n: Balanced Blade is an interesting one, as the weapon would get weaker and weaker. I feel it's a tad strong right now, with 15 total damage for 5 mana. [Hearthstone Card (Self-Shaperinig Sword) Not Found] is 10 damage for 3, but you have to work your way up to the large damage ammount. I'd make yours a 4 mana 4/1
The second Rendition of Staff of Souls looks better, I don't think it's OP. My issue is that there's no reason for the one Durability, I prefer the blade.
Demonxz95: Worgen Fangs looks ok. I already told you my opinion on Everlast.
BloodMefist: Infusion Hammer looks ok, the most obvious design for a 1-Durability weapon. I think the uncorrupted version is Xal'atoh is actually better, since you need to pay 7 mana constantly to play the Corrupt version. (assuming that's the one you get in hand).
Hordaki: Really like this one, nice job!
Pokeniner: Cool design, but I don't see DH having trouble getting the Deathrattle. Still, it's basically '2 mana: Gain 2 attack this turn', so I don't know how broken it is.
Wailor: I like the Pally/Priest version better, and I like it A LOT! Really nice design.
Actually got a large number of ideas for this one, early too:
Maybe try this deck.
This is non-obvious, but I wonder if this new Landmark will allow for a Maokai P&Z deck.
... Wait a minute, why does P&Z get another Landmark?
If it weren't for the gameplay stuff, I'd say to add an option to toggle off the AUs players aren't interested in. After all, most players use those skins for themselves.
I personally LOVE alternate universes. It lets you see how a certain character would be like in a different setting (if done right). Too bad most media only focuses on gender-bent and alignment-swap (good guys are bad and vice-versa) story, and not much else. Spider-Man and some what-if comics being pretty much the only notable exceptions.
Just played the game. The foundation is solid, but I'm not sure I like the lack of retaliatory damage. If you fall behind, it's really hard to get back up. Either add retaliatory damage, or remove summoning sickness. Also, one of the decks uses archers, but they're never explained in the tutorial.
Other than that, the game has great potential. Reminds me of Duelyst from a gameplay perspective, and the dungeons would make for great PvE content, maybe something in the vein of Slay the Spire.
I edited my earlier comment with feedback.
Two ideas I wanted to implement for a while: a minion that looses attack instead of taking damage, and a 12/4 Dragon:
Feedback:
DavnanKillder: The text should be "Give this minion's Attack…". Interesting concept, pretty strong, but easy to deal with if you isolate the minion with the Deathrattle,
anchorm4n: I like the idea in concept, but it requires a lot of set-up, so I'm not sure it'd see play.
Wailor: I think the art for the base version exists in the game, might want to change it. I really like this one, simple, but effective and not to broken.
MenacingBagel: Warrior usually deals damage to ALL minions. Other than that, solid idea.
Neoguli: This is a little too complicated, you'd have to explain what the treasures are, or include them in the submission.
Hordaki: Not sure the design warants being a Legendary. The name isn't great, either, I'd go with Toxic Rager or something similar. Other than that, looks ok.
KANSAS: I was gonna say a Dark Bomb that leaves a 0-Attack body behind is bad, but then I remembered Totem Shaman is a thing. Name's a little off, and I'm not sure the custom watermark is warranted, but I like it overall.
BloodMefist: The design is neat on both of them.
linkblade91: I like both, because I like tribal synergies. I'd like the bark more if it gain attack from Treants.
Demonxz95: Already told you my thoughts on Discord, I like it, but the 10 Attack is a bit steep.
I don't suppose Genn and Baku work in this brawl...
Nice, 1 and a half levels!
NO! Silence is bad and should either be removed from the game, or made temporary. Screw silence!
Game came out of beta in September. We wrote an article when it happened.
May I suggest giving Mythgard a shot? The game is a lot of fun and pretty F2P friendly.
Don't you DARE insult mashed potatoes like that!
Think of a meme with a man and two women in it.
Well this is interesting: The corrupted version of the card has a Battlecry instead of a sort of Combined Choose 2. Which means it summons two 2/2 Treants and draws 2 cards if you have Brann Bronzebeard on board.