Quote From dapperdogWe havent seen hunter, dhunter, and warrior's so heres to hoping.
We havent seen hunter, dhunter, and warrior's so heres to hoping.
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
I was mostly thinking of cards that are worded "Do this, or do that", but your examples are also good, Demon.
I agree Choose One shouldn't be exclusive to Druid, and I would argue neither should Combo.
Quote From anchorm4nNirast: It's a bit too creative for my taste. Please correct me if I'm wrong, but I can't think of a card that uses a choice between two options outside of "Choose One".Really great ideas overall! So far I have voted seven times 4 stars and one time 5 stars (might have been more without the watermark problem mentioned above) out of 16 cards. Crazy!
Nirast: It's a bit too creative for my taste. Please correct me if I'm wrong, but I can't think of a card that uses a choice between two options outside of "Choose One".
Really great ideas overall! So far I have voted seven times 4 stars and one time 5 stars (might have been more without the watermark problem mentioned above) out of 16 cards. Crazy!
Updated my cards:
Been a while since we've had a crab card, decided to make a versatile spell (not 100% on the cost and expansion):
Feedback, from oldest to newest:
New idea, one that I really like:
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
You know how some cards are pretty simple in concept, and maybe even a bit unassuming? Yeah, this ain't one!
Any Play is also a summon, but a summon isn't necessarily a play. Plays only happen from hand, while summons are whenever it appears on the board.
Best example if Spectral Matron: As they are now, using it on a boat would make that boat would also draw you a card. If it's changed to Play, the draw doesn't happen.
Essentially, it's a nerf.
First two ideas, on opposite ends of the spectrum. The first uses art from one of Dr. Boom, Mad Genius's Hero Powers, the second doesn't really fit Warrior.
Got two ideas for this comp:
Feedback for everyone's latest card:
linkblade91: Looks good! It's basically Call to Adventure, but for stats and the buff is now on a stick.
Wailor: I like Tempus Fugit more flavor-wise.
KANSAS: I think the second wording works best. Not sure if the ability to tutor like that would make he card too strong.
Fedrion: Why not just make it 'Gain an empty Mana Crystal'? Balance-wise, it looks fine.
BasilAnguis: I really like the Rare version for some reason. You could call the card 'Rare Miner' or something similar. Maybe even make it from other classes.
Arkasaur: Like the flavor. Seems balanced compared to the Rogue plant. Rarity should probably be bigger.
BasilAnguis: I actually think this is a bit strong. A lot of Dragons are BIG, so giving them Rush means it can kill a lot of stuff. Not to mention Dragon synergy. But I also feel making it cost 2 would make it near unplayable.
anchorm4n: Balance is good, but flavor is really off. He doesn't look lazy, and nothing about the effect says it's lazy either.
grumpymonk: This is an interesting one! No way of knowing how strong the ability to mulligan is.
Demonxz95: This can be REALLY annoying! But the balance is probably fine.
Quote From IlphelkiirI have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Got 2 ideas for Frost Warrior:
Wailor: Flavor-wise, I like Hibernate the most, though it might be on the weak side. Same for Purging Flame, it could easily cost 2 and deal 4, since it's minion only (I would've said 1 and 3, but then it's just a better Holy Smite). Forest Fire seems fine, since it's in Druid.
linkblade91: Cool idea, but it might get out of hand with
Quote From Author Lothraxion the Redeemed
Demonxz95: It works with the flavor, not so much the mechanic (there's nothing shadow-y about it). Balance-wise, the card seems fine, since it leaves your hero kinda vulnerable.
R: Felocity is absolutely busted, and doesn't really fit rogue at all. Magifincent (Magnifincent would work better) is alright, though I can't really think of a burn-loc deck in shaman (though an OTK deck with it would work).
anchorm4n: This is incredibly weak, you need to cast 3 spells AND pay 4 mana? This could cost 6 and loose the spell cast requirement, though that might loose some flavor. Alternatively, you could make the card cost 3, maybe 2, but that's a stretch.
Hordaki: Seems balanced, even if I initially thought it might be overcosted.
Since this thread is here, might as well mention I've been using Postimg for a while now. Works pretty darn well.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
Anduin: Kinda boring, though I wouldn't say it's overpowered.
anchorm4n Uhm, I'm the one who made Copy Homework.
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Not super happy with the art, but I otherwise like how this one looks.
Got 2 ideas for this week:
I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
KANSAS: Great flavor on this one! I like it!
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Updated the cards, now T-Hex has a passive effect that makes Heimer Immune.
Demon: Between LeBlanc and Jinx, I prefer Jinx. Good payoff for Aggro that's not overly strong. Heck, you could probably get away with having her draw a card at the end of turn. Side-note: what's wrong with having our champs in existing expansions?
KANSAS: I think you're trying too much to recreate the LoR versions of the cards. Try to find something that's more flavorful, even if the effect is very different from the LoR one. Teemo and Naut are very bad cards to try to translate directly, since they have a lot of support cards that make them work.
Wailor: Of the 2, I prefer MF. The card is flavorful and the fact it triggers both sides of the board makes it balanced.
linkblade: Odd classes for Revival synergy. Druid has a precedent with Hadronox, but not much else. I know Lissandra is ice-cold and all, but I feel this would make more sense in *shudders* Preist.
NerdyMcNerd: Pretty much a simplified version of the LoR card. It works well, but it's probably going to be real crazy with all the generation HS has. I assume it won't gain a keyword it already has?
anchorm4n: I prefer Jarvan, a 6 mana 6/4 that deals 6 to a minion. The formatting on the card is weird, though. The Prime idea is also interesting. Not so sure about the BG one, since you use different art.
Two ideas for this comp:
Teemo is Secret Hunter support. Right now, it casts the Secret only if it's a Trap, but I might make it so it's cast regardless. The Demon tag is for meme purposes :p
Heimerdinger is a late-game finisher. You play him, cast a couple of cheap spells, and pray it survives until next turn to make the T-Hex even bigger. There's Mech for every cost between 1 and 7: