I like that winning card - obviously hard removal gets rid of it, but it's a fun design, and the opponent won't always have the answer in hand. . . well, ok, they probably will with my luck, but still :P
How quickly an article can become slightly dated :) I have to commend the Team 5 guys on the mercenaries story though, I kinda love the characters' progression to these Hero Cards, and Tamsin in particular has been a favorite for me since her first card was revealed. And even though I know some of these cards are going to end up over the top and I will come to hate whatever meta they generate (haha), it certainly is making for a fun reveal season. So many cards giving me that initial "Holy shit" reaction, and allowing me to hope for some longer, back and forth type games that I've always enjoyed. Can't wait :)
I don't know who Sion is, and don't much care, but the art for these cards is outstanding, I may craft it all just for that :)
Everything about this sounds like fun to me. It's especially nice for those who don't rank up high month after month - without all those extra bonus stars, it just seems too far to even try, and you'd feel forced into just picking the top netdecks. Now, in theory, if you can play a little, you can pickup a few bonus stars as you go along, push a little higher, feel some incentive to keep it going the next month. Plus, I like to bounce around from deck to deck anyway, so it's right in my wheelhouse :)
I'm not a very social person, myself, but I know a lot of others are, and I always thought they could introduce player profiles into the game, where you could, if you were so inclined, write about a few of your interests, decks you've liked to play, blah blah. You can keep toggle them private and public as you like, just for those who might want to meet people for their friends list in a more discerning way than post match rage adds or sticking your tag on a message board for whomever. You get a friend request, you can check their profile, and go from there.
As for the class bans - I doubt it will work out in a positive way, but I've looooonged for a Mage-less Hearthstone experience since pretty much forever, haha. The class is so stupidly popular sometimes though, I think it would triple my queue times :P
Plays off of MI:6 or whatever that James bond thing is.
The final payoff doesn't seem to matter too much but, cost reduction on any cards is generally good, if you time a mini-completion just right you can really take control of the board. I feel like this quest might end up pissing me off when i play against it :P
I sometimes worry about LoR's future, but only because of two things - one, if i play at certain time of the day, i end up matching against the same guy over and over, leading me to believe there are not so many players, and two, because when i play (often in casual matchups), i get queued into a LOT of Noxus/SI bots, sometimes 4 or 5 games in a row, again making me concerned about how many people are really playing this thing? They certainly flood with content though, it's exhausting trying to keep up :)
Boy, they really like that green color, huh? :P
As a separate sort of wish list, I kinda wish there were maybe a few more players for the game, so I less often find myself queued into a Noxus/SI Aggro Bot. Playing casual style games, I can find myself up against this 3 or 4 games in a row sometimes, especially if I'm playing in my early morning (east coast US). How are the numbers for LoR? Here's hoping this miniset brings in some new blood :)
0 play in standard, and gosh, it's been out a whole few weeks, let's nuke it! Format bans are a good thing if you actually want balance, and it could wind up bringing about more options in the future/
Well, my first note is that I don't see an actual decklist posted :) I would be interested in seeing, since I've never been terribly good with Ezreal, and in fact I don't think I've ever even leveled him up, haha.
I also like this card a lot, and I thought I might be the only one who plays it (now I know there's at least one more). As you said, if your minions are small enough, or their value is in battlecry or deathrattle, there's not much downside to being able to remove almost whatever you want. I often packed an Acidic Swamp Ooze as well, just in case. Bon voyage, Madness!
Hahahaha - oh man, this is just one of those pure evil cards, they're truly leaning into a villainous warlock identity, I kinda love it. Of course, this has to be the odds-on favorite to be the most hated card of the expansion, with a chance to compete for most hated ever, and even as a Warlock player, I will hate having this done TO me. Feels like a longshot scenario, but 2 of these and a duplicated Tickatus takes out 16 of 30 cards? The game is getting bananas.
This will be a nice legendary for this expansion, but depending on the long-term plans for Frenzy, it could become kind of a boring one, only usable when you use the same support cards over and over. I guess there are always very specific legendary cards designed just for one deck, just never my favorite style. I do know I'm likely to spend the next year or two "Wow" emoting every turn 7 Saurfang appearance, haha.
Thanks for the tips, and good job on your first article - this is exactly the sort of post I've been looking for, especially regarding LoR, which I mostly stink at. I actually tried them out, keeping this stuff in mind putting together an Ashe/Fiona deck, and hey, I won my first match in a blowout, so I'll throw all credit your way :)
I think Duels can be fun, but now that all the top strategies have been posted online, it feels same-y all the time, same builds, same heroes used. No real way to adequately combat those if you stray, or if your matchup is bad, just a total stomping. It gets dull quickly, unfortunately.
I've never liked the Hall of Fame at all, so I'm hoping that there will be a bit of rotation during each expansion meta, with some of the basics and classics rotating in and out, something along those lines. . . the wild meta seems just too set in its OP ways for any real meta changes, so the HoF becomes a kind of permanent exile for any cards that don't make that particular cut (which is nearly all cards that rotate into wild). I think periodic returns of cards like Sylvanas and Edwin, or even Power Overwhelming and the despicable Ice Lance can only help in keeping the meta fresh and interesting in those 4 month stretches.
Looks like a deserving winner to me, I have to say I love that image, perfectly goblin in its potential for destruction, with the coloration giving off just a hint of the Joker. Striking, I'd love to see a card based around it.
Thanks for that reminder, never would have remembered - decided to just craft the Legendaries in gold and DE the originals :)